Singularity/Library/PackageCache/com.unity.2d.tilemap.extras.../Editor/Tiles/RuleTile/RuleTileEditor.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Tilemaps;
using Object = UnityEngine.Object;
namespace UnityEditor
{
/// <summary>
/// The Editor for a RuleTile.
/// </summary>
[CustomEditor(typeof(RuleTile), true)]
[CanEditMultipleObjects]
public class RuleTileEditor : Editor
{
private const string s_XIconString = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABoSURBVDhPnY3BDcAgDAOZhS14dP1O0x2C/LBEgiNSHvfwyZabmV0jZRUpq2zi6f0DJwdcQOEdwwDLypF0zHLMa9+NQRxkQ+ACOT2STVw/q8eY1346ZlE54sYAhVhSDrjwFymrSFnD2gTZpls2OvFUHAAAAABJRU5ErkJggg==";
private const string s_Arrow0 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACYSURBVDhPzZExDoQwDATzE4oU4QXXcgUFj+YxtETwgpMwXuFcwMFSRMVKKwzZcWzhiMg91jtg34XIntkre5EaT7yjjhI9pOD5Mw5k2X/DdUwFr3cQ7Pu23E/BiwXyWSOxrNqx+ewnsayam5OLBtbOGPUM/r93YZL4/dhpR/amwByGFBz170gNChA6w5bQQMqramBTgJ+Z3A58WuWejPCaHQAAAABJRU5ErkJggg==";
private const string s_Arrow1 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABqSURBVDhPxYzBDYAgEATpxYcd+PVr0fZ2siZrjmMhFz6STIiDs8XMlpEyi5RkO/d66TcgJUB43JfNBqRkSEYDnYjhbKD5GIUkDqRDwoH3+NgTAw+bL/aoOP4DOgH+iwECEt+IlFmkzGHlAYKAWF9R8zUnAAAAAElFTkSuQmCC";
private const string s_Arrow2 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAAC0SURBVDhPjVE5EsIwDMxPKFKYF9CagoJH8xhaMskLmEGsjOSRkBzYmU2s9a58TUQUmCH1BWEHweuKP+D8tphrWcAHuIGrjPnPNY8X2+DzEWE+FzrdrkNyg2YGNNfRGlyOaZDJOxBrDhgOowaYW8UW0Vau5ZkFmXbbDr+CzOHKmLinAXMEePyZ9dZkZR+s5QX2O8DY3zZ/sgYcdDqeEVp8516o0QQV1qeMwg6C91toYoLoo+kNt/tpKQEVvFQAAAAASUVORK5CYII=";
private const string s_Arrow3 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAAB2SURBVDhPzY1LCoAwEEPnLi48gW5d6p31bH5SMhp0Cq0g+CCLxrzRPqMZ2pRqKG4IqzJc7JepTlbRZXYpWTg4RZE1XAso8VHFKNhQuTjKtZvHUNCEMogO4K3BhvMn9wP4EzoPZ3n0AGTW5fiBVzLAAYTP32C2Ay3agtu9V/9PAAAAAElFTkSuQmCC";
private const string s_Arrow5 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABqSURBVDhPnY3BCYBADASvFx924NevRdvbyoLBmNuDJQMDGjNxAFhK1DyUQ9fvobCdO+j7+sOKj/uSB+xYHZAxl7IR1wNTXJeVcaAVU+614uWfCT9mVUhknMlxDokd15BYsQrJFHeUQ0+MB5ErsPi/6hO1AAAAAElFTkSuQmCC";
private const string s_Arrow6 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACaSURBVDhPxZExEkAwEEVzE4UiTqClUDi0w2hlOIEZsV82xCZmQuPPfFn8t1mirLWf7S5flQOXjd64vCuEKWTKVt+6AayH3tIa7yLg6Qh2FcKFB72jBgJeziA1CMHzeaNHjkfwnAK86f3KUafU2ClHIJSzs/8HHLv09M3SaMCxS7ljw/IYJWzQABOQZ66x4h614ahTCL/WT7BSO51b5Z5hSx88AAAAAElFTkSuQmCC";
private const string s_Arrow7 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAABQSURBVDhPYxh8QNle/T8U/4MKEQdAmsz2eICx6W530gygr2aQBmSMphkZYxqErAEXxusKfAYQ7XyyNMIAsgEkaYQBkAFkaYQBsjXSGDAwAAD193z4luKPrAAAAABJRU5ErkJggg==";
private const string s_Arrow8 = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuNWWFMmUAAACYSURBVDhPxZE9DoAwCIW9iUOHegJXHRw8tIdx1egJTMSHAeMPaHSR5KVQ+KCkCRF91mdz4VDEWVzXTBgg5U1N5wahjHzXS3iFFVRxAygNVaZxJ6VHGIl2D6oUXP0ijlJuTp724FnID1Lq7uw2QM5+thoKth0N+GGyA7IA3+yM77Ag1e2zkey5gCdAg/h8csy+/89v7E+YkgUntOWeVt2SfAAAAABJRU5ErkJggg==";
private const string s_MirrorX = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwQAADsEBuJFr7QAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAG1JREFUOE+lj9ENwCAIRB2IFdyRfRiuDSaXAF4MrR9P5eRhHGb2Gxp2oaEjIovTXSrAnPNx6hlgyCZ7o6omOdYOldGIZhAziEmOTSfigLV0RYAB9y9f/7kO8L3WUaQyhCgz0dmCL9CwCw172HgBeyG6oloC8fAAAAAASUVORK5CYII=";
private const string s_MirrorY = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwgAADsIBFShKgAAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAG9JREFUOE+djckNACEMAykoLdAjHbPyw1IOJ0L7mAejjFlm9hspyd77Kk+kBAjPOXcakJIh6QaKyOE0EB5dSPJAiUmOiL8PMVGxugsP/0OOib8vsY8yYwy6gRyC8CB5QIWgCMKBLgRSkikEUr5h6wOPWfMoCYILdgAAAABJRU5ErkJggg==";
private const string s_MirrorXY = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwgAADsIBFShKgAAAABl0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC4yMfEgaZUAAAHkSURBVDhPrVJLSwJRFJ4cdXwjPlrVJly1kB62cpEguElXKgYKIpaC+EIEEfGxLqI/UES1KaJlEdGmRY9ltCsIWrUJatGm0eZO3xkHIsJdH3zce+ec75z5zr3cf2MMmLdYLA/BYFA2mUyPOPvwnR+GR4PXaDQLLpfrKpVKSb1eT6bV6XTeocAS4sIw7S804BzEZ4IgsGq1ykhcr9dlj8czwPdbxJdBMyX/As/zLiz74Ar2J9lsVulcKpUYut5DnEbsHFwEx8AhtFqtGViD6BOc1ul0B5lMRhGXy2Wm1+ufkBOE/2fsL1FsQpXCiCAcQiAlk0kJRZjf7+9TRxI3Gg0WCoW+IpGISHHERBS5UKUch8n2K5WK3O125VqtpqydTkdZie12W261WjIVo73b7RZVKccZDIZ1q9XaT6fTLB6PD9BFKhQKjITFYpGFw+FBNBpVOgcCARH516pUGZYZXk5R4B3efLBxDM9f1CkWi/WR3ICtGVh6Rd4NPE+p0iEgmkSRLRoMEjYhHpA4kUiIOO8iZRU8AmnadK2/QOOfhnjPZrO95fN5Zdq5XE5yOBwvuKoNxGfBkQ8FzXkPprnj9Xrfm82mDI8fsLON3x5H/Od+RwHdLfDds9vtn0aj8QoF6QH9JzjuG3acpxmu1RgPAAAAAElFTkSuQmCC";
