Singularity/Library/PackageCache/com.unity.render-pipelines..../Shaders/BakedLitInput.hlsl

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2024-05-06 14:45:45 -04:00
#ifndef UNIVERSAL_BAKEDLIT_INPUT_INCLUDED
#define UNIVERSAL_BAKEDLIT_INPUT_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
CBUFFER_START(UnityPerMaterial)
float4 _BaseMap_ST;
half4 _BaseColor;
half _Cutoff;
half _Glossiness;
half _Metallic;
half _Surface;
CBUFFER_END
#ifdef UNITY_DOTS_INSTANCING_ENABLED
UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata)
UNITY_DOTS_INSTANCED_PROP(float4, _BaseColor)
UNITY_DOTS_INSTANCED_PROP(float , _Cutoff)
UNITY_DOTS_INSTANCED_PROP(float , _Glossiness)
UNITY_DOTS_INSTANCED_PROP(float , _Metallic)
UNITY_DOTS_INSTANCED_PROP(float , _Surface)
UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)
#define _BaseColor UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4 , Metadata_BaseColor)
#define _Cutoff UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata_Cutoff)
#define _Glossiness UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata_Glossiness)
#define _Metallic UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata_Metallic)
#define _Surface UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata_Surface)
#endif
#endif