Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/2D/PixelPerfectCameraEditor.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine;
using UnityEngine.Experimental.Rendering.Universal;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(PixelPerfectCamera))]
class PixelPerfectCameraEditor : Editor
{
private class Style
{
public GUIContent x = new GUIContent("X");
public GUIContent y = new GUIContent("Y");
public GUIContent assetsPPU = new GUIContent("Assets Pixels Per Unit", "The amount of pixels that make up one unit of the Scene. Set this value to match the PPU value of Sprites in the Scene.");
public GUIContent refRes = new GUIContent("Reference Resolution", "The original resolution the Assets are designed for.");
public GUIContent gridSnapping = new GUIContent("Grid Snapping", "Sets the snapping behavior for the camera and sprites.");
public GUIContent cropFrame = new GUIContent("Crop Frame", "Crops the viewport to match the Reference Resolution, along the checked axis. Black bars will be added to fit the screen aspect ratio.");
public GUIContent stretchFill = new GUIContent("Stretch Fill", "If enabled, expands the viewport to fit the screen resolution while maintaining the viewport aspect ratio.");
public GUIContent currentPixelRatio = new GUIContent("Current Pixel Ratio", "Ratio of the rendered Sprites compared to their original size.");
public GUIContent runInEditMode = new GUIContent("Run In Edit Mode", "Enable this to preview Camera setting changes in Edit Mode. This will cause constant changes to the Scene while active.");
public const string cameraStackingWarning = "Pixel Perfect Camera won't function properly if stacked with another camera.";
public const string nonRenderer2DError = "Pixel Perfect Camera requires a camera using a 2D Renderer.";
public GUIStyle centeredLabel;
public Style()
{
centeredLabel = new GUIStyle(EditorStyles.label);
centeredLabel.alignment = TextAnchor.MiddleCenter;
}
}
private static Style m_Style;
private const float k_SingleLetterLabelWidth = 15.0f;
private const float k_DottedLineSpacing = 2.5f;
private SerializedProperty m_AssetsPPU;
private SerializedProperty m_RefResX;
private SerializedProperty m_RefResY;
private SerializedProperty m_CropFrame;
private SerializedProperty m_GridSnapping;
private Vector2 m_GameViewSize = Vector2.zero;
private GUIContent m_CurrentPixelRatioValue;
bool m_CameraStacking;
private void LazyInit()
{
if (m_Style == null)
m_Style = new Style();
if (m_CurrentPixelRatioValue == null)
m_CurrentPixelRatioValue = new GUIContent();
}
bool UsingRenderer2D()
{
PixelPerfectCamera obj = target as PixelPerfectCamera;
UniversalAdditionalCameraData cameraData = null;
obj?.TryGetComponent(out cameraData);
if (cameraData != null)
{
Renderer2D renderer2D = cameraData.scriptableRenderer as Renderer2D;
if (renderer2D != null)
return true;
}
return false;
}
void CheckForCameraStacking()
{
m_CameraStacking = false;
PixelPerfectCamera obj = target as PixelPerfectCamera;
UniversalAdditionalCameraData cameraData = null;
obj?.TryGetComponent(out cameraData);
if (cameraData == null)
return;
if (cameraData.renderType == CameraRenderType.Base)
{
var cameraStack = cameraData.cameraStack;
m_CameraStacking = cameraStack != null ? cameraStack.Count > 0 : false;
}
else if (cameraData.renderType == CameraRenderType.Overlay)
m_CameraStacking = true;
}
public void OnEnable()
{
m_AssetsPPU = serializedObject.FindProperty("m_AssetsPPU");
m_RefResX = serializedObject.FindProperty("m_RefResolutionX");
m_RefResY = serializedObject.FindProperty("m_RefResolutionY");
m_CropFrame = serializedObject.FindProperty("m_CropFrame");
m_GridSnapping = serializedObject.FindProperty("m_GridSnapping");
}
public override bool RequiresConstantRepaint()
{
PixelPerfectCamera obj = target as PixelPerfectCamera;
if (obj == null || !obj.enabled)
return false;
// If game view size changes, we need to force a repaint of the inspector as the pixel ratio value may change accordingly.
