Singularity/Library/PackageCache/com.unity.render-pipelines..../Shaders/Terrain/TerrainDetailLitInput.hlsl

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2024-05-06 14:45:45 -04:00
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;