private const string s_Rotated = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwQAADsEBuJFr7QAAABh0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC41ZYUyZQAAAHdJREFUOE+djssNwCAMQxmIFdgx+2S4Vj4YxWlQgcOT8nuG5u5C732Sd3lfLlmPMR4QhXgrTQaimUlA3EtD+CJlBuQ7aUAUMjEAv9gWCQNEPhHJUkYfZ1kEpcxDzioRzGIlr0Qwi0r+Q5rTgM+AAVcygHgt7+HtBZs/2QVWP8ahAAAAAElFTkSuQmCC";
private const string s_Fixed = "iVBORw0KGgoAAAANSUhEUgAAAA8AAAAPCAYAAAA71pVKAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAA50lEQVQ4T51Ruw6CQBCkwBYKWkIgQAs9gfgCvgb4BML/qWBM9Bdo9QPIuVOQ3JIzosVkc7Mzty9NCPE3lORaKMm1YA/LsnTXdbdhGJ6iKHoVRTEi+r4/OI6zN01Tl/XM7HneLsuyW13XU9u2ous6gYh3kiR327YPsp6ZgyDom6aZYFqiqqqJ8mdZz8xoca64BHjkZT0zY0aVcQbysp6Z4zj+Vvkp65mZttxjOSozdkEzD7KemekcxzRNHxDOHSDiQ/DIy3pmpjtuSJBThStGKMtyRKSOLnSm3DCMz3f+FUpyLZTkOgjtDSWORSDbpbmNAAAAAElFTkSuQmCC";
private static readonly string k_UndoName = L10n.Tr("Change RuleTile");
private static Texture2D[] s_Arrows;
/// <summary>
/// Array of arrow textures used for marking positions for Rule matches
/// </summary>
public static Texture2D[] arrows
{
get
{
if (s_Arrows == null)
{
s_Arrows = new Texture2D[10];
s_Arrows[0] = Base64ToTexture(s_Arrow0);
s_Arrows[1] = Base64ToTexture(s_Arrow1);
s_Arrows[2] = Base64ToTexture(s_Arrow2);
s_Arrows[3] = Base64ToTexture(s_Arrow3);
s_Arrows[5] = Base64ToTexture(s_Arrow5);
s_Arrows[6] = Base64ToTexture(s_Arrow6);
s_Arrows[7] = Base64ToTexture(s_Arrow7);
s_Arrows[8] = Base64ToTexture(s_Arrow8);
s_Arrows[9] = Base64ToTexture(s_XIconString);
}
return s_Arrows;
}
}
private static Texture2D[] s_AutoTransforms;
/// <summary>
/// Arrays of textures used for marking transform Rule matches
/// </summary>
public static Texture2D[] autoTransforms
{
get
{
if (s_AutoTransforms == null)
{
s_AutoTransforms = new Texture2D[5];
s_AutoTransforms[0] = Base64ToTexture(s_Rotated);
s_AutoTransforms[1] = Base64ToTexture(s_MirrorX);
s_AutoTransforms[2] = Base64ToTexture(s_MirrorY);
s_AutoTransforms[3] = Base64ToTexture(s_Fixed);
s_AutoTransforms[4] = Base64ToTexture(s_MirrorXY);
}
return s_AutoTransforms;
}
}
private static class Styles
{
public static readonly GUIContent defaultSprite = EditorGUIUtility.TrTextContent("Default Sprite"
, "The default Sprite set when creating a new Rule.");
public static readonly GUIContent defaultGameObject = EditorGUIUtility.TrTextContent("Default GameObject"
, "The default GameObject set when creating a new Rule.");
public static readonly GUIContent defaultCollider = EditorGUIUtility.TrTextContent("Default Collider"
, "The default Collider Type set when creating a new Rule.");
public static readonly GUIContent emptyRuleTileInfo =
EditorGUIUtility.TrTextContent(
"Drag Sprite or Sprite Texture assets \n" +
" to start creating a Rule Tile.");
public static readonly GUIContent extendNeighbor = EditorGUIUtility.TrTextContent("Extend Neighbor"
, "Enabling this allows you to increase the range of neighbors beyond the 3x3 box.");
public static readonly GUIContent numberOfTilingRules = EditorGUIUtility.TrTextContent(
"Number of Tiling Rules"
, "Change this to adjust of the number of tiling rules.");
public static readonly GUIContent tilingRules = EditorGUIUtility.TrTextContent("Tiling Rules");
public static readonly GUIContent tilingRulesGameObject = EditorGUIUtility.TrTextContent("GameObject"
, "The GameObject for the Tile which fits this Rule.");
public static readonly GUIContent tilingRulesCollider = EditorGUIUtility.TrTextContent("Collider"
, "The Collider Type for the Tile which fits this Rule");
public static readonly GUIContent tilingRulesOutput = EditorGUIUtility.TrTextContent("Output"
, "The Output for the Tile which fits this Rule. Each Output type has its own properties.");
public static readonly GUIContent tilingRulesNoise = EditorGUIUtility.TrTextContent("Noise"
, "The Perlin noise factor when placing the Tile.");
public static readonly GUIContent tilingRulesShuffle = EditorGUIUtility.TrTextContent("Shuffle"
