101 lines
4.4 KiB
C#
101 lines
4.4 KiB
C#
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using System.Collections.Generic;
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using UnityEngine.Rendering.Universal.Internal;
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namespace UnityEngine.Rendering.Universal
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{
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internal class DecalDrawGBufferSystem : DecalDrawSystem
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{
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public DecalDrawGBufferSystem(DecalEntityManager entityManager) : base("DecalDrawGBufferSystem.Execute", entityManager) { }
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protected override int GetPassIndex(DecalCachedChunk decalCachedChunk) => decalCachedChunk.passIndexGBuffer;
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}
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internal class DecalGBufferRenderPass : ScriptableRenderPass
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{
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private FilteringSettings m_FilteringSettings;
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private ProfilingSampler m_ProfilingSampler;
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private List<ShaderTagId> m_ShaderTagIdList;
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private DecalDrawGBufferSystem m_DrawSystem;
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private DecalScreenSpaceSettings m_Settings;
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private DeferredLights m_DeferredLights;
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private RenderTargetIdentifier[] m_GbufferAttachments;
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public DecalGBufferRenderPass(DecalScreenSpaceSettings settings, DecalDrawGBufferSystem drawSystem)
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{
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renderPassEvent = RenderPassEvent.AfterRenderingGbuffer;
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m_DrawSystem = drawSystem;
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m_Settings = settings;
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m_ProfilingSampler = new ProfilingSampler("Decal GBuffer Render");
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m_FilteringSettings = new FilteringSettings(RenderQueueRange.opaque, -1);
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m_ShaderTagIdList = new List<ShaderTagId>();
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if (drawSystem == null)
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m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalGBufferProjector));
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else
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m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalGBufferMesh));
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}
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internal void Setup(DeferredLights deferredLights)
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{
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m_DeferredLights = deferredLights;
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}
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public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
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{
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if (m_DeferredLights != null && m_DeferredLights.UseRenderPass)
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{
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if (m_GbufferAttachments == null)
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m_GbufferAttachments = new RenderTargetIdentifier[]
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{
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m_DeferredLights.GbufferAttachmentIdentifiers[0], m_DeferredLights.GbufferAttachmentIdentifiers[1],
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m_DeferredLights.GbufferAttachmentIdentifiers[2], m_DeferredLights.GbufferAttachmentIdentifiers[3]
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};
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}
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else
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m_GbufferAttachments = m_DeferredLights.GbufferAttachmentIdentifiers;
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ConfigureTarget(m_GbufferAttachments, m_DeferredLights.DepthAttachmentIdentifier);
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}
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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SortingCriteria sortingCriteria = renderingData.cameraData.defaultOpaqueSortFlags;
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DrawingSettings drawingSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortingCriteria);
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CommandBuffer cmd = CommandBufferPool.Get();
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using (new ProfilingScope(cmd, m_ProfilingSampler))
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{
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context.ExecuteCommandBuffer(cmd);
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cmd.Clear();
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NormalReconstruction.SetupProperties(cmd, renderingData.cameraData);
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendLow, m_Settings.normalBlend == DecalNormalBlend.Low);
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendMedium, m_Settings.normalBlend == DecalNormalBlend.Medium);
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendHigh, m_Settings.normalBlend == DecalNormalBlend.High);
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context.ExecuteCommandBuffer(cmd);
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cmd.Clear();
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m_DrawSystem?.Execute(cmd);
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context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref m_FilteringSettings);
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}
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context.ExecuteCommandBuffer(cmd);
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CommandBufferPool.Release(cmd);
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}
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public override void OnCameraCleanup(CommandBuffer cmd)
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{
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if (cmd == null)
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{
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throw new System.ArgumentNullException("cmd");
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}
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendLow, false);
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendMedium, false);
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendHigh, false);
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}
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}
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}
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