Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/AssetPostProcessors/AutodeskInteractiveMaterial...

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2024-05-06 14:45:45 -04:00
using UnityEngine;
using UnityEditor.AssetImporters;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
class AutodeskInteractiveMaterialImport : AssetPostprocessor
{
static readonly uint k_Version = 2;
static readonly int k_Order = -970;
public override uint GetVersion()
{
return k_Version;
}
public override int GetPostprocessOrder()
{
return k_Order;
}
public void OnPreprocessMaterialDescription(MaterialDescription description, Material material, AnimationClip[] clips)
{
var pipelineAsset = GraphicsSettings.currentRenderPipeline;
if (!pipelineAsset || pipelineAsset.GetType() != typeof(UniversalRenderPipelineAsset))
return;
if (IsAutodeskInteractiveMaterial(description))
{
float floatProperty;
Vector4 vectorProperty;
TexturePropertyDescription textureProperty;
bool isMasked = description.TryGetProperty("mask_threshold", out floatProperty);
bool isTransparent = description.TryGetProperty("opacity", out floatProperty);
Shader shader;
if (isMasked)
shader = GraphicsSettings.currentRenderPipeline.autodeskInteractiveMaskedShader;
else if (isTransparent)
shader = GraphicsSettings.currentRenderPipeline.autodeskInteractiveTransparentShader;
else
shader = GraphicsSettings.currentRenderPipeline.autodeskInteractiveShader;
if (shader == null)
return;
material.shader = shader;
foreach (var clip in clips)
{
clip.ClearCurves();
}
if (description.TryGetProperty("base_color", out vectorProperty))
material.SetColor("_Color", vectorProperty);
if (description.TryGetProperty("emissive", out vectorProperty))
material.SetColor("_EmissionColor", vectorProperty);
if (description.TryGetProperty("roughness", out floatProperty))
material.SetFloat("_Roughness", floatProperty);
if (description.TryGetProperty("metallic", out floatProperty))
material.SetFloat("_Metallic", floatProperty);
if (description.TryGetProperty("uvTransform", out vectorProperty))
{
material.SetVector("_UvOffset", new Vector4(vectorProperty.x, vectorProperty.y, .0f, .0f));
material.SetVector("_UvTiling", new Vector4(vectorProperty.w, vectorProperty.z, .0f, .0f));
}
if (description.TryGetProperty("TEX_color_map", out textureProperty))
{
material.SetTexture("_MainTex", textureProperty.texture);
material.SetFloat("_UseColorMap", 1.0f);
}
else
{
material.SetFloat("_UseColorMap", 0.0f);
}
if (description.TryGetProperty("TEX_normal_map", out textureProperty))
{
material.SetTexture("_BumpMap", textureProperty.texture);
material.SetFloat("_UseNormalMap", 1.0f);
}
else
{
material.SetFloat("_UseNormalMap", 0.0f);
}
if (description.TryGetProperty("TEX_roughness_map", out textureProperty))
{
material.SetTexture("RoughnessMap", textureProperty.texture);
material.SetFloat("_UseRoughnessMap", 1.0f);
}
else
{
material.SetFloat("_UseRoughnessMap", 0.0f);
}
if (description.TryGetProperty("TEX_metallic_map", out textureProperty))
{
material.SetTexture("_MetallicMap", textureProperty.texture);
material.SetFloat("_UseMetallicMap", 1.0f);
}
else
{
material.SetFloat("_UseMetallicMap", 0.0f);
}
if (description.TryGetProperty("TEX_emissive_map", out textureProperty))
{
material.SetTexture("_EmissionMap", textureProperty.texture);
material.SetFloat("_UseEmissiveMap", 1.0f);
}
else
