Singularity/Library/PackageCache/com.unity.render-pipelines..../ShaderLibrary/DecalInput.hlsl

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2024-05-06 14:45:45 -04:00
#ifndef UNIVERSAL_DECAL_INPUT_INCLUDED
#define UNIVERSAL_DECAL_INPUT_INCLUDED
struct DecalSurfaceData
{
half4 baseColor;
half4 normalWS;
half3 emissive;
half metallic;
half occlusion;
half smoothness;
half MAOSAlpha;
};
#endif // UNIVERSAL_DECAL_INPUT_INCLUDED