Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Overrides/Vignette.cs

28 lines
1.1 KiB
C#
Raw Permalink Normal View History

2024-05-06 14:45:45 -04:00
using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Vignette", typeof(UniversalRenderPipeline))]
public sealed class Vignette : VolumeComponent, IPostProcessComponent
{
[Tooltip("Vignette color.")]
public ColorParameter color = new ColorParameter(Color.black, false, false, true);
[Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
[Tooltip("Amount of vignetting on screen.")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
[Tooltip("Smoothness of the vignette borders.")]
public ClampedFloatParameter smoothness = new ClampedFloatParameter(0.2f, 0.01f, 1f);
[Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")]
public BoolParameter rounded = new BoolParameter(false);
public bool IsActive() => intensity.value > 0f;
public bool IsTileCompatible() => true;
}
}