22 lines
1.4 KiB
Markdown
22 lines
1.4 KiB
Markdown
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# Film Grain
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The Film Grain effect simulates the random optical texture of photographic film, usually caused by small particles being present on the physical film.
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## Using Film Grain
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**Film Grain** uses the [Volume](Volumes.md) framework, so to enable and modify **Film Grain** properties, you must add a **Film Grain** override to a [Volume](Volumes.md) in your Scene. To add **Film Grain** to a Volume:
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1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
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2. In the Inspector, navigate to **Add Override > Post-processing** and click on **Film Grain**. URP now applies **Film Grain** to any Camera this Volume affects.
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## Properties
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![](Images/Inspectors/FilmGrain.png)
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| **Property** | **Description** |
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| ------------- | ------------------------------------------------------------ |
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| **Type** | Use the drop-down to select the type of grain to use. You can select from a list of presets that URP includes, or select **Custom** to provide your own grain Texture. |
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| **Texture** | Assign a Texture that this effect uses as a custom grain Texture.This property is only available when **Type** is set to **Custom**. |
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| **Intensity** | Use the slider to set the strength of the Film Grain effect. |
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| **Response** | Use the slider to set the noisiness response curve. The higher you set this value, the less noise there is in brighter areas. |
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