291 lines
16 KiB
C#
291 lines
16 KiB
C#
|
#if HAS_VFX_GRAPH
|
||
|
using System;
|
||
|
using System.Linq;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEditor.ShaderGraph.Internal;
|
||
|
using UnityEditor.ShaderGraph;
|
||
|
using Unity.Rendering.Universal;
|
||
|
using UnityEditor.Rendering.Universal;
|
||
|
using UnityEditor.Rendering.Universal.ShaderGraph;
|
||
|
|
||
|
namespace UnityEditor.VFX.URP
|
||
|
{
|
||
|
class VFXURPBinder : VFXSRPBinder
|
||
|
{
|
||
|
public override string templatePath { get { return "Packages/com.unity.render-pipelines.universal/Editor/VFXGraph/Shaders"; } }
|
||
|
public override string runtimePath { get { return "Packages/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders"; } }
|
||
|
public override string SRPAssetTypeStr { get { return "UniversalRenderPipelineAsset"; } }
|
||
|
public override Type SRPOutputDataType { get { return null; } } // null by now but use VFXURPSubOutput when there is a need to store URP specific data
|
||
|
|
||
|
public override void SetupMaterial(Material material, bool hasMotionVector = false, bool hasShadowCasting = false, ShaderGraphVfxAsset shaderGraph = null)
|
||
|
{
|
||
|
ShaderUtils.UpdateMaterial(material, ShaderUtils.MaterialUpdateType.ModifiedShader, shaderGraph);
|
||
|
material.SetShaderPassEnabled("MotionVectors", hasMotionVector);
|
||
|
material.SetShaderPassEnabled("ShadowCaster", hasShadowCasting);
|
||
|
}
|
||
|
|
||
|
public override bool TryGetQueueOffset(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out int queueOffset)
|
||
|
{
|
||
|
//N.B.: Queue offset is always overridable in URP
|
||
|
queueOffset = 0;
|
||
|
if (materialSettings.HasProperty(Rendering.Universal.Property.QueueOffset))
|
||
|
{
|
||
|
queueOffset = (int)materialSettings.GetFloat(Rendering.Universal.Property.QueueOffset);
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public override bool TryGetCastShadowFromMaterial(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out bool castShadow)
|
||
|
{
|
||
|
castShadow = false;
|
||
|
|
||
|
var path = AssetDatabase.GetAssetPath(shaderGraph);
|
||
|
var shader = AssetDatabase.LoadAssetAtPath<Shader>(path);
|
||
|
if (shader.TryGetMetadataOfType<UniversalMetadata>(out var metaData) && !metaData.allowMaterialOverride)
|
||
|
{
|
||
|
castShadow = metaData.castShadows;
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (materialSettings.HasProperty(Property.CastShadows))
|
||
|
{
|
||
|
castShadow = materialSettings.GetFloat(Property.CastShadows) != 0.0f;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public override VFXAbstractRenderedOutput.BlendMode GetBlendModeFromMaterial(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings)
|
||
|
{
|
||
|
//N.B: About BlendMode multiply, it isn't officially supported by the VFX
|
||
|
//but when using generatesWithShaderGraph, the shaderGraph generates the appropriate blendState.
