Singularity/Library/PackageCache/com.unity.render-pipelines..../ShaderLibrary/Deprecated.cs

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2024-05-06 14:45:45 -04:00
// This file should be used as a container for things on its
// way to being deprecated and removed in future releases
using System;
namespace UnityEngine.Rendering.Universal
{
public static partial class ShaderInput
{
//Even when RenderingUtils.useStructuredBuffer is true we do not this structure anymore, because in shader side worldToShadowMatrix and shadowParams must be stored in arrays of different sizes
// To specify shader-side shadow matrices and shadow parameters, see code in AdditionalLightsShadowCasterPass.SetupAdditionalLightsShadowReceiverConstants
[Obsolete("ShaderInput.ShadowData was deprecated. Shadow slice matrices and per-light shadow parameters are now passed to the GPU using entries in buffers m_AdditionalLightsWorldToShadow_SSBO and m_AdditionalShadowParams_SSBO", false)]
public struct ShadowData
{
public Matrix4x4 worldToShadowMatrix;
public Vector4 shadowParams;
}
}
}