Singularity/Library/PackageCache/com.unity.2d.tilemap.extras.../Runtime/Tiles/RuleOverrideTile/RuleOverrideTile.cs

382 lines
14 KiB
C#
Raw Permalink Normal View History

2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Scripting.APIUpdating;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityEngine.Tilemaps
{
/// <summary>
/// Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.
/// </summary>
[MovedFrom(true, "UnityEngine")]
[Serializable]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/RuleOverrideTile.html")]
public class RuleOverrideTile : TileBase
{
/// <summary>
/// A data structure storing the Sprite overriding the original RuleTile Sprite
/// </summary>
[Serializable]
public class TileSpritePair
{
/// <summary>
/// Original Sprite from the original RuleTile.
/// </summary>
public Sprite m_OriginalSprite;
/// <summary>
/// Overriding Sprite for the Original Sprite.
/// </summary>
public Sprite m_OverrideSprite;
}
/// <summary>
/// A data structure storing the GameObject overriding the original RuleTile GameObject
/// </summary>
[Serializable]
public class TileGameObjectPair
{
/// <summary>
/// Original GameObject from the original RuleTile.
/// </summary>
public GameObject m_OriginalGameObject;
/// <summary>
/// Overriding GameObject for the Original Sprite.
/// </summary>
public GameObject m_OverrideGameObject;
}
/// <summary>
/// Gets the overriding Sprite of a given Sprite.
/// </summary>
/// <param name="originalSprite">The original Sprite that is overridden</param>
public Sprite this[Sprite originalSprite]
{
get
{
foreach (TileSpritePair spritePair in m_Sprites)
{
if (spritePair.m_OriginalSprite == originalSprite)
{
return spritePair.m_OverrideSprite;
}
}
return null;
}
set
{
if (value == null)
{
m_Sprites = m_Sprites.Where(spritePair => spritePair.m_OriginalSprite != originalSprite).ToList();
}
else
{
foreach (TileSpritePair spritePair in m_Sprites)
{
if (spritePair.m_OriginalSprite == originalSprite)
{
spritePair.m_OverrideSprite = value;
return;
}
}
m_Sprites.Add(new TileSpritePair()
{
m_OriginalSprite = originalSprite,
m_OverrideSprite = value,
});
}
}
}
/// <summary>
/// Gets the overriding GameObject of a given GameObject.
/// </summary>
/// <param name="originalGameObject">The original GameObject that is overridden</param>
public GameObject this[GameObject originalGameObject]
{
get
{
foreach (TileGameObjectPair gameObjectPair in m_GameObjects)
{
if (gameObjectPair.m_OriginalGameObject == originalGameObject)
{
return gameObjectPair.m_OverrideGameObject;
}
}
return null;
}
set
{
if (value == null)
{
m_GameObjects = m_GameObjects.Where(gameObjectPair => gameObjectPair.m_OriginalGameObject != originalGameObject).ToList();
}
else
{
foreach (TileGameObjectPair gameObjectPair in m_GameObjects)
{
if (gameObjectPair.m_OriginalGameObject == originalGameObject)
{
gameObjectPair.m_OverrideGameObject = value;
return;
}
}
m_GameObjects.Add(new TileGameObjectPair()
{
m_OriginalGameObject = originalGameObject,
m_OverrideGameObject = value,
});
}
}
}
/// <summary>
/// The RuleTile to override
/// </summary>
public RuleTile m_Tile;
/// <summary>
/// A list of Sprite Overrides
/// </summary>
public List<TileSpritePair> m_Sprites = new List<TileSpritePair>();
/// <summary>
/// A list of GameObject Overrides
/// </summary>
public List<TileGameObjectPair> m_GameObjects = new List<TileGameObjectPair>();
/// <summary>
/// Returns the Rule Tile for retrieving TileData
/// </summary>
[HideInInspector] public RuleTile m_InstanceTile;
private void CreateInstanceTile()
{
var t = m_Tile.GetType();
RuleTile instanceTile = CreateInstance(t) as RuleTile;
instanceTile.hideFlags = HideFlags.NotEditable;
instanceTile.name = m_Tile.name + " (Override)";
m_InstanceTile = instanceTile;
#if UNITY_EDITOR
if(AssetDatabase.Contains(this))
AssetDatabase.AddObjectToAsset(instanceTile, this);
EditorUtility.SetDirty(this);
#endif
}
/// <summary>
/// Applies overrides to this
/// </summary>
/// <param name="overrides">A list of overrides to apply</param>
/// <exception cref="ArgumentNullException">The input overrides list is not valid</exception>
public void ApplyOverrides(IList<KeyValuePair<Sprite, Sprite>> overrides)
{
if (overrides == null)
throw new ArgumentNullException("overrides");
for (int i = 0; i < overrides.Count; i++)
this[overrides[i].Key] = overrides[i].Value;
}
/// <summary>
/// Applies overrides to this
/// </summary>
/// <param name="overrides">A list of overrides to apply</param>
/// <exception cref="ArgumentNullException">The input overrides list is not valid</exception>
public void ApplyOverrides(IList<KeyValuePair<GameObject, GameObject>> overrides)
{
if (overrides == null)
throw new ArgumentNullException("overrides");
for (int i = 0; i < overrides.Count; i++)
this[overrides[i].Key] = overrides[i].Value;
}
/// <summary>
/// Gets overrides for this
/// </summary>
/// <param name="overrides">A list of overrides to fill</param>
/// <param name="validCount">Returns the number of valid overrides for Sprites</param>
/// <exception cref="ArgumentNullException">The input overrides list is not valid</exception>
