Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Data/RenderStateData.cs

14 lines
461 B
C#
Raw Permalink Normal View History

2024-05-06 14:45:45 -04:00
namespace UnityEngine.Rendering.Universal
{
[System.Serializable]
public class StencilStateData
{
public bool overrideStencilState = false;
public int stencilReference = 0;
public CompareFunction stencilCompareFunction = CompareFunction.Always;
public StencilOp passOperation = StencilOp.Keep;
public StencilOp failOperation = StencilOp.Keep;
public StencilOp zFailOperation = StencilOp.Keep;
}
}