Singularity/Library/PackageCache/com.unity.burst@1.8.4/Documentation~/getting-started.md

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2024-05-06 14:45:45 -04:00
# Getting started
Burst is primarily designed to work with Unity's [job system](https://docs.unity3d.com/Manual/JobSystem.html). To start using the Burst compiler in your code, decorate a [Job struct](https://docs.unity3d.com/ScriptReference/Unity.Jobs.IJob.html) with the [`[BurstCompile]`](xref:Unity.Burst.BurstCompileAttribute) attribute. Add the `[BurstCompile]` attribute to the type and the static method you want Burst to compile.
```c#
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
public class MyBurst2Behavior : MonoBehaviour
{
void Start()
{
var input = new NativeArray<float>(10, Allocator.Persistent);
var output = new NativeArray<float>(1, Allocator.Persistent);
for (int i = 0; i < input.Length; i++)
input[i] = 1.0f * i;
var job = new MyJob
{
Input = input,
Output = output
};
job.Schedule().Complete();
Debug.Log("The result of the sum is: " + output[0]);
input.Dispose();
output.Dispose();
}
// Using BurstCompile to compile a Job with Burst
[BurstCompile]
private struct MyJob : IJob
{
[ReadOnly]
public NativeArray<float> Input;
[WriteOnly]
public NativeArray<float> Output;
public void Execute()
{
float result = 0.0f;
for (int i = 0; i < Input.Length; i++)
{
result += Input[i];
}
Output[0] = result;
}
}
}
```
## Limitations
Burst supports most C# expressions and statements, with a few exceptions. For more information, see [C# language support](csharp-language-support.md).
## Compilation
Burst compiles your code [just-in-time (JIT)](https://en.wikipedia.org/wiki/Just-in-time_compilation) while in Play mode in the Editor, and [ahead-of-time (AOT)](https://en.wikipedia.org/wiki/Ahead-of-time_compilation) when your application runs in a Player. For more information on compilation, see [Burst compilation](compilation.md)
## Command line options
You can pass the following options to the Unity Editor on the command line to control Burst:
- `--burst-disable-compilation` disables Burst.
- `--burst-force-sync-compilation` force Burst to compile synchronously. For more information, see [Burst compilation](compilation.md).