Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Textures/MSAASamples.cs

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2024-05-06 14:45:45 -04:00
namespace UnityEngine.Rendering
{
/// <summary>
/// Number of MSAA samples.
/// </summary>
public enum MSAASamples
{
/// <summary>No MSAA.</summary>
None = 1,
/// <summary>MSAA 2X.</summary>
MSAA2x = 2,
/// <summary>MSAA 4X.</summary>
MSAA4x = 4,
/// <summary>MSAA 8X.</summary>
MSAA8x = 8
}
}