Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Fog-Node.md

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2024-05-06 14:45:45 -04:00
# Fog Node
## Description
Provides access to the Scene's **Fog** parameters.
Note: The behavior of this [Node](Node.md) is undefined globally. Shader Graph does not define the function of the node. Instead, each Render Pipeline defines what HLSL code to execute for this [Node](Node.md).
Different Render Pipelines may produce different results. If you're building a shader in one Render Pipeline that you want to use in both, try checking it in both pipelines before production. A [Node](Node.md) might be defined in one Render Pipeline and undefined in the other. If this [Node](Node.md) is undefined, it returns 0 (black).
#### Unity Render Pipelines Support
- Universal Render Pipeline
The High Definition Render Pipeline does **not** support this Node.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| Position | Output | Vector 3 | Position (object space) | Mesh vertex/fragment's position |
| Color | Output | Vector 4 | None | Fog color |
| Density | Output | Float | None | Fog density based on depth. Returns a value between 0 and 1, where 0 is no fog and 1 is full fog. |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Fog_float(float3 Position, out float4 Color, out float Density)
{
SHADERGRAPH_FOG(Position, Color, Density);
}
```