Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Debug/DebugDisplaySettingsPanel.cs

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2024-05-06 14:45:45 -04:00
using System.Collections.Generic;
namespace UnityEngine.Rendering.Universal
{
public abstract class DebugDisplaySettingsPanel : IDebugDisplaySettingsPanelDisposable
{
private readonly List<DebugUI.Widget> m_Widgets = new List<DebugUI.Widget>();
public abstract string PanelName { get; }
public DebugUI.Widget[] Widgets => m_Widgets.ToArray();
protected void AddWidget(DebugUI.Widget widget)
{
m_Widgets.Add(widget);
}
public void Dispose()
{
m_Widgets.Clear();
}
}
}