Vector2 gameViewSize = Handles.GetMainGameViewSize();
if (gameViewSize != m_GameViewSize)
{
m_GameViewSize = gameViewSize;
return true;
}
else
return false;
}
public override void OnInspectorGUI()
{
LazyInit();
if (!UsingRenderer2D())
{
EditorGUILayout.HelpBox(Style.nonRenderer2DError, MessageType.Error);
return;
}
float originalLabelWidth = EditorGUIUtility.labelWidth;
serializedObject.Update();
if (Event.current.type == EventType.Layout)
CheckForCameraStacking();
if (m_CameraStacking)
EditorGUILayout.HelpBox(Style.cameraStackingWarning, MessageType.Warning);
EditorGUILayout.PropertyField(m_AssetsPPU, m_Style.assetsPPU);
if (m_AssetsPPU.intValue <= 0)
m_AssetsPPU.intValue = 1;
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.PrefixLabel(m_Style.refRes);
EditorGUIUtility.labelWidth = k_SingleLetterLabelWidth * (EditorGUI.indentLevel + 1);
EditorGUILayout.PropertyField(m_RefResX, m_Style.x);
if (m_RefResX.intValue <= 0)
m_RefResX.intValue = 1;
EditorGUILayout.PropertyField(m_RefResY, m_Style.y);
if (m_RefResY.intValue <= 0)
m_RefResY.intValue = 1;
EditorGUIUtility.labelWidth = originalLabelWidth;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.PropertyField(m_CropFrame, m_Style.cropFrame);
EditorGUILayout.PropertyField(m_GridSnapping, m_Style.gridSnapping);
serializedObject.ApplyModifiedProperties();
PixelPerfectCamera obj = target as PixelPerfectCamera;
if (obj != null)
{
if (obj.isActiveAndEnabled && (EditorApplication.isPlaying || obj.runInEditMode))
{
if (Event.current.type == EventType.Layout)
m_CurrentPixelRatioValue.text = string.Format("{0}:1", obj.pixelRatio);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.LabelField(m_Style.currentPixelRatio, m_CurrentPixelRatioValue);
EditorGUI.EndDisabledGroup();
}
}
}
void OnSceneGUI()
{
PixelPerfectCamera obj = target as PixelPerfectCamera;
if (obj == null)
return;
Camera camera = obj.GetComponent<Camera>();
// Show a green rect in scene view that represents the visible area when the pixel perfect correction takes effect in play mode.
Vector2 gameViewSize = Handles.GetMainGameViewSize();
int gameViewWidth = (int)gameViewSize.x;
int gameViewHeight = (int)gameViewSize.y;
int zoom = Math.Max(1, Math.Min(gameViewHeight / obj.refResolutionY, gameViewWidth / obj.refResolutionX));
float verticalOrthoSize;
float horizontalOrthoSize;
if (obj.cropFrame == PixelPerfectCamera.CropFrame.StretchFill || obj.cropFrame == PixelPerfectCamera.CropFrame.Windowbox)
{
verticalOrthoSize = obj.refResolutionY * 0.5f / obj.assetsPPU;
horizontalOrthoSize = verticalOrthoSize * ((float)obj.refResolutionX / obj.refResolutionY);
}
else if (obj.cropFrame == PixelPerfectCamera.CropFrame.Letterbox)
{
verticalOrthoSize = obj.refResolutionY * 0.5f / obj.assetsPPU;
horizontalOrthoSize = verticalOrthoSize * ((float)gameViewWidth / (zoom * obj.refResolutionY));
}
else if (obj.cropFrame == PixelPerfectCamera.CropFrame.Pillarbox)
{
horizontalOrthoSize = obj.refResolutionX * 0.5f / obj.assetsPPU;
verticalOrthoSize = horizontalOrthoSize / (zoom * obj.refResolutionX / (float)gameViewHeight);
}
else
{
verticalOrthoSize = gameViewHeight * 0.5f / (zoom * obj.assetsPPU);
horizontalOrthoSize = verticalOrthoSize * camera.aspect;
}
Handles.color = Color.green;
Vector3 cameraPosition = camera.transform.position;
Vector3 p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f);
Vector3 p2 = cameraPosition + new Vector3(horizontalOrthoSize, verticalOrthoSize, 0.0f);
Handles.DrawLine(p1, p2);
p1 = cameraPosition + new Vector3(horizontalOrthoSize, -verticalOrthoSize, 0.0f);
Handles.DrawLine(p2, p1);
p2 = cameraPosition + new Vector3(-horizontalOrthoSize, -verticalOrthoSize, 0.0f);
Handles.DrawLine(p1, p2);
p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f);
Handles.DrawLine(p2, p1);
// Show a green dotted rect in scene view that represents the area defined by the reference resolution.
horizontalOrthoSize = obj.refResolutionX * 0.5f / obj.assetsPPU;
verticalOrthoSize = obj.refResolutionY * 0.5f / obj.assetsPPU;
p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f);
p2 = cameraPosition + new Vector3(horizontalOrthoSize, verticalOrthoSize, 0.0f);
Handles.DrawDottedLine(p1, p2, k_DottedLineSpacing);
p1 = cameraPosition + new Vector3(horizontalOrthoSize, -verticalOrthoSize, 0.0f);
Handles.DrawDottedLine(p2, p1, k_DottedLineSpacing);
p2 = cameraPosition + new Vector3(-horizontalOrthoSize, -verticalOrthoSize, 0.0f);
Handles.DrawDottedLine(p1, p2, k_DottedLineSpacing);
p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f);
Handles.DrawDottedLine(p2, p1, k_DottedLineSpacing);
}
}
}