Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Common/XRGraphics.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEditor;
#if ENABLE_VR && ENABLE_VR_MODULE
using UnityEngine.XR;
#endif
namespace UnityEngine.Rendering
{
/// <summary>
/// XRGraphics insulates SRP from API changes across platforms, Editor versions, and as XR transitions into XR SDK
/// </summary>
[Serializable]
public class XRGraphics
{
/// <summary>
/// Stereo Rendering Modes.
/// </summary>
public enum StereoRenderingMode
{
/// <summary>Multi Pass.</summary>
MultiPass = 0,
/// <summary>Single Pass.</summary>
SinglePass,
/// <summary>Single Pass Instanced.</summary>
SinglePassInstanced,
/// <summary>Single Pass Multi View.</summary>
SinglePassMultiView
};
/// <summary>
/// Eye texture resolution scale.
/// </summary>
public static float eyeTextureResolutionScale
{
get
{
#if ENABLE_VR && ENABLE_VR_MODULE
if (enabled)
return XRSettings.eyeTextureResolutionScale;
#endif
return 1.0f;
}
set
{
#if ENABLE_VR && ENABLE_VR_MODULE
XRSettings.eyeTextureResolutionScale = value;
#endif
}
}
/// <summary>
/// Render viewport scale.
/// </summary>
public static float renderViewportScale
{
get
{
#if ENABLE_VR && ENABLE_VR_MODULE
if (enabled)
return XRSettings.renderViewportScale;
#endif
return 1.0f;
}
}
/// <summary>
/// Try enable.
/// </summary>
#if UNITY_EDITOR
// TryEnable gets updated before "play" is pressed- we use this for updating GUI only.
public static bool tryEnable
{
get
{
#if UNITY_2020_1_OR_NEWER
return false;
#else
return UnityEditorInternal.VR.VREditor.GetVREnabledOnTargetGroup(BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget));
#endif
}
}
#endif
/// <summary>
/// SRP should use this to safely determine whether XR is enabled at runtime.
/// </summary>
public static bool enabled
{
get
{
#if ENABLE_VR && ENABLE_VR_MODULE
return XRSettings.enabled;
#else
return false;
#endif
}
}
/// <summary>
/// Returns true if the XR device is active.
/// </summary>
public static bool isDeviceActive
{
get
{
#if ENABLE_VR && ENABLE_VR_MODULE
if (enabled)
return XRSettings.isDeviceActive;
#endif
return false;
}
}
/// <summary>
/// Name of the loaded XR device.
/// </summary>
public static string loadedDeviceName
{
get
{
#if ENABLE_VR && ENABLE_VR_MODULE
if (enabled)
return XRSettings.loadedDeviceName;
#endif
return "No XR device loaded";
}
}
/// <summary>
/// List of supported XR devices.
/// </summary>
public static string[] supportedDevices
{
get
{
#if ENABLE_VR && ENABLE_VR_MODULE
if (enabled)
return XRSettings.supportedDevices;
#endif
return new string[1];
}
}
/// <summary>
/// Stereo rendering mode.
/// </summary>
public static StereoRenderingMode stereoRenderingMode
{
get
{
#if ENABLE_VR && ENABLE_VR_MODULE
if (enabled)
return (StereoRenderingMode)XRSettings.stereoRenderingMode;
#endif
return StereoRenderingMode.SinglePass;
}
}
/// <summary>
/// Eye texture descriptor.
/// </summary>
public static RenderTextureDescriptor eyeTextureDesc
{
get
{
#if ENABLE_VR && ENABLE_VR_MODULE
if (enabled)
return XRSettings.eyeTextureDesc;
#endif
return new RenderTextureDescriptor(0, 0);
}
}
/// <summary>
/// Eye texture width.
/// </summary>
public static int eyeTextureWidth
{
get
{
#if ENABLE_VR && ENABLE_VR_MODULE
if (enabled)
return XRSettings.eyeTextureWidth;
#endif
return 0;
}
}
/// <summary>
/// Eye texture height.
/// </summary>
public static int eyeTextureHeight
{
get
{
#if ENABLE_VR && ENABLE_VR_MODULE
if (enabled)
return XRSettings.eyeTextureHeight;
#endif
return 0;
}
}
}
}