Singularity/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/090-Vectors-Quaternions.cs

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2024-05-06 14:45:45 -04:00
using NUnit.Framework;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests
{
[TestFixture]
internal partial class VectorsQuaternions
{
[TestCompiler]
public static float Normalize()
{
var v4 = new quaternion(1.0f, 2.0f, 3.0f, 4.0f);
var result = math.normalize(v4);
return Vectors.ConvertToFloat(result.value);
}
[TestCompiler]
public static float IdentityValue()
{
// Force ldsflda
return Vectors.ConvertToFloat(PassByRef(quaternion.identity.value));
}
private static float4 PassByRef(in float4 x)
{
return x;
}
}
}