, "The randomized transform given to the Tile when placing it.");
public static readonly GUIContent tilingRulesRandomSize = EditorGUIUtility.TrTextContent("Size"
, "The number of Sprites to randomize from.");
public static readonly GUIContent tilingRulesMinSpeed = EditorGUIUtility.TrTextContent("Min Speed"
, "The minimum speed at which the animation is played.");
public static readonly GUIContent tilingRulesMaxSpeed = EditorGUIUtility.TrTextContent("Max Speed"
, "The maximum speed at which the animation is played.");
public static readonly GUIContent tilingRulesAnimationSize = EditorGUIUtility.TrTextContent("Size"
, "The number of Sprites in the animation.");
public static readonly GUIStyle extendNeighborsLightStyle = new GUIStyle()
{
alignment = TextAnchor.MiddleLeft,
fontStyle = FontStyle.Bold,
fontSize = 10,
normal = new GUIStyleState()
{
textColor = Color.black
}
};
public static readonly GUIStyle extendNeighborsDarkStyle = new GUIStyle()
{
alignment = TextAnchor.MiddleLeft,
fontStyle = FontStyle.Bold,
fontSize = 10,
normal = new GUIStyleState()
{
textColor = Color.white
}
};
}
/// <summary>
/// The RuleTile being edited
/// </summary>
public RuleTile tile => target as RuleTile;
/// <summary>
/// List of Sprites for Drag and Drop
/// </summary>
private List<Sprite> dragAndDropSprites;
/// <summary>
/// Reorderable list for Rules
/// </summary>
private ReorderableList m_ReorderableList;
/// <summary>
/// Whether the RuleTile can extend its neighbors beyond directly adjacent ones
/// </summary>
public bool extendNeighbor;
/// <summary>
/// Preview Utility for rendering previews
/// </summary>
public PreviewRenderUtility m_PreviewUtility;
/// <summary>
/// Grid for rendering previews
/// </summary>
public Grid m_PreviewGrid;
/// <summary>
/// List of Tilemaps for rendering previews
/// </summary>
public List<Tilemap> m_PreviewTilemaps;
/// <summary>
/// List of TilemapRenderers for rendering previews
/// </summary>
public List<TilemapRenderer> m_PreviewTilemapRenderers;
/// <summary>
/// Default height for a Rule Element
/// </summary>
public const float k_DefaultElementHeight = 48f;
/// <summary>
/// Padding between Rule Elements
/// </summary>
public const float k_PaddingBetweenRules = 8f;
/// <summary>
/// Single line height
/// </summary>
public const float k_SingleLineHeight = 18f;
/// <summary>
/// Width for labels
/// </summary>
public const float k_LabelWidth = 80f;
private SerializedProperty m_TilingRules;
private MethodInfo m_ClearCacheMethod;
/// <summary>
/// OnEnable for the RuleTileEditor
/// </summary>
public virtual void OnEnable()
{
m_ReorderableList = new ReorderableList(tile != null ? tile.m_TilingRules : null, typeof(RuleTile.TilingRule), true, true, true, true);
m_ReorderableList.drawHeaderCallback = OnDrawHeader;
m_ReorderableList.drawElementCallback = OnDrawElement;
m_ReorderableList.elementHeightCallback = GetElementHeight;
m_ReorderableList.onChangedCallback = ListUpdated;
m_ReorderableList.onAddDropdownCallback = OnAddDropdownElement;
// Required to adjust element height changes
var rolType = GetType("UnityEditorInternal.ReorderableList");
if (rolType != null)
{
// ClearCache was changed to InvalidateCache in newer versions of Unity.
// To maintain backwards compatibility, we will attempt to retrieve each method in order
m_ClearCacheMethod = rolType.GetMethod("InvalidateCache", BindingFlags.Instance | BindingFlags.NonPublic);
if (m_ClearCacheMethod == null)
m_ClearCacheMethod = rolType.GetMethod("ClearCache", BindingFlags.Instance | BindingFlags.NonPublic);
}
m_TilingRules = serializedObject.FindProperty("m_TilingRules");
}
/// <summary>
/// OnDisable for the RuleTileEditor
/// </summary>
public virtual void OnDisable()
{
DestroyPreview();
}
private void UpdateTilingRuleIds()
{
var existingIdSet = new HashSet<int>();
var usedIdSet = new HashSet<int>();
foreach (var rule in tile.m_TilingRules)
{
existingIdSet.Add(rule.m_Id);
}
foreach (var rule in tile.m_TilingRules)
{
if (usedIdSet.Contains(rule.m_Id))
{
while (existingIdSet.Contains(rule.m_Id))
rule.m_Id++;
existingIdSet.Add(rule.m_Id);
}
usedIdSet.Add(rule.m_Id);
}
}
/// <summary>
/// Get the GUI bounds for a Rule.
