Singularity/Library/PackageCache/com.unity.render-pipelines..../Tests/Runtime/DecalTests.cs

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2024-05-06 14:45:45 -04:00
using NUnit.Framework;
namespace UnityEngine.Rendering.Universal.Tests
{
class DecalTests
{
GameObject m_DecalProjector;
GameObject m_DecalProjector2;
DecalEntityManager m_EntityManager;
Shader m_Shader;
[SetUp]
public void Setup()
{
m_EntityManager = new DecalEntityManager();
m_DecalProjector = new GameObject("DecalProjector");
m_DecalProjector2 = new GameObject("DecalProjector");
m_Shader = Shader.Find("Hidden/InternalErrorShader");
}
[TearDown]
public void Cleanup()
{
m_EntityManager.Dispose();
Object.DestroyImmediate(m_DecalProjector);
Object.DestroyImmediate(m_DecalProjector2);
}
[Test]
public void DecalDestroyEmptyChunk()
{
var decalProjector = m_DecalProjector.AddComponent<DecalProjector>();
decalProjector.material = new Material(m_Shader);
var decalProjector2 = m_DecalProjector.AddComponent<DecalProjector>();
decalProjector2.material = new Material(m_Shader);
var entity = m_EntityManager.CreateDecalEntity(decalProjector);
var entity2 = m_EntityManager.CreateDecalEntity(decalProjector2);
m_EntityManager.DestroyDecalEntity(entity);
m_EntityManager.Update();
Assert.AreEqual(1, m_EntityManager.chunkCount);
}
}
}