Singularity/Library/PackageCache/com.unity.collab-proxy@2.0.3/Editor/PlasticSCM/UI/EditorDispatcher.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
using System.Threading;
using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class EditorDispatcher
{
internal static void Initialize()
{
mMainThread = Thread.CurrentThread;
}
internal static bool IsOnMainThread
{
get { return Thread.CurrentThread == mMainThread; }
}
internal static void Dispatch(Action task)
{
lock (mDispatchQueue)
{
if (mDispatchQueue.Count == 0)
EditorApplication.update += Update;
mDispatchQueue.Enqueue(task);
}
}
internal static void Update()
{
Action[] actions;
lock (mDispatchQueue)
{
if (mDispatchQueue.Count == 0)
return;
actions = mDispatchQueue.ToArray();
mDispatchQueue.Clear();
EditorApplication.update -= Update;
}
foreach (Action action in actions)
action();
}
static readonly Queue<Action> mDispatchQueue = new Queue<Action>();
static Thread mMainThread;
}
}