/// </summary>
/// <param name="bounds">Cell bounds of the Rule.</param>
/// <param name="rule">Rule to get GUI bounds for.</param>
/// <returns>The GUI bounds for a rule.</returns>
public virtual BoundsInt GetRuleGUIBounds(BoundsInt bounds, RuleTile.TilingRule rule)
{
if (extendNeighbor)
{
bounds.xMin--;
bounds.yMin--;
bounds.xMax++;
bounds.yMax++;
}
bounds.xMin = Mathf.Min(bounds.xMin, -1);
bounds.yMin = Mathf.Min(bounds.yMin, -1);
bounds.xMax = Mathf.Max(bounds.xMax, 2);
bounds.yMax = Mathf.Max(bounds.yMax, 2);
return bounds;
}
/// <summary>
/// Callback when the Rule list is updated
/// </summary>
/// <param name="list">Reorderable list for Rules</param>
public void ListUpdated(ReorderableList list)
{
UpdateTilingRuleIds();
}
private float GetElementHeight(int index)
{
RuleTile.TilingRule rule = tile.m_TilingRules[index];
return GetElementHeight(rule);
}
/// <summary>
/// Gets the GUI element height for a TilingRule
/// </summary>
/// <param name="rule">Rule to get height for</param>
/// <returns>GUI element height for a TilingRule</returns>
public float GetElementHeight(RuleTile.TilingRule rule)
{
BoundsInt bounds = GetRuleGUIBounds(rule.GetBounds(), rule);
float inspectorHeight = GetElementHeight(rule as RuleTile.TilingRuleOutput);
float matrixHeight = GetMatrixSize(bounds).y + 10f;
return Mathf.Max(inspectorHeight, matrixHeight);
}
/// <summary>
/// Gets the GUI element height for a TilingRuleOutput
/// </summary>
/// <param name="rule">Rule to get height for</param>
/// <returns>GUI element height for a TilingRuleOutput </returns>
public float GetElementHeight(RuleTile.TilingRuleOutput rule)
{
float inspectorHeight = k_DefaultElementHeight + k_PaddingBetweenRules;
switch (rule.m_Output)
{
case RuleTile.TilingRuleOutput.OutputSprite.Random:
case RuleTile.TilingRuleOutput.OutputSprite.Animation:
inspectorHeight = k_DefaultElementHeight + k_SingleLineHeight * (rule.m_Sprites.Length + 3) + k_PaddingBetweenRules;
break;
}
return inspectorHeight;
}
/// <summary>
/// Gets the GUI matrix size for a Rule of a RuleTile
/// </summary>
/// <param name="bounds">Cell bounds of the Rule.</param>
/// <returns>Returns the GUI matrix size for a Rule of a RuleTile.</returns>
public virtual Vector2 GetMatrixSize(BoundsInt bounds)
{
return new Vector2(bounds.size.x * k_SingleLineHeight, bounds.size.y * k_SingleLineHeight);
}
/// <summary>
/// Draws the Rule element for the Rule list
/// </summary>
/// <param name="rect">Rect to draw the Rule Element in</param>
/// <param name="index">Index of the Rule Element to draw</param>
/// <param name="isactive">Whether the Rule Element is active</param>
/// <param name="isfocused">Whether the Rule Element is focused</param>
protected virtual void OnDrawElement(Rect rect, int index, bool isactive, bool isfocused)
{
RuleTile.TilingRule rule = tile.m_TilingRules[index];
BoundsInt bounds = GetRuleGUIBounds(rule.GetBounds(), rule);
float yPos = rect.yMin + 2f;
float height = rect.height - k_PaddingBetweenRules;
Vector2 matrixSize = GetMatrixSize(bounds);
Rect spriteRect = new Rect(rect.xMax - k_DefaultElementHeight - 5f, yPos, k_DefaultElementHeight, k_DefaultElementHeight);
Rect matrixRect = new Rect(rect.xMax - matrixSize.x - spriteRect.width - 10f, yPos, matrixSize.x, matrixSize.y);
Rect inspectorRect = new Rect(rect.xMin, yPos, rect.width - matrixSize.x - spriteRect.width - 20f, height);
RuleInspectorOnGUI(inspectorRect, rule);
RuleMatrixOnGUI(tile, matrixRect, bounds, rule);
SpriteOnGUI(spriteRect, rule);
}
private void OnAddElement(object obj)
{
var list = obj as ReorderableList;
RuleTile.TilingRule rule = new RuleTile.TilingRule();
rule.m_Output = RuleTile.TilingRuleOutput.OutputSprite.Single;
rule.m_Sprites[0] = tile.m_DefaultSprite;
rule.m_GameObject = tile.m_DefaultGameObject;
rule.m_ColliderType = tile.m_DefaultColliderType;
var count = m_TilingRules.arraySize;
ResizeRuleTileList(count + 1);
if (list.index == -1 || list.index >= list.count)
tile.m_TilingRules[count] = rule;
else
{
tile.m_TilingRules.Insert(list.index + 1, rule);
tile.m_TilingRules.RemoveAt(count + 1);
if (list.IsSelected(list.index))
list.index += 1;
}
UpdateTilingRuleIds();
}
private void OnDuplicateElement(object obj)
{
var list = obj as ReorderableList;
if (list.index < 0 || list.index >= tile.m_TilingRules.Count)
return;
var copyRule = tile.m_TilingRules[list.index];
var rule = copyRule.Clone();
var count = m_TilingRules.arraySize;
ResizeRuleTileList(count + 1);
tile.m_TilingRules.Insert(list.index + 1, rule);
tile.m_TilingRules.RemoveAt(count + 1);
if (list.IsSelected(list.index))
list.index += 1;
UpdateTilingRuleIds();
}
private void OnAddDropdownElement(Rect rect, ReorderableList list)
{
if (0 <= list.index && list.index < tile.m_TilingRules.Count && list.IsSelected(list.index))
{
GenericMenu menu = new GenericMenu();
menu.AddItem(EditorGUIUtility.TrTextContent("Add"), false, OnAddElement, list);
menu.AddItem(EditorGUIUtility.TrTextContent("Duplicate"), false, OnDuplicateElement, list);
menu.DropDown(rect);
}
else
{
OnAddElement(list);
}
}
/// <summary>
/// Saves any changes to the RuleTile
/// </summary>
public void SaveTile()
{
serializedObject.ApplyModifiedProperties();
EditorUtility.SetDirty(target);
SceneView.RepaintAll();
UpdateAffectedOverrideTiles(tile);
}
/// <summary>
/// Updates all RuleOverrideTiles which override the given RUleTile
/// </summary>
/// <param name="target">RuleTile which has been updated</param>
public static void UpdateAffectedOverrideTiles(RuleTile target)
{
List<RuleOverrideTile> overrideTiles = FindAffectedOverrideTiles(target);
if (overrideTiles != null)
{
foreach (var overrideTile in overrideTiles)
{
Undo.RegisterCompleteObjectUndo(overrideTile, k_UndoName);
Undo.RecordObject(overrideTile.m_InstanceTile, k_UndoName);
overrideTile.Override();
UpdateAffectedOverrideTiles(overrideTile.m_InstanceTile);
EditorUtility.SetDirty(overrideTile);
}
}
}
/// <summary>
/// Gets all RuleOverrideTiles which override the given RuleTile
/// </summary>
/// <param name="target">RuleTile which has been updated</param>
/// <returns>A list of RuleOverrideTiles which override the given RuleTile</returns>