{
material.SetFloat("_UseEmissiveMap", 0.0f);
}
if (description.TryGetProperty("hasTransparencyTexture", out floatProperty))
material.SetFloat("_UseOpacityMap", floatProperty);
if (description.TryGetProperty("transparencyMaskThreshold", out floatProperty))
material.SetFloat("_OpacityThreshold", floatProperty);
if (description.TryGetProperty("TEX_ao_map", out textureProperty))
{
var tex = AssetDatabase.LoadAssetAtPath<Texture>(textureProperty.relativePath);
material.SetTexture("AoMap", tex);
material.SetFloat("UseAoMap", 1.0f);
}
else
{
material.SetFloat("UseAoMap", 0.0f);
}
RemapColorCurves(description, clips, "base_color", "_Color");
RemapCurve(description, clips, "mask_threshold", "_Cutoff");
RemapCurve(description, clips, "metallic", "_Metallic");
RemapCurve(description, clips, "roughness", "_Glossiness");
for (int i = 0; i < clips.Length; i++)
{
if (description.HasAnimationCurveInClip(clips[i].name, "uv_scale.x") || description.HasAnimationCurveInClip(clips[i].name, "uv_scale.y"))
{
AnimationCurve curve;
if (description.TryGetAnimationCurve(clips[i].name, "uv_scale.x", out curve))
clips[i].SetCurve("", typeof(Material), "_UvTiling.x", curve);
else
clips[i].SetCurve("", typeof(Material), "_UvTiling.x", AnimationCurve.Constant(0.0f, 1.0f, 1.0f));
if (description.TryGetAnimationCurve(clips[i].name, "uv_scale.y", out curve))
clips[i].SetCurve("", typeof(Material), "_UvTiling.y", curve);
else
clips[i].SetCurve("", typeof(Material), "_UvTiling.y", AnimationCurve.Constant(0.0f, 1.0f, 1.0f));
}
if (description.HasAnimationCurveInClip(clips[i].name, "uv_offset.x") || description.HasAnimationCurveInClip(clips[i].name, "uv_offset.y"))
{
AnimationCurve curve;
if (description.TryGetAnimationCurve(clips[i].name, "uv_offset.x", out curve))
clips[i].SetCurve("", typeof(Material), "_UvOffset.x", curve);
else
clips[i].SetCurve("", typeof(Material), "_UvOffset.x", AnimationCurve.Constant(0.0f, 1.0f, 0.0f));
if (description.TryGetAnimationCurve(clips[i].name, "uv_offset.y", out curve))
{
ConvertKeys(curve, ConvertFloatNegate);
clips[i].SetCurve("", typeof(Material), "_UvOffset.y", curve);
}
else
clips[i].SetCurve("", typeof(Material), "_UvOffset.y", AnimationCurve.Constant(0.0f, 1.0f, 0.0f));
}
}
if (description.HasAnimationCurve("emissive_intensity"))
{
Vector4 emissiveColor;
description.TryGetProperty("emissive", out emissiveColor);
for (int i = 0; i < clips.Length; i++)
{
AnimationCurve curve;
description.TryGetAnimationCurve(clips[i].name, "emissive_intensity", out curve);
// remap emissive intensity to emission color
clips[i].SetCurve("", typeof(Material), "_EmissionColor.r", curve);
clips[i].SetCurve("", typeof(Material), "_EmissionColor.g", curve);
clips[i].SetCurve("", typeof(Material), "_EmissionColor.b", curve);
}
}
else if (description.TryGetProperty("emissive", out vectorProperty))
{
if (vectorProperty.x > 0.0f || vectorProperty.y > 0.0f || vectorProperty.z > 0.0f)
{
material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.RealtimeEmissive;
material.EnableKeyword("_EMISSION");
}
if (description.TryGetProperty("emissive_intensity", out floatProperty))
{
vectorProperty *= floatProperty;
}
material.SetColor("_EmissionColor", vectorProperty);
if (description.HasAnimationCurve("emissive.x"))
{
if (description.HasAnimationCurve("emissive_intensity"))
{
// combine color and intensity.
