Singularity/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/EditorTools/TilemapEditorToolPreference...

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2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Tilemaps
{
[Serializable]
internal struct DefaultTilemapEditorTool
{
public string fullTypeName;
[NonSerialized]
public Type tilemapEditorToolType;
[NonSerialized]
public TilemapEditorTool toolInstance;
}
internal class TilemapEditorToolPreferencesAsset : ScriptableObject
{
public List<DefaultTilemapEditorTool> m_UserDefaultTools;
}
}