public static List<RuleOverrideTile> FindAffectedOverrideTiles(RuleTile target)
{
List<RuleOverrideTile> overrideTiles = new List<RuleOverrideTile>();
string[] overrideTileGuids = AssetDatabase.FindAssets("t:" + typeof(RuleOverrideTile).Name);
foreach (string overrideTileGuid in overrideTileGuids)
{
string overrideTilePath = AssetDatabase.GUIDToAssetPath(overrideTileGuid);
RuleOverrideTile overrideTile = AssetDatabase.LoadAssetAtPath<RuleOverrideTile>(overrideTilePath);
if (overrideTile.m_Tile == target)
{
overrideTiles.Add(overrideTile);
}
}
return overrideTiles;
}
/// <summary>
/// Draws the header for the Rule list
/// </summary>
/// <param name="rect">GUI Rect to draw the header at</param>
public void OnDrawHeader(Rect rect)
{
GUI.Label(rect, Styles.tilingRules);
var toggleRect = new Rect(rect.xMax - rect.height, rect.y, rect.height, rect.height);
var style = EditorGUIUtility.isProSkin ? Styles.extendNeighborsDarkStyle : Styles.extendNeighborsLightStyle;
var extendSize = style.CalcSize(Styles.extendNeighbor);
var toggleWidth = toggleRect.width + extendSize.x + 5f;
var toggleLabelRect = new Rect(rect.x + rect.width - toggleWidth, rect.y, toggleWidth, rect.height);
EditorGUI.BeginChangeCheck();
extendNeighbor = EditorGUI.Toggle(toggleRect, extendNeighbor);
EditorGUI.LabelField(toggleLabelRect, Styles.extendNeighbor, style);
if (EditorGUI.EndChangeCheck())
{
if (m_ClearCacheMethod != null)
m_ClearCacheMethod.Invoke(m_ReorderableList, null);
}
}
/// <summary>
/// Draws the Inspector GUI for the RuleTileEditor
/// </summary>
public override void OnInspectorGUI()
{
serializedObject.Update();
Undo.RecordObject(target, k_UndoName);
EditorGUI.BeginChangeCheck();
tile.m_DefaultSprite = EditorGUILayout.ObjectField(Styles.defaultSprite, tile.m_DefaultSprite, typeof(Sprite), false) as Sprite;
tile.m_DefaultGameObject = EditorGUILayout.ObjectField(Styles.defaultGameObject, tile.m_DefaultGameObject, typeof(GameObject), false) as GameObject;
tile.m_DefaultColliderType = (Tile.ColliderType)EditorGUILayout.EnumPopup(Styles.defaultCollider, tile.m_DefaultColliderType);
DrawCustomFields(false);
EditorGUILayout.Space();
EditorGUI.BeginChangeCheck();
int count = EditorGUILayout.DelayedIntField(Styles.numberOfTilingRules, tile.m_TilingRules?.Count ?? 0);
if (count < 0)
count = 0;
if (EditorGUI.EndChangeCheck())
ResizeRuleTileList(count);
if (count == 0)
{
Rect rect = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight * 5);
HandleDragAndDrop(rect);
EditorGUI.DrawRect(rect, dragAndDropActive && rect.Contains(Event.current.mousePosition) ? Color.white : Color.black);
var innerRect = new Rect(rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2);
EditorGUI.DrawRect(innerRect, EditorGUIUtility.isProSkin
? (Color) new Color32 (56, 56, 56, 255)
: (Color) new Color32 (194, 194, 194, 255));
DisplayClipboardText(Styles.emptyRuleTileInfo, rect);
GUILayout.Space(rect.height);
EditorGUILayout.Space();
}
if (m_ReorderableList != null)
m_ReorderableList.DoLayoutList();
if (EditorGUI.EndChangeCheck())
SaveTile();
GUILayout.Space(k_DefaultElementHeight);
}
private void ResizeRuleTileList(int count)
{
if (m_TilingRules.arraySize == count)
return;
var isEmpty = m_TilingRules.arraySize == 0;
m_TilingRules.arraySize = count;
serializedObject.ApplyModifiedProperties();
if (isEmpty)
{
for (int i = 0; i < count; ++i)
tile.m_TilingRules[i] = new RuleTile.TilingRule();
}
UpdateTilingRuleIds();
}
/// <summary>
/// Draw editor fields for custom properties for the RuleTile
/// </summary>
/// <param name="isOverrideInstance">Whether override fields are drawn</param>
public void DrawCustomFields(bool isOverrideInstance)
{
var customFields = tile.GetCustomFields(isOverrideInstance);
serializedObject.Update();
EditorGUI.BeginChangeCheck();
foreach (var field in customFields)
{
var property = serializedObject.FindProperty(field.Name);
if (property != null)
EditorGUILayout.PropertyField(property, true);
}
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
DestroyPreview();
CreatePreview();
}
}
/// <summary>
/// Gets the index for a Rule with the RuleTile to display an arrow.
/// </summary>
/// <param name="position">The relative position of the arrow from the center.</param>
/// <returns>Returns the index for a Rule with the RuleTile to display an arrow.</returns>
public virtual int GetArrowIndex(Vector3Int position)
{
if (Mathf.Abs(position.x) == Mathf.Abs(position.y))
{
if (position.x < 0 && position.y > 0)
return 0;
else if (position.x > 0 && position.y > 0)
return 2;
else if (position.x < 0 && position.y < 0)
return 6;
else if (position.x > 0 && position.y < 0)
return 8;
}
else if (Mathf.Abs(position.x) > Mathf.Abs(position.y))
{
if (position.x > 0)
return 5;
else
return 3;
}
else
{
if (position.y > 0)
return 1;
else
return 7;
}
return -1;
}
/// <summary>
/// Draws a neighbor matching rule
/// </summary>
/// <param name="rect">Rect to draw on</param>
/// <param name="position">The relative position of the arrow from the center</param>
/// <param name="neighbor">The index to the neighbor matching criteria</param>
public virtual void RuleOnGUI(Rect rect, Vector3Int position, int neighbor)
{
switch (neighbor)
{
case RuleTile.TilingRuleOutput.Neighbor.This:
GUI.DrawTexture(rect, arrows[GetArrowIndex(position)]);
break;
case RuleTile.TilingRuleOutput.Neighbor.NotThis:
GUI.DrawTexture(rect, arrows[9]);
break;
default:
var style = new GUIStyle();
style.alignment = TextAnchor.MiddleCenter;
style.fontSize = 10;
GUI.Label(rect, neighbor.ToString(), style);
break;
}
}
/// <summary>
/// Draws a tooltip for the neighbor matching rule
/// </summary>
/// <param name="rect">Rect to draw on</param>
/// <param name="neighbor">The index to the neighbor matching criteria</param>
public void RuleTooltipOnGUI(Rect rect, int neighbor)
{
var allConsts = tile.m_NeighborType.GetFields(BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy);
foreach (var c in allConsts)
{
if ((int)c.GetValue(null) == neighbor)
{
GUI.Label(rect, new GUIContent("", c.Name));
break;
}
}
}
/// <summary>
/// Draws a transform matching rule
/// </summary>