|
||
|
|
||
|
var vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Opaque;
|
||
|
var path = AssetDatabase.GetAssetPath(shaderGraph);
|
||
|
var shader = AssetDatabase.LoadAssetAtPath<Shader>(path);
|
||
|
if (shader.TryGetMetadataOfType<UniversalMetadata>(out var metaData) && !metaData.allowMaterialOverride)
|
||
|
{
|
||
|
if (metaData.surfaceType == SurfaceType.Transparent)
|
||
|
{
|
||
|
switch (metaData.alphaMode)
|
||
|
{
|
||
|
case AlphaMode.Alpha: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Alpha; break;
|
||
|
case AlphaMode.Premultiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.AlphaPremultiplied; break;
|
||
|
case AlphaMode.Additive: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break;
|
||
|
case AlphaMode.Multiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (materialSettings.HasProperty(Property.SurfaceType))
|
||
|
{
|
||
|
var surfaceType = (BaseShaderGUI.SurfaceType)materialSettings.GetFloat(Property.SurfaceType);
|
||
|
if (surfaceType == BaseShaderGUI.SurfaceType.Transparent)
|
||
|
{
|
||
|
var blendMode = (BaseShaderGUI.BlendMode)materialSettings.GetFloat(Property.BlendMode);
|
||
|
switch (blendMode)
|
||
|
{
|
||
|
case BaseShaderGUI.BlendMode.Alpha: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Alpha; break;
|
||
|
case BaseShaderGUI.BlendMode.Premultiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.AlphaPremultiplied; break;
|
||
|
case BaseShaderGUI.BlendMode.Additive: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break;
|
||
|
case BaseShaderGUI.BlendMode.Multiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return vfxBlendMode;
|
||
|
}
|
||
|
|
||
|
public override string GetShaderName(ShaderGraphVfxAsset shaderGraph)
|
||
|
{
|
||
|
var path = AssetDatabase.GetAssetPath(shaderGraph);
|
||
|
var shader = AssetDatabase.LoadAssetAtPath<Shader>(path);
|
||
|
if (shader.TryGetMetadataOfType<UniversalMetadata>(out var metaData))
|
||
|
{
|
||
|
switch (metaData.shaderID)
|
||
|
{
|
||
|
case ShaderUtils.ShaderID.SG_Unlit: return "Unlit";
|
||
|
case ShaderUtils.ShaderID.SG_Lit: return "Lit";
|
||
|
}
|
||
|
}
|
||
|
return string.Empty;
|
||
|
}
|
||
|
|
||
|
static readonly DependencyCollection ElementSpaceDependencies = new DependencyCollection
|
||
|
{
|
||
|
// Interpolator dependency.
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement0),
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement1),
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement2),
|
||
|
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld0),
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld1),
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld2),
|
||
|
|
||
|
// Note: Normal is dependent on elementToWorld for inverse transpose multiplication.
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceNormal, StructFields.SurfaceDescriptionInputs.elementToWorld),
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceTangent, StructFields.SurfaceDescriptionInputs.worldToElement),
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceBiTangent, StructFields.SurfaceDescriptionInputs.worldToElement),
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpacePosition, StructFields.SurfaceDescriptionInputs.worldToElement),
|
||
|
new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceViewDirection, StructFields.SurfaceDescriptionInputs.worldToElement),
|
||
|
|
||
|
new FieldDependency(Fields.WorldToObject, StructFields.SurfaceDescriptionInputs.worldToElement),
|
||
|
new FieldDependency(Fields.ObjectToWorld, StructFields.SurfaceDescriptionInputs.elementToWorld),
|
||
|
|
||
|
// NormalDropOffOS requires worldToElement (see _NORMAL_DROPOFF_OS condition calling TransformObjectToWorldNormal which uses world inverse transpose)
|
||
|
new FieldDependency(UniversalFields.NormalDropOffOS, StructFields.SurfaceDescriptionInputs.worldToElement),
|
||
|
};
|
||
|
|
||
|
static readonly StructDescriptor AttributesMeshVFX = new StructDescriptor()
|
||
|
{
|
||
|
name = StructFields.Attributes.name,
|
||
|
packFields = false,
|
||
|
fields = new FieldDescriptor[]
|
||
|
{
|
||
|
StructFields.Attributes.positionOS,
|
||
|
StructFields.Attributes.normalOS,
|
||
|
StructFields.Attributes.tangentOS,
|
||
|
StructFields.Attributes.uv0,
|
||
|
StructFields.Attributes.uv1,
|
||
|
StructFields.Attributes.uv2,
|
||
|
StructFields.Attributes.uv3,
|
||
|
StructFields.Attributes.color,
|
||
|
|
||
|
// InstanceID without the Preprocessor.
