Singularity/Library/PackageCache/com.unity.ide.rider@3.0.20/Rider/Editor/RiderScriptEditorData.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Linq;
using Packages.Rider.Editor.Util;
using Rider.Editor.Util;
using UnityEditor;
using UnityEngine;
namespace Packages.Rider.Editor
{
internal class RiderScriptEditorData : ScriptableSingleton<RiderScriptEditorData>
{
[SerializeField] internal bool hasChanges = true; // activeBuildTargetChanged has changed
[SerializeField] internal bool shouldLoadEditorPlugin;
[SerializeField] internal bool initializedOnce;
[SerializeField] internal SerializableVersion editorBuildNumber;
[SerializeField] internal SerializableVersion prevEditorBuildNumber;
[SerializeField] internal RiderPathLocator.ProductInfo productInfo;
[SerializeField] internal string[] activeScriptCompilationDefines;
public void Init()
{
if (editorBuildNumber == null)
{
Invalidate(RiderScriptEditor.CurrentEditor);
}
}
public void InvalidateSavedCompilationDefines()
{
activeScriptCompilationDefines = EditorUserBuildSettings.activeScriptCompilationDefines;
}
public bool HasChangesInCompilationDefines()
{
if (activeScriptCompilationDefines == null)
return false;
return !EditorUserBuildSettings.activeScriptCompilationDefines.SequenceEqual(activeScriptCompilationDefines);
}
public void Invalidate(string editorInstallationPath, bool shouldInvalidatePrevEditorBuildNumber = false)
{
var riderBuildNumber = RiderPathLocator.GetBuildNumber(editorInstallationPath);
editorBuildNumber = riderBuildNumber.ToSerializableVersion();
if (shouldInvalidatePrevEditorBuildNumber)
prevEditorBuildNumber = editorBuildNumber;
productInfo = RiderPathLocator.GetBuildVersion(editorInstallationPath);
if (riderBuildNumber == null) // if we fail to parse for some reason
shouldLoadEditorPlugin = true;
shouldLoadEditorPlugin = riderBuildNumber >= new Version("191.7141.156");
if (RiderPathUtil.IsRiderDevEditor(editorInstallationPath))
{
shouldLoadEditorPlugin = true;
editorBuildNumber = new SerializableVersion(new Version("999.999.999.999"));
}
}
}
}