/// <param name="rect">Rect to draw on</param>
/// <param name="ruleTransform">The transform matching criteria</param>
public virtual void RuleTransformOnGUI(Rect rect, RuleTile.TilingRuleOutput.Transform ruleTransform)
{
switch (ruleTransform)
{
case RuleTile.TilingRuleOutput.Transform.Rotated:
GUI.DrawTexture(rect, autoTransforms[0]);
break;
case RuleTile.TilingRuleOutput.Transform.MirrorX:
GUI.DrawTexture(rect, autoTransforms[1]);
break;
case RuleTile.TilingRuleOutput.Transform.MirrorY:
GUI.DrawTexture(rect, autoTransforms[2]);
break;
case RuleTile.TilingRuleOutput.Transform.Fixed:
GUI.DrawTexture(rect, autoTransforms[3]);
break;
case RuleTile.TilingRuleOutput.Transform.MirrorXY:
GUI.DrawTexture(rect, autoTransforms[4]);
break;
}
GUI.Label(rect, new GUIContent("", ruleTransform.ToString()));
}
/// <summary>
/// Handles a neighbor matching Rule update from user mouse input
/// </summary>
/// <param name="rect">Rect containing neighbor matching Rule GUI</param>
/// <param name="tilingRule">Tiling Rule to update neighbor matching rule</param>
/// <param name="neighbors">A dictionary of neighbors</param>
/// <param name="position">The relative position of the neighbor matching Rule</param>
public void RuleNeighborUpdate(Rect rect, RuleTile.TilingRule tilingRule, Dictionary<Vector3Int, int> neighbors, Vector3Int position)
{
if (Event.current.type == EventType.MouseDown && ContainsMousePosition(rect))
{
var allConsts = tile.m_NeighborType.GetFields(BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy);
var neighborConsts = allConsts.Select(c => (int)c.GetValue(null)).ToList();
neighborConsts.Sort();
if (neighbors.ContainsKey(position))
{
int oldIndex = neighborConsts.IndexOf(neighbors[position]);
int newIndex = oldIndex + GetMouseChange();
if (newIndex >= 0 && newIndex < neighborConsts.Count)
{
newIndex = (int)Mathf.Repeat(newIndex, neighborConsts.Count);
neighbors[position] = neighborConsts[newIndex];
}
else
{
neighbors.Remove(position);
}
}
else
{
neighbors.Add(position, neighborConsts[GetMouseChange() == 1 ? 0 : (neighborConsts.Count - 1)]);
}
tilingRule.ApplyNeighbors(neighbors);
GUI.changed = true;
Event.current.Use();
}
}
/// <summary>
/// Handles a transform matching Rule update from user mouse input
/// </summary>
/// <param name="rect">Rect containing transform matching Rule GUI</param>
/// <param name="tilingRule">Tiling Rule to update transform matching rule</param>
public void RuleTransformUpdate(Rect rect, RuleTile.TilingRule tilingRule)
{
if (Event.current.type == EventType.MouseDown && ContainsMousePosition(rect))
{
tilingRule.m_RuleTransform = (RuleTile.TilingRuleOutput.Transform)(int)Mathf.Repeat((int)tilingRule.m_RuleTransform + GetMouseChange(), Enum.GetValues(typeof(RuleTile.TilingRule.Transform)).Length);
GUI.changed = true;
Event.current.Use();
}
}
/// <summary>
/// Determines the current mouse position is within the given Rect.
/// </summary>
/// <param name="rect">Rect to test mouse position for.</param>
/// <returns>True if the current mouse position is within the given Rect. False otherwise.</returns>
public virtual bool ContainsMousePosition(Rect rect)
{
return rect.Contains(Event.current.mousePosition);
}
/// <summary>
/// Gets the offset change for a mouse click input
/// </summary>
/// <returns>The offset change for a mouse click input</returns>
public static int GetMouseChange()
{
return Event.current.button == 1 ? -1 : 1;
}
/// <summary>
/// Draws a Rule Matrix for the given Rule for a RuleTile.
/// </summary>
/// <param name="tile">Tile to draw rule for.</param>
/// <param name="rect">GUI Rect to draw rule at.</param>
/// <param name="bounds">Cell bounds of the Rule.</param>
/// <param name="tilingRule">Rule to draw Rule Matrix for.</param>
public virtual void RuleMatrixOnGUI(RuleTile tile, Rect rect, BoundsInt bounds, RuleTile.TilingRule tilingRule)
{
Handles.color = EditorGUIUtility.isProSkin ? new Color(1f, 1f, 1f, 0.2f) : new Color(0f, 0f, 0f, 0.2f);
float w = rect.width / bounds.size.x;
float h = rect.height / bounds.size.y;
for (int y = 0; y <= bounds.size.y; y++)
{
float top = rect.yMin + y * h;
Handles.DrawLine(new Vector3(rect.xMin, top), new Vector3(rect.xMax, top));
}
for (int x = 0; x <= bounds.size.x; x++)
{
float left = rect.xMin + x * w;
Handles.DrawLine(new Vector3(left, rect.yMin), new Vector3(left, rect.yMax));
}
Handles.color = Color.white;
var neighbors = tilingRule.GetNeighbors();
for (int y = bounds.yMin; y < bounds.yMax; y++)
{
for (int x = bounds.xMin; x < bounds.xMax; x++)
{
Vector3Int pos = new Vector3Int(x, y, 0);
Rect r = new Rect(rect.xMin + (x - bounds.xMin) * w, rect.yMin + (-y + bounds.yMax - 1) * h, w - 1, h - 1);
RuleMatrixIconOnGUI(tilingRule, neighbors, pos, r);
}
}
}
/// <summary>
/// Draws a Rule Matrix Icon for the given matching Rule for a RuleTile with the given position
/// </summary>
/// <param name="tilingRule">Tile to draw rule for.</param>
/// <param name="neighbors">A dictionary of neighbors</param>
/// <param name="position">The relative position of the neighbor matching Rule</param>
/// <param name="rect">GUI Rect to draw icon at</param>
public void RuleMatrixIconOnGUI(RuleTile.TilingRule tilingRule, Dictionary<Vector3Int, int> neighbors, Vector3Int position, Rect rect)
{
using (var check = new EditorGUI.ChangeCheckScope())
{
if (position.x != 0 || position.y != 0)
{
if (neighbors.ContainsKey(position))
{
RuleOnGUI(rect, position, neighbors[position]);
RuleTooltipOnGUI(rect, neighbors[position]);
}
RuleNeighborUpdate(rect, tilingRule, neighbors, position);
}
else
{
RuleTransformOnGUI(rect, tilingRule.m_RuleTransform);
RuleTransformUpdate(rect, tilingRule);
}
if (check.changed)
{
tile.UpdateNeighborPositions();
}
}
}
/// <summary>
/// Draws a Sprite field for the Rule
/// </summary>
/// <param name="rect">Rect to draw Sprite Inspector in</param>
/// <param name="tilingRule">Rule to draw Sprite Inspector for</param>
public virtual void SpriteOnGUI(Rect rect, RuleTile.TilingRuleOutput tilingRule)
{
tilingRule.m_Sprites[0] = EditorGUI.ObjectField(rect, tilingRule.m_Sprites[0], typeof(Sprite), false) as Sprite;
}
/// <summary>
/// Draws an Inspector for the Rule
