Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Tiling/ReorderJob.cs

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2024-05-06 14:45:45 -04:00
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
[BurstCompile]
struct ReorderJob<T> : IJobFor
where T : struct
{
[ReadOnly]
public NativeArray<int> indices;
[ReadOnly]
public NativeArray<T> input;
[NativeDisableParallelForRestriction]
public NativeArray<T> output;
public void Execute(int index)
{
var newIndex = indices[index];
output[newIndex] = input[index];
}
}
}