Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/RendererFeatures/DecalRendererFeatureEditor.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(DecalRendererFeature))]
internal class DecalSettings : Editor
{
private struct Styles
{
public static GUIContent Technique = EditorGUIUtility.TrTextContent("Technique", "This option determines what method is used for rendering decals.");
public static GUIContent MaxDrawDistance = EditorGUIUtility.TrTextContent("Max Draw Distance", "Maximum global draw distance of decals.");
public static GUIContent SurfaceData = EditorGUIUtility.TrTextContent("Surface Data", "Allows specifying which decals surface data should be blended with surfaces.");
public static GUIContent NormalBlend = EditorGUIUtility.TrTextContent("Normal Blend", "Controls the quality of normal reconstruction. The higher the value the more accurate normal reconstruction and the cost on performance.");
public static GUIContent UseGBuffer = EditorGUIUtility.TrTextContent("Use GBuffer", "Uses traditional GBuffer decals, if renderer is set to deferred. Support only base color, normal and emission. Ignored when using forward rendering.");
}
private SerializedProperty m_Technique;
private SerializedProperty m_MaxDrawDistance;
private SerializedProperty m_DBufferSettings;
private SerializedProperty m_DBufferSurfaceData;
private SerializedProperty m_ScreenSpaceSettings;
private SerializedProperty m_ScreenSpaceNormalBlend;
private SerializedProperty m_ScreenSpaceUseGBuffer;
private bool m_IsInitialized = false;
private void Init()
{
if (m_IsInitialized)
return;
SerializedProperty settings = serializedObject.FindProperty("m_Settings");
m_Technique = settings.FindPropertyRelative("technique");
m_MaxDrawDistance = settings.FindPropertyRelative("maxDrawDistance");
m_DBufferSettings = settings.FindPropertyRelative("dBufferSettings");
m_DBufferSurfaceData = m_DBufferSettings.FindPropertyRelative("surfaceData");
m_ScreenSpaceSettings = settings.FindPropertyRelative("screenSpaceSettings");
m_ScreenSpaceNormalBlend = m_ScreenSpaceSettings.FindPropertyRelative("normalBlend");
m_ScreenSpaceUseGBuffer = m_ScreenSpaceSettings.FindPropertyRelative("useGBuffer");
m_IsInitialized = true;
}
public override void OnInspectorGUI()
{
Init();
ValidateGraphicsApis();
EditorGUILayout.PropertyField(m_Technique, Styles.Technique);
DecalTechniqueOption technique = (DecalTechniqueOption)m_Technique.intValue;
if (technique == DecalTechniqueOption.DBuffer)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_DBufferSurfaceData, Styles.SurfaceData);
EditorGUI.indentLevel--;
}
if (technique == DecalTechniqueOption.ScreenSpace)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_ScreenSpaceNormalBlend, Styles.NormalBlend);
EditorGUILayout.PropertyField(m_ScreenSpaceUseGBuffer, Styles.UseGBuffer);
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(m_MaxDrawDistance, Styles.MaxDrawDistance);
}
private void ValidateGraphicsApis()
{
BuildTarget platform = EditorUserBuildSettings.activeBuildTarget;
GraphicsDeviceType[] graphicsAPIs = PlayerSettings.GetGraphicsAPIs(platform);
if (System.Array.FindIndex(graphicsAPIs, element => element == GraphicsDeviceType.OpenGLES2) >= 0)
{
EditorGUILayout.HelpBox("Decals are not supported with OpenGLES2.", MessageType.Warning);
}
}
}
}