Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Dot-Product-Node.md

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2024-05-06 14:45:45 -04:00
# Dot Product Node
## Description
Returns the dot product, or scalar product, of the two input vectors **A** and **B**.
The dot product is a value equal to the magnitudes of the two vectors multiplied together and then multiplied by the cosine of the angle between them.
For normalized input vectors, the **Dot Product** node returns 1 if they point in exactly the same direction, -1 if they point in completely opposite directions and 0 if the vectors are perpendicular.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| A | Input | Dynamic Vector | First input value |
| B | Input | Dynamic Vector | Second input value |
| Out | Output | Float | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_DotProduct_float4(float4 A, float4 B, out float Out)
{
Out = dot(A, B);
}
```