Singularity/Library/PackageCache/com.unity.render-pipelines..../Shaders/Utils/CoreBlit.shader

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2024-05-06 14:45:45 -04:00
Shader "Hidden/Universal/CoreBlit"
{
HLSLINCLUDE
#pragma target 2.0
#pragma editor_sync_compilation
#pragma multi_compile _ DISABLE_TEXTURE2D_X_ARRAY
#pragma multi_compile _ BLIT_SINGLE_SLICE
// Core.hlsl for XR dependencies
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
ENDHLSL
SubShader
{
Tags{ "RenderPipeline" = "UniversalPipeline" }
// 0: Nearest
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex Vert
#pragma fragment FragNearest
ENDHLSL
}
// 1: Bilinear
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex Vert
#pragma fragment FragBilinear
ENDHLSL
}
// 2: Nearest quad
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragNearest
ENDHLSL
}
// 3: Bilinear quad
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragBilinear
ENDHLSL
}
// 4: Nearest quad with padding
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuadPadding
#pragma fragment FragNearest
ENDHLSL
}
// 5: Bilinear quad with padding
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuadPadding
#pragma fragment FragBilinear
ENDHLSL
}
// 6: Nearest quad with padding
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuadPadding
#pragma fragment FragNearestRepeat
ENDHLSL
}
// 7: Bilinear quad with padding
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuadPadding
#pragma fragment FragBilinearRepeat
ENDHLSL
}
// 8: Bilinear quad with padding (for OctahedralTexture)
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuadPadding
#pragma fragment FragOctahedralBilinearRepeat
ENDHLSL
}
/// Version 4, 5, 6, 7 with Alpha Blending 0.5
// 9: Nearest quad with padding alpha blend (4 with alpha blend)
Pass
{
ZWrite Off ZTest Always Blend DstColor Zero Cull Off
HLSLPROGRAM
#pragma vertex VertQuadPadding
#pragma fragment FragNearest
#define WITH_ALPHA_BLEND
ENDHLSL
}
// 10: Bilinear quad with padding alpha blend (5 with alpha blend)
Pass
{
ZWrite Off ZTest Always Blend DstColor Zero Cull Off
HLSLPROGRAM
#pragma vertex VertQuadPadding
#pragma fragment FragBilinear
#define WITH_ALPHA_BLEND
ENDHLSL
}
// 11: Nearest quad with padding alpha blend (6 with alpha blend)
Pass
{
ZWrite Off ZTest Always Blend DstColor Zero Cull Off
HLSLPROGRAM
#pragma vertex VertQuadPadding
#pragma fragment FragNearestRepeat
#define WITH_ALPHA_BLEND
ENDHLSL
}
// 12: Bilinear quad with padding alpha blend (7 with alpha blend)
Pass
{
ZWrite Off ZTest Always Blend DstColor Zero Cull Off
HLSLPROGRAM
#pragma vertex VertQuadPadding
#pragma fragment FragBilinearRepeat
#define WITH_ALPHA_BLEND
ENDHLSL
}
// 13: Bilinear quad with padding alpha blend (for OctahedralTexture) (8 with alpha blend)
Pass
{
ZWrite Off ZTest Always Blend DstColor Zero Cull Off
HLSLPROGRAM
#pragma vertex VertQuadPadding
#pragma fragment FragOctahedralBilinearRepeat
#define WITH_ALPHA_BLEND
ENDHLSL
}
// 14. Project Cube to Octahedral 2d quad
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragOctahedralProject
ENDHLSL
}
// 15. Project Cube to Octahedral 2d quad with luminance (grayscale), RGBA to YYYY
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragOctahedralProjectLuminance
ENDHLSL
}
// 16. Project Cube to Octahedral 2d quad with with A to RGBA (AAAA)
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragOctahedralProjectAlphaToRGBA
ENDHLSL
}
// 17. Project Cube to Octahedral 2d quad with with R to RGBA (RRRR)
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragOctahedralProjectRedToRGBA
ENDHLSL
}
// 18. Bilinear quad with luminance (grayscale), RGBA to YYYY
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragBilinearLuminance
ENDHLSL
}
// 19. Bilinear quad with A to RGBA (AAAA)
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragBilinearAlphaToRGBA
ENDHLSL
}
// 20. Bilinear quad with R to RGBA (RRRR)
Pass
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLPROGRAM
#pragma vertex VertQuad
#pragma fragment FragBilinearRedToRGBA
ENDHLSL
}
}
Fallback Off
}