|
||
|
new FieldDescriptor(StructFields.Attributes.name, "instanceID", "", ShaderValueType.Uint, "INSTANCEID_SEMANTIC"),
|
||
|
|
||
|
StructFields.Attributes.weights,
|
||
|
StructFields.Attributes.indices,
|
||
|
|
||
|
// VertexID without the Preprocessor.
|
||
|
new FieldDescriptor(StructFields.Attributes.name, "vertexID", "ATTRIBUTES_NEED_VERTEXID", ShaderValueType.Uint, "VERTEXID_SEMANTIC")
|
||
|
}
|
||
|
};
|
||
|
|
||
|
static StructDescriptor AppendVFXInterpolator(StructDescriptor interpolator, VFXContext context, VFXContextCompiledData contextData)
|
||
|
{
|
||
|
var fields = interpolator.fields.ToList();
|
||
|
|
||
|
var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null));
|
||
|
expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value);
|
||
|
|
||
|
var mainParameters = contextData.gpuMapper.CollectExpression(-1).ToArray();
|
||
|
|
||
|
// Warning/TODO: FragmentParameters are created from the ShaderGraphVfxAsset.
|
||
|
// We may ultimately need to move this handling of VFX Interpolators + SurfaceDescriptionFunction function signature directly into the SG Generator (since it knows about the exposed properties).
|
||
|
foreach (string fragmentParameter in context.fragmentParameters)
|
||
|
{
|
||
|
var filteredNamedExpression = mainParameters.FirstOrDefault(o => fragmentParameter == o.name &&
|
||
|
!(expressionToName.ContainsKey(o.exp) && expressionToName[o.exp] == o.name)); // if parameter already in the global scope, there's nothing to do
|
||
|
|
||
|
if (filteredNamedExpression.exp != null)
|
||
|
{
|
||
|
var type = VFXExpression.TypeToType(filteredNamedExpression.exp.valueType);
|
||
|
|
||
|
if (!VFXSubTarget.kVFXShaderValueTypeMap.TryGetValue(type, out var shaderValueType))
|
||
|
continue;
|
||
|
|
||
|
// TODO: NoInterpolation only for non-strips.
|
||
|
fields.Add(new FieldDescriptor(UniversalStructs.Varyings.name, filteredNamedExpression.name, "", shaderValueType, subscriptOptions: StructFieldOptions.Static, interpolation: "nointerpolation"));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fields.Add(StructFields.Varyings.worldToElement0);
|
||
|
fields.Add(StructFields.Varyings.worldToElement1);
|
||
|
fields.Add(StructFields.Varyings.worldToElement2);
|
||
|
|
||
|
fields.Add(StructFields.Varyings.elementToWorld0);
|
||
|
fields.Add(StructFields.Varyings.elementToWorld1);
|
||
|
fields.Add(StructFields.Varyings.elementToWorld2);
|
||
|
|
||
|
interpolator.fields = fields.ToArray();
|
||
|
return interpolator;
|
||
|
}
|
||
|
|
||
|
static IEnumerable<FieldDescriptor> GenerateSurfaceDescriptionInput(VFXContext context, VFXContextCompiledData contextData)
|
||
|
{
|
||
|
// VFX Material Properties
|
||
|
var expressionToName = context.GetData().GetAttributes().ToDictionary(o => new VFXAttributeExpression(o.attrib) as VFXExpression, o => (new VFXAttributeExpression(o.attrib)).GetCodeString(null));
|
||
|
expressionToName = expressionToName.Union(contextData.uniformMapper.expressionToCode).ToDictionary(s => s.Key, s => s.Value);
|
||
|
|
||
|
var mainParameters = contextData.gpuMapper.CollectExpression(-1).ToArray();
|
||
|
|
||
|
var alreadyAddedField = new HashSet<string>();
|
||
|