for (int i = 0; i < clips.Length; i++)
{
AnimationCurve curve;
AnimationCurve intensityCurve;
description.TryGetAnimationCurve(clips[i].name, "emissive_intensity", out intensityCurve);
description.TryGetAnimationCurve(clips[i].name, "emissive.x", out curve);
MultiplyCurves(curve, intensityCurve);
clips[i].SetCurve("", typeof(Material), "_EmissionColor.r", curve);
description.TryGetAnimationCurve(clips[i].name, "emissive.y", out curve);
MultiplyCurves(curve, intensityCurve);
clips[i].SetCurve("", typeof(Material), "_EmissionColor.g", curve);
description.TryGetAnimationCurve(clips[i].name, "emissive.z", out curve);
MultiplyCurves(curve, intensityCurve);
clips[i].SetCurve("", typeof(Material), "_EmissionColor.b", curve);
}
}
else
{
RemapColorCurves(description, clips, "emissive", "_EmissionColor");
}
}
else if (description.HasAnimationCurve("emissive_intensity"))
{
Vector4 emissiveColor;
description.TryGetProperty("emissive", out emissiveColor);
for (int i = 0; i < clips.Length; i++)
{
AnimationCurve curve;
description.TryGetAnimationCurve(clips[i].name, "emissive_intensity", out curve);
// remap emissive intensity to emission color
AnimationCurve curveR = new AnimationCurve();
ConvertAndCopyKeys(curveR, curve, value => ConvertFloatMultiply(emissiveColor.x, value));
clips[i].SetCurve("", typeof(Material), "_EmissionColor.r", curveR);
AnimationCurve curveG = new AnimationCurve();
ConvertAndCopyKeys(curveG, curve, value => ConvertFloatMultiply(emissiveColor.y, value));
clips[i].SetCurve("", typeof(Material), "_EmissionColor.g", curveG);
AnimationCurve curveB = new AnimationCurve();
ConvertAndCopyKeys(curveB, curve, value => ConvertFloatMultiply(emissiveColor.z, value));
clips[i].SetCurve("", typeof(Material), "_EmissionColor.b", curveB);
}
}
}
}
}
static bool IsAutodeskInteractiveMaterial(MaterialDescription description)
{
return description.TryGetProperty("renderAPI", out string stringValue) && stringValue == "SFX_PBS_SHADER";
}
static void ConvertKeys(AnimationCurve curve, System.Func<float, float> convertionDelegate)
{
Keyframe[] keyframes = curve.keys;
for (int i = 0; i < keyframes.Length; i++)
{
keyframes[i].value = convertionDelegate(keyframes[i].value);
}
curve.keys = keyframes;
}
static void ConvertAndCopyKeys(AnimationCurve curveDest, AnimationCurve curveSource, System.Func<float, float> convertionDelegate)
{
for (int i = 0; i < curveSource.keys.Length; i++)
{
var sourceKey = curveSource.keys[i];
curveDest.AddKey(new Keyframe(sourceKey.time, convertionDelegate(sourceKey.value), sourceKey.inTangent, sourceKey.outTangent, sourceKey.inWeight, sourceKey.outWeight));
}
}
static float ConvertFloatNegate(float value)
{
return -value;
}
static float ConvertFloatMultiply(float value, float multiplier)
{
return value * multiplier;
}
static void MultiplyCurves(AnimationCurve curve, AnimationCurve curveMultiplier)
{
Keyframe[] keyframes = curve.keys;
for (int i = 0; i < keyframes.Length; i++)
{
keyframes[i].value *= curveMultiplier.Evaluate(keyframes[i].time);
}
curve.keys = keyframes;
}
static void RemapCurve(MaterialDescription description, AnimationClip[] clips, string originalPropertyName, string newPropertyName)
{
AnimationCurve curve;
for (int i = 0; i < clips.Length; i++)
{
if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName, out curve))
{
clips[i].SetCurve("", typeof(Material), newPropertyName, curve);
}
}
}
static void RemapColorCurves(MaterialDescription description, AnimationClip[] clips, string originalPropertyName, string newPropertyName)
{
AnimationCurve curve;
for (int i = 0; i < clips.Length; i++)
{
if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".x", out curve))
{
clips[i].SetCurve("", typeof(Material), newPropertyName + ".r", curve);
}
if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".y", out curve))
{
clips[i].SetCurve("", typeof(Material), newPropertyName + ".g", curve);
}
if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".z", out curve))
{
clips[i].SetCurve("", typeof(Material), newPropertyName + ".b", curve);
}
}
}
}
}