/// </summary>
/// <param name="rect">Rect to draw Inspector in</param>
/// <param name="tilingRule">Rule to draw Inspector for</param>
public void RuleInspectorOnGUI(Rect rect, RuleTile.TilingRuleOutput tilingRule)
{
float y = rect.yMin;
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), Styles.tilingRulesGameObject);
tilingRule.m_GameObject = (GameObject)EditorGUI.ObjectField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), "", tilingRule.m_GameObject, typeof(GameObject), false);
y += k_SingleLineHeight;
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), Styles.tilingRulesCollider);
tilingRule.m_ColliderType = (Tile.ColliderType)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_ColliderType);
y += k_SingleLineHeight;
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), Styles.tilingRulesOutput);
tilingRule.m_Output = (RuleTile.TilingRuleOutput.OutputSprite)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Output);
y += k_SingleLineHeight;
if (tilingRule.m_Output == RuleTile.TilingRuleOutput.OutputSprite.Animation)
{
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), Styles.tilingRulesMinSpeed);
tilingRule.m_MinAnimationSpeed = EditorGUI.FloatField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_MinAnimationSpeed);
y += k_SingleLineHeight;
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), Styles.tilingRulesMaxSpeed);
tilingRule.m_MaxAnimationSpeed = EditorGUI.FloatField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_MaxAnimationSpeed);
y += k_SingleLineHeight;
}
if (tilingRule.m_Output == RuleTile.TilingRuleOutput.OutputSprite.Random)
{
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), Styles.tilingRulesNoise);
tilingRule.m_PerlinScale = EditorGUI.Slider(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_PerlinScale, 0.001f, 0.999f);
y += k_SingleLineHeight;
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight), Styles.tilingRulesShuffle);
tilingRule.m_RandomTransform = (RuleTile.TilingRuleOutput.Transform)EditorGUI.EnumPopup(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_RandomTransform);
y += k_SingleLineHeight;
}
if (tilingRule.m_Output != RuleTile.TilingRuleOutput.OutputSprite.Single)
{
GUI.Label(new Rect(rect.xMin, y, k_LabelWidth, k_SingleLineHeight)
, tilingRule.m_Output == RuleTile.TilingRuleOutput.OutputSprite.Animation ? Styles.tilingRulesAnimationSize : Styles.tilingRulesRandomSize);
EditorGUI.BeginChangeCheck();
int newLength = EditorGUI.DelayedIntField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Sprites.Length);
if (EditorGUI.EndChangeCheck())
Array.Resize(ref tilingRule.m_Sprites, Math.Max(newLength, 1));
y += k_SingleLineHeight;
for (int i = 0; i < tilingRule.m_Sprites.Length; i++)
{
tilingRule.m_Sprites[i] = EditorGUI.ObjectField(new Rect(rect.xMin + k_LabelWidth, y, rect.width - k_LabelWidth, k_SingleLineHeight), tilingRule.m_Sprites[i], typeof(Sprite), false) as Sprite;
y += k_SingleLineHeight;
}
}
}
private void DisplayClipboardText(GUIContent clipboardText, Rect position)
{
Color old = GUI.color;
GUI.color = Color.gray;
var infoSize = GUI.skin.label.CalcSize(clipboardText);
Rect rect = new Rect(position.center.x - infoSize.x * .5f
, position.center.y - infoSize.y * .5f
, infoSize.x
, infoSize.y);
GUI.Label(rect, clipboardText);
GUI.color = old;
}
private bool dragAndDropActive
{
get
{
return dragAndDropSprites != null
&& dragAndDropSprites.Count > 0;
}
}
private static List<Sprite> GetSpritesFromTexture(Texture2D texture)
{
string path = AssetDatabase.GetAssetPath(texture);
Object[] assets = AssetDatabase.LoadAllAssetsAtPath(path);
List<Sprite> sprites = new List<Sprite>();
foreach (Object asset in assets)
{
if (asset is Sprite)
{
sprites.Add(asset as Sprite);
}
}
return sprites;
}
private static List<Sprite> GetValidSingleSprites(Object[] objects)
{
List<Sprite> result = new List<Sprite>();
foreach (Object obj in objects)
{
if (obj is Sprite sprite)
{
result.Add(sprite);
}
else if (obj is Texture2D texture2D)
{
List<Sprite> sprites = GetSpritesFromTexture(texture2D);
if (sprites.Count > 0)
{
result.AddRange(sprites);
}
}
}
return result;
}
private void HandleDragAndDrop(Rect guiRect)
{
if (DragAndDrop.objectReferences.Length == 0 || !guiRect.Contains(Event.current.mousePosition))
return;
switch (Event.current.type)
{
case EventType.DragUpdated:
{
dragAndDropSprites = GetValidSingleSprites(DragAndDrop.objectReferences);
if (dragAndDropActive)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
Event.current.Use();
GUI.changed = true;
}
}
break;
case EventType.DragPerform:
{
if (!dragAndDropActive)
return;
Undo.RegisterCompleteObjectUndo(tile, "Drag and Drop to Rule Tile");
ResizeRuleTileList(dragAndDropSprites.Count);
for (int i = 0; i < dragAndDropSprites.Count; ++i)
{
tile.m_TilingRules[i].m_Sprites[0] = dragAndDropSprites[i];
}
DragAndDropClear();
GUI.changed = true;
EditorUtility.SetDirty(tile);
GUIUtility.ExitGUI();
}
break;
case EventType.Repaint:
// Handled in Render()
break;
}
if (Event.current.type == EventType.DragExited ||
Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Escape)
{
DragAndDropClear();
}
}
private void DragAndDropClear()
{
dragAndDropSprites = null;
DragAndDrop.visualMode = DragAndDropVisualMode.None;
Event.current.Use();
}
/// <summary>
/// Whether the RuleTile has a preview GUI
/// </summary>
/// <returns>True</returns>
public override bool HasPreviewGUI()
{
return true;
}
/// <summary>
/// Draws the preview GUI for the RuleTile
/// </summary>
/// <param name="rect">Rect to draw the preview GUI</param>
/// <param name="background">The GUIStyle of the background for the preview</param>
public override void OnPreviewGUI(Rect rect, GUIStyle background)
{
if (m_PreviewUtility == null)
CreatePreview();
if (Event.current.type != EventType.Repaint)
return;
m_PreviewUtility.BeginPreview(rect, background);
m_PreviewUtility.camera.orthographicSize = 2;
if (rect.height > rect.width)
m_PreviewUtility.camera.orthographicSize *= rect.height / rect.width;
m_PreviewUtility.camera.Render();
m_PreviewUtility.EndAndDrawPreview(rect);
}
/// <summary>
/// Creates a Preview for the RuleTile.
