38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
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using System.Collections.Generic;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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[MovedFrom("UnityEngine.Experimental.Rendering.Universal")]
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public abstract class ShadowCasterGroup2D : MonoBehaviour
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{
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[SerializeField] internal int m_ShadowGroup = 0;
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List<ShadowCaster2D> m_ShadowCasters;
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internal virtual void CacheValues()
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{
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for (int i = 0; i < m_ShadowCasters.Count; i++)
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m_ShadowCasters[i].CacheValues();
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}
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public List<ShadowCaster2D> GetShadowCasters() { return m_ShadowCasters; }
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public int GetShadowGroup() { return m_ShadowGroup; }
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public void RegisterShadowCaster2D(ShadowCaster2D shadowCaster2D)
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{
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if (m_ShadowCasters == null)
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m_ShadowCasters = new List<ShadowCaster2D>();
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m_ShadowCasters.Add(shadowCaster2D);
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}
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public void UnregisterShadowCaster2D(ShadowCaster2D shadowCaster2D)
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{
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if (m_ShadowCasters != null)
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m_ShadowCasters.Remove(shadowCaster2D);
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}
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}
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}
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