Singularity/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Documentation~/TilemapEditor.md

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# About Tilemap Editor
Use Unitys Tilemap Editor to create and edit a variety of 2D levels using Tile Assets arranged on the Grid and Tilemap GameObjects. This also supports specialized types of Tilemaps, such as Hexagonal and Isometric Tilemaps.
# Installing Tilemap Editor
To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html).
# Using Tilemap Editor
The Tilemap Manual can be found [here] (http://docs.unity3d.com/Documentation/Manual/class-Tilemap.html).
The Tile Palette Manual can be found [here] (https://docs.unity3d.com/Manual/Tilemap-Palette.html).
# Technical details
## Requirements
This version of Tilemap Editor is compatible with the following versions of the Unity Editor:
* 2019.2 and later (recommended)
## Package contents
The following table indicates the folder structure of the Tilemap Editor package:
|Location|Description|
|---|---|
|`<Editor>`|Root folder containing the source for the Tilemap Editor used to edit Tilemaps inside the Unity Editor.|
|`<Tests>`|Root folder containing the source for the tests for Tilemap Editor used the Unity Editor Test Runner.|
## Document revision history
|Date|Reason|
|---|---|
|January 2, 2019|Document created. Matches package version 1.0.0|