151 lines
6.3 KiB
C#
151 lines
6.3 KiB
C#
|
using UnityEngine;
|
|||
|
using UnityEngine.Tilemaps;
|
|||
|
|
|||
|
namespace UnityEditor
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// The Editor for an IsometricRuleTile.
|
|||
|
/// </summary>
|
|||
|
[CustomEditor(typeof(IsometricRuleTile), true)]
|
|||
|
[CanEditMultipleObjects]
|
|||
|
public class IsometricRuleTileEditor : RuleTileEditor
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Gets the index for a Rule with the IsometricRuleTileEditor to display an arrow.
|
|||
|
/// </summary>
|
|||
|
/// <param name="position">The adjacent position of the arrow.</param>
|
|||
|
/// <returns>Returns the index for a Rule with the IsometricRuleTileEditor to display an arrow</returns>
|
|||
|
private static readonly int[] s_Arrows = { 3, 0, 1, 6, -1, 2, 7, 8, 5 };
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets the index for a Rule with the HexagonalRuleTile to display an arrow.
|
|||
|
/// </summary>
|
|||
|
/// <param name="position">The adjacent position of the arrow.</param>
|
|||
|
/// <returns>Returns the index for a Rule with the HexagonalRuleTile to display an arrow.</returns>
|
|||
|
public override int GetArrowIndex(Vector3Int position)
|
|||
|
{
|
|||
|
return s_Arrows[base.GetArrowIndex(position)];
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets the GUI matrix size for a Rule of a IsometricRuleTile
|
|||
|
/// </summary>
|
|||
|
/// <param name="bounds">Cell bounds of the Rule.</param>
|
|||
|
/// <returns>Returns the GUI matrix size for a Rule of a IsometricRuleTile.</returns>
|
|||
|
public override Vector2 GetMatrixSize(BoundsInt bounds)
|
|||
|
{
|
|||
|
float p = Mathf.Pow(2, 0.5f);
|
|||
|
float w = (bounds.size.x / p + bounds.size.y / p) * k_SingleLineHeight;
|
|||
|
return new Vector2(w, w);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Draws a Rule Matrix for the given Rule for a IsometricRuleTile.
|
|||
|
/// </summary>
|
|||
|
/// <param name="tile">Tile to draw rule for.</param>
|
|||
|
/// <param name="rect">GUI Rect to draw rule at.</param>
|
|||
|
/// <param name="bounds">Cell bounds of the Rule.</param>
|
|||
|
/// <param name="tilingRule">Rule to draw Rule Matrix for.</param>
|
|||
|
public override void RuleMatrixOnGUI(RuleTile tile, Rect rect, BoundsInt bounds, RuleTile.TilingRule tilingRule)
|
|||
|
{
|
|||
|
Handles.color = EditorGUIUtility.isProSkin ? new Color(1f, 1f, 1f, 0.2f) : new Color(0f, 0f, 0f, 0.2f);
|
|||
|
float w = rect.width / bounds.size.x;
|
|||
|
float h = rect.height / bounds.size.y;
|
|||
|
|
|||
|
// Grid
|
|||
|
float d = rect.width / (bounds.size.x + bounds.size.y);
|
|||
|
for (int y = 0; y <= bounds.size.y; y++)
|
|||
|
{
|
|||
|
float left = rect.xMin + d * y;
|
|||
|
float top = rect.yMin + d * y;
|
|||
|
float right = rect.xMax - d * (bounds.size.y - y);
|
|||
|
float bottom = rect.yMax - d * (bounds.size.y - y);
|
|||
|
Handles.DrawLine(new Vector3(left, bottom), new Vector3(right, top));
|
|||
|
}
|
|||
|
for (int x = 0; x <= bounds.size.x; x++)
|
|||
|
{
|
|||
|