foreach (string fragmentParameter in context.fragmentParameters)
|
||
|
{
|
||
|
var filteredNamedExpression = mainParameters.FirstOrDefault(o => fragmentParameter == o.name);
|
||
|
|
||
|
if (filteredNamedExpression.exp != null)
|
||
|
{
|
||
|
var type = VFXExpression.TypeToType(filteredNamedExpression.exp.valueType);
|
||
|
|
||
|
if (!VFXSubTarget.kVFXShaderValueTypeMap.TryGetValue(type, out var shaderValueType))
|
||
|
continue;
|
||
|
|
||
|
alreadyAddedField.Add(filteredNamedExpression.name);
|
||
|
yield return new FieldDescriptor(StructFields.SurfaceDescriptionInputs.name, filteredNamedExpression.name, "", shaderValueType);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Append everything from common SurfaceDescriptionInputs
|
||
|
foreach (var field in Structs.SurfaceDescriptionInputs.fields)
|
||
|
{
|
||
|
if (!alreadyAddedField.Contains(field.name))
|
||
|
yield return field;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override ShaderGraphBinder GetShaderGraphDescriptor(VFXContext context, VFXContextCompiledData data)
|
||
|
{
|
||
|
var surfaceDescriptionInputWithVFX = new StructDescriptor
|
||
|
{
|
||
|
name = StructFields.SurfaceDescriptionInputs.name,
|
||
|
populateWithCustomInterpolators = true,
|
||
|
fields = GenerateSurfaceDescriptionInput(context, data).ToArray()
|
||
|
};
|
||
|
|
||
|
return new ShaderGraphBinder()
|
||
|
{
|
||
|
structs = new StructCollection
|
||
|
{
|
||
|
AttributesMeshVFX, // TODO: Could probably re-use the original HD Attributes Mesh and just ensure Instancing enabled.
|
||
|
AppendVFXInterpolator(UniversalStructs.Varyings, context, data),
|
||
|
surfaceDescriptionInputWithVFX, //N.B. FragInput is in SurfaceDescriptionInputs
|
||
|
Structs.VertexDescriptionInputs,
|
||
|
},
|
||
|
|
||
|
fieldDependencies = ElementSpaceDependencies,
|
||
|
pragmasReplacement = new (PragmaDescriptor, PragmaDescriptor)[]
|
||
|
{
|
||
|
( Pragma.Vertex("vert"), Pragma.Vertex("VertVFX") ),
|
||
|
|
||
|
//Minimal target of VFX is always Target45 (2.0 is used with GLCore)
|
||
|
( Pragma.Target(ShaderModel.Target20), Pragma.Target(ShaderModel.Target45) ),
|
||
|
( Pragma.Target(ShaderModel.Target30), Pragma.Target(ShaderModel.Target45) ),
|
||
|
( Pragma.Target(ShaderModel.Target35), Pragma.Target(ShaderModel.Target45) ),
|
||
|
( Pragma.Target(ShaderModel.Target40), Pragma.Target(ShaderModel.Target45) ),
|
||
|
|
||
|
//Irrelevant general multicompile instancing (VFX will append them when needed)
|
||
|
( Pragma.MultiCompileInstancing, ShaderGraphBinder.kPragmaDescriptorNone),
|
||
|
( Pragma.DOTSInstancing, ShaderGraphBinder.kPragmaDescriptorNone),
|
||
|
( Pragma.InstancingOptions(InstancingOptions.RenderingLayer), ShaderGraphBinder.kPragmaDescriptorNone ),
|
||
|
( Pragma.InstancingOptions(InstancingOptions.NoLightProbe), ShaderGraphBinder.kPragmaDescriptorNone ),
|
||
|
( Pragma.InstancingOptions(InstancingOptions.NoLodFade), ShaderGraphBinder.kPragmaDescriptorNone ),
|
||
|
},
|
||
|
useFragInputs = false
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class VFXLWRPBinder : VFXURPBinder
|
||
|
{
|
||
|
public override string SRPAssetTypeStr { get { return "LightweightRenderPipelineAsset"; } }
|
||
|
}
|
||
|
}
|
||
|
#endif
|