/// </summary>
protected virtual void CreatePreview()
{
m_PreviewUtility = new PreviewRenderUtility(true);
m_PreviewUtility.camera.orthographic = true;
m_PreviewUtility.camera.orthographicSize = 2;
m_PreviewUtility.camera.transform.position = new Vector3(0, 0, -10);
var previewInstance = new GameObject();
m_PreviewGrid = previewInstance.AddComponent<Grid>();
m_PreviewUtility.AddSingleGO(previewInstance);
m_PreviewTilemaps = new List<Tilemap>();
m_PreviewTilemapRenderers = new List<TilemapRenderer>();
for (int i = 0; i < 4; i++)
{
var previewTilemapGo = new GameObject();
m_PreviewTilemaps.Add(previewTilemapGo.AddComponent<Tilemap>());
m_PreviewTilemapRenderers.Add(previewTilemapGo.AddComponent<TilemapRenderer>());
previewTilemapGo.transform.SetParent(previewInstance.transform, false);
}
for (int x = -2; x <= 0; x++)
for (int y = -1; y <= 1; y++)
m_PreviewTilemaps[0].SetTile(new Vector3Int(x, y, 0), tile);
for (int y = -1; y <= 1; y++)
m_PreviewTilemaps[1].SetTile(new Vector3Int(1, y, 0), tile);
for (int x = -2; x <= 0; x++)
m_PreviewTilemaps[2].SetTile(new Vector3Int(x, -2, 0), tile);
m_PreviewTilemaps[3].SetTile(new Vector3Int(1, -2, 0), tile);
}
/// <summary>
/// Handles cleanup for the Preview GUI
/// </summary>
protected virtual void DestroyPreview()
{
if (m_PreviewUtility != null)
{
m_PreviewUtility.Cleanup();
m_PreviewUtility = null;
m_PreviewGrid = null;
m_PreviewTilemaps = null;
m_PreviewTilemapRenderers = null;
}
}
/// <summary>
/// Renders a static preview Texture2D for a RuleTile asset
/// </summary>
/// <param name="assetPath">Asset path of the RuleTile</param>
/// <param name="subAssets">Arrays of assets from the given Asset path</param>
/// <param name="width">Width of the static preview</param>
/// <param name="height">Height of the static preview </param>
/// <returns>Texture2D containing static preview for the RuleTile asset</returns>
public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
{
if (tile.m_DefaultSprite != null)
{
Type t = GetType("UnityEditor.SpriteUtility");
if (t != null)
{
MethodInfo method = t.GetMethod("RenderStaticPreview", new[] { typeof(Sprite), typeof(Color), typeof(int), typeof(int) });
if (method != null)
{
object ret = method.Invoke("RenderStaticPreview", new object[] { tile.m_DefaultSprite, Color.white, width, height });
if (ret is Texture2D)
return ret as Texture2D;
}
}
}
return base.RenderStaticPreview(assetPath, subAssets, width, height);
}
private static Type GetType(string typeName)
{
var type = Type.GetType(typeName);
if (type != null)
return type;
var currentAssembly = Assembly.GetExecutingAssembly();
var referencedAssemblies = currentAssembly.GetReferencedAssemblies();
foreach (var assemblyName in referencedAssemblies)
{
var assembly = Assembly.Load(assemblyName);
if (assembly != null)
{
type = assembly.GetType(typeName);
if (type != null)
return type;
}
}
return null;
}
/// <summary>
/// Converts a Base64 string to a Texture2D
/// </summary>
/// <param name="base64">Base64 string containing image data</param>
/// <returns>Texture2D containing an image from the given Base64 string</returns>
public static Texture2D Base64ToTexture(string base64)
{
Texture2D t = new Texture2D(1, 1);
t.hideFlags = HideFlags.HideAndDontSave;
t.LoadImage(Convert.FromBase64String(base64));
return t;
}
/// <summary>
/// Wrapper for serializing a list of Rules
/// </summary>
[Serializable]
class RuleTileRuleWrapper
{
/// <summary>
/// List of Rules to serialize
/// </summary>
[SerializeField]
public List<RuleTile.TilingRule> rules = new List<RuleTile.TilingRule>();
}
/// <summary>
/// Copies all Rules from a RuleTile to the clipboard
/// </summary>
/// <param name="item">MenuCommand storing the RuleTile to copy from</param>
[MenuItem("CONTEXT/RuleTile/Copy All Rules")]
public static void CopyAllRules(MenuCommand item)
{
RuleTile tile = item.context as RuleTile;
if (tile == null)
return;
RuleTileRuleWrapper rulesWrapper = new RuleTileRuleWrapper();
rulesWrapper.rules = tile.m_TilingRules;
var rulesJson = EditorJsonUtility.ToJson(rulesWrapper);
EditorGUIUtility.systemCopyBuffer = rulesJson;
}
/// <summary>
/// Pastes all Rules from the clipboard to a RuleTile
/// </summary>
/// <param name="item">MenuCommand storing the RuleTile to paste to</param>
[MenuItem("CONTEXT/RuleTile/Paste Rules")]
public static void PasteRules(MenuCommand item)
{
RuleTile tile = item.context as RuleTile;
if (tile == null)
return;
try
{
RuleTileRuleWrapper rulesWrapper = new RuleTileRuleWrapper();
EditorJsonUtility.FromJsonOverwrite(EditorGUIUtility.systemCopyBuffer, rulesWrapper);
tile.m_TilingRules.AddRange(rulesWrapper.rules);
}
catch (Exception)
{
Debug.LogError("Unable to paste rules from system copy buffer");
}
}
}
}