Singularity/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/060-TestEnums.cs

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2024-05-06 14:45:45 -04:00
using System;
using NUnit.Framework;
using UnityBenchShared;
namespace Burst.Compiler.IL.Tests
{
/// <summary>
/// Test with enums.
/// </summary>
internal partial class TestEnums
{
[System.Flags]
public enum MyEnum
{
Hello = 5,
Something = 10
}
[TestCompiler]
public static int test_enum_cast_to_int()
{
MyEnum value = MyEnum.Hello;
return (int)value;
}
[TestCompiler(MyEnum.Hello)]
[TestCompiler(MyEnum.Something)]
public static int test_enum_compare(MyEnum value)
{
if (value == MyEnum.Hello)
return 0;
else
return 1;
}
//[TestCompiler(typeof(StructContainingEnumProvider))]
//public static int test_enum_in_struct(ref StructContainingEnum myStruct)
//{
// return myStruct.intValue + (int)myStruct.value;
//}
[TestCompiler(MyEnum.Hello)]
[TestCompiler(MyEnum.Something)]
[Ignore("Failure")]
public static int test_enum_has_flag(MyEnum value)
{
return value.HasFlag(MyEnum.Hello) ? 3 : 4;
}
[TestCompiler(MyEnum.Hello)]
[TestCompiler(MyEnum.Something)]
public static int test_enum_and_mask(MyEnum value)
{
return (value & MyEnum.Hello) != 0 ? 3 : 4;
}
[TestCompiler(1)]
[TestCompiler(2)]
public static int TestEnumSwitchCase(IntPtr value)
{
var enumValue = (SmallEnum) value.ToInt32();
// Need at least 3 cases to generate a proper switch
// otherwise Roslyn will generate an if/else
switch (enumValue)
{
case SmallEnum.One:
return 7;
case SmallEnum.Two:
return 8;
case SmallEnum.Three:
return 9;
default:
return 10;
}
}
private static int GetToInt32(int value)
{
return value;
}
[TestCompiler]
public static int test_enum_sizeof_small_enum()
{
return sizeof(SmallEnum);
}
[TestCompiler(SmallEnum.Three)]
public static int test_enum_sizeof_small_enum_in_struct_access(SmallEnum value)
{
var s = new MySmallEnumStruct
{
a = value,
b = value,
c = value
};
return (int)s.a + (int)s.b + (int)s.c;
}
public struct StructContainingEnum
{
public MyEnum value;
public int intValue;
}
public enum SmallEnum : byte
{
One,
Two,
Three
}
public struct MySmallEnumStruct
{
public SmallEnum a;
public SmallEnum b;
public SmallEnum c;
public SmallEnum d;
}
public enum SomeByteEnum : byte
{
First = 0,
Last = 255
}
public unsafe struct FixedByte4Struct
{
fixed byte bytes[4];
public SomeByteEnum this[SomeByteEnum index]
{
get { return (SomeByteEnum)bytes[(int)index]; }
}
public struct Provider : IArgumentProvider
{
public object Value => new FixedByte4Struct { };
}
}
[TestCompiler(typeof(FixedByte4Struct.Provider))]
public static SomeByteEnum test_enum_indexer(ref FixedByte4Struct bytes)
{
return bytes[0];
}
}
}