Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/ShaderGUI/MaterialAssemblyReference/RawRenderQueue.cs

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2024-05-06 14:45:45 -04:00
using System.Runtime.CompilerServices;
using UnityEngine;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
namespace UnityEditor.Rendering.Universal
{
internal static class MaterialAccess
{
internal static int ReadMaterialRawRenderQueue(Material mat)
{
return mat.rawRenderQueue;
}
}
}