public void GetOverrides(List<KeyValuePair<Sprite, Sprite>> overrides, ref int validCount)
{
if (overrides == null)
throw new ArgumentNullException("overrides");
overrides.Clear();
List<Sprite> originalSprites = new List<Sprite>();
if (m_Tile)
{
if (m_Tile.m_DefaultSprite)
originalSprites.Add(m_Tile.m_DefaultSprite);
foreach (RuleTile.TilingRule rule in m_Tile.m_TilingRules)
foreach (Sprite sprite in rule.m_Sprites)
if (sprite && !originalSprites.Contains(sprite))
originalSprites.Add(sprite);
}
validCount = originalSprites.Count;
foreach (var pair in m_Sprites)
if (!originalSprites.Contains(pair.m_OriginalSprite))
originalSprites.Add(pair.m_OriginalSprite);
foreach (Sprite sprite in originalSprites)
overrides.Add(new KeyValuePair<Sprite, Sprite>(sprite, this[sprite]));
}
/// <summary>
/// Gets overrides for this
/// </summary>
/// <param name="overrides">A list of overrides to fill</param>
/// <param name="validCount">Returns the number of valid overrides for GameObjects</param>
/// <exception cref="ArgumentNullException">The input overrides list is not valid</exception>
public void GetOverrides(List<KeyValuePair<GameObject, GameObject>> overrides, ref int validCount)
{
if (overrides == null)
throw new ArgumentNullException("overrides");
overrides.Clear();
List<GameObject> originalGameObjects = new List<GameObject>();
if (m_Tile)
{
if (m_Tile.m_DefaultGameObject)
originalGameObjects.Add(m_Tile.m_DefaultGameObject);
foreach (RuleTile.TilingRule rule in m_Tile.m_TilingRules)
if (rule.m_GameObject && !originalGameObjects.Contains(rule.m_GameObject))
originalGameObjects.Add(rule.m_GameObject);
}
validCount = originalGameObjects.Count;
foreach (var pair in m_GameObjects)
if (!originalGameObjects.Contains(pair.m_OriginalGameObject))
originalGameObjects.Add(pair.m_OriginalGameObject);
foreach (GameObject gameObject in originalGameObjects)
overrides.Add(new KeyValuePair<GameObject, GameObject>(gameObject, this[gameObject]));
}
/// <summary>
/// Updates the Rules with the Overrides set for this RuleOverrideTile
/// </summary>
public virtual void Override()
{
if (!m_Tile)
return;
if (!m_InstanceTile)
CreateInstanceTile();
PrepareOverride();
var tile = m_InstanceTile;
tile.m_DefaultSprite = this[tile.m_DefaultSprite] ?? tile.m_DefaultSprite;
tile.m_DefaultGameObject = this[tile.m_DefaultGameObject] ?? tile.m_DefaultGameObject;
foreach (var rule in tile.m_TilingRules)
{
for (int i = 0; i < rule.m_Sprites.Length; i++)
{
Sprite sprite = rule.m_Sprites[i];
rule.m_Sprites[i] = this[sprite] ?? sprite;
}
rule.m_GameObject = this[rule.m_GameObject] ?? rule.m_GameObject;
}
}
/// <summary>
/// Prepares the Overrides set for this RuleOverrideTile
/// </summary>
public void PrepareOverride()
{
// Create clone of instanceTile to keep data from collections being overridden by JsonUtility
var tempTile = Instantiate(m_InstanceTile);
var customData = m_InstanceTile.GetCustomFields(true)
.ToDictionary(field => field, field => field.GetValue(tempTile));
JsonUtility.FromJsonOverwrite(JsonUtility.ToJson(m_Tile), m_InstanceTile);
foreach (var kvp in customData)
kvp.Key.SetValue(m_InstanceTile, kvp.Value);
}
/// <summary>
/// Retrieves any tile animation data from the scripted tile.
/// </summary>
/// <param name="position">Position of the Tile on the Tilemap.</param>
/// <param name="tilemap">The Tilemap the tile is present on.</param>
/// <param name="tileAnimationData">Data to run an animation on the tile.</param>
/// <returns>Whether the call was successful.</returns>
public override bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
{
if (!m_InstanceTile)
return false;
return m_InstanceTile.GetTileAnimationData(position, tilemap, ref tileAnimationData);
}
/// <summary>
/// Retrieves any tile rendering data from the scripted tile.
/// </summary>
/// <param name="position">Position of the Tile on the Tilemap.</param>
/// <param name="tilemap">The Tilemap the tile is present on.</param>
/// <param name="tileData">Data to render the tile.</param>
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
{
if (!m_InstanceTile)
return;
m_InstanceTile.GetTileData(position, tilemap, ref tileData);
}
/// <summary>
/// This method is called when the tile is refreshed.
/// </summary>
/// <param name="position">Position of the Tile on the Tilemap.</param>
/// <param name="tilemap">The Tilemap the tile is present on.</param>
public override void RefreshTile(Vector3Int position, ITilemap tilemap)
{
if (!m_InstanceTile)
return;
m_InstanceTile.RefreshTile(position, tilemap);
}
/// <summary>
/// StartUp is called on the first frame of the running Scene.
/// </summary>
/// <param name="position">Position of the Tile on the Tilemap.</param>
/// <param name="tilemap">The Tilemap the tile is present on.</param>
/// <param name="go">The GameObject instantiated for the Tile.</param>
/// <returns>Whether StartUp was successful</returns>
public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
{
if (!m_InstanceTile)
return true;
return m_InstanceTile.StartUp(position, tilemap, go);
}
/// <summary>
/// Callback when the tile is enabled
/// </summary>
public void OnEnable()
{
if (m_Tile == null)
return;
if (m_InstanceTile == null)
Override();
}
}
}