float left = rect.xMin + d * x;
|
|||
|
float top = rect.yMax - d * x;
|
|||
|
float right = rect.xMax - d * (bounds.size.x - x);
|
|||
|
float bottom = rect.yMin + d * (bounds.size.x - x);
|
|||
|
Handles.DrawLine(new Vector3(left, bottom), new Vector3(right, top));
|
|||
|
}
|
|||
|
Handles.color = Color.white;
|
|||
|
|
|||
|
var neighbors = tilingRule.GetNeighbors();
|
|||
|
|
|||
|
// Icons
|
|||
|
float iconSize = (rect.width - d) / (bounds.size.x + bounds.size.y - 1);
|
|||
|
float iconScale = Mathf.Pow(2, 0.5f);
|
|||
|
|
|||
|
for (int y = bounds.yMin; y < bounds.yMax; y++)
|
|||
|
{
|
|||
|
for (int x = bounds.xMin; x < bounds.xMax; x++)
|
|||
|
{
|
|||
|
Vector3Int pos = new Vector3Int(x, y, 0);
|
|||
|
Vector3Int offset = new Vector3Int(pos.x - bounds.xMin, pos.y - bounds.yMin, 0);
|
|||
|
Rect r = new Rect(
|
|||
|
rect.xMin + rect.size.x - iconSize * (offset.y - offset.x + 0.5f + bounds.size.x),
|
|||
|
rect.yMin + rect.size.y - iconSize * (offset.y + offset.x + 1.5f),
|
|||
|
iconSize, iconSize
|
|||
|
);
|
|||
|
Vector2 center = r.center;
|
|||
|
r.size *= iconScale;
|
|||
|
r.center = center;
|
|||
|
|
|||
|
RuleMatrixIconOnGUI(tilingRule, neighbors, pos, r);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Determines the current mouse position is within the given Rect.
|
|||
|
/// </summary>
|
|||
|
/// <param name="rect">Rect to test mouse position for.</param>
|
|||
|
/// <returns>True if the current mouse position is within the given Rect. False otherwise.</returns>
|
|||
|
public override bool ContainsMousePosition(Rect rect)
|
|||
|
{
|
|||
|
var center = rect.center;
|
|||
|
var halfWidth = rect.width / 2;
|
|||
|
var halfHeight = rect.height / 2;
|
|||
|
var mouseFromCenter = Event.current.mousePosition - center;
|
|||
|
var xAbs = Mathf.Abs(Vector2.Dot(mouseFromCenter, Vector2.right));
|
|||
|
var yAbs = Mathf.Abs(Vector2.Dot(mouseFromCenter, Vector2.up));
|
|||
|
return (xAbs / halfWidth + yAbs / halfHeight) <= 1;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Updates preview settings for the IsometricRuleTile.
|
|||
|
/// </summary>
|
|||
|
public override void OnPreviewSettings()
|
|||
|
{
|
|||
|
base.OnPreviewSettings();
|
|||
|
|
|||
|
if (m_PreviewGrid)
|
|||
|
{
|
|||
|
float height = EditorGUILayout.FloatField("Cell Height", m_PreviewGrid.cellSize.y);
|
|||
|
m_PreviewGrid.cellSize = new Vector3(1f, Mathf.Max(height, 0), 1f);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Creates a Preview for the IsometricRuleTile.
|
|||
|
/// </summary>
|
|||
|
protected override void CreatePreview()
|
|||
|
{
|
|||
|
base.CreatePreview();
|
|||
|
|
|||
|
m_PreviewGrid.cellSize = new Vector3(1f, 0.5f, 1f);
|
|||
|
m_PreviewGrid.cellLayout = GridLayout.CellLayout.Isometric;
|
|||
|
|
|||
|
foreach (var tilemapRenderer in m_PreviewTilemapRenderers)
|
|||
|
tilemapRenderer.sortOrder = TilemapRenderer.SortOrder.TopRight;
|
|||
|
|
|||
|
m_PreviewTilemapRenderers[0].sortingOrder = 0;
|
|||
|
m_PreviewTilemapRenderers[1].sortingOrder = -1;
|
|||
|
m_PreviewTilemapRenderers[2].sortingOrder = 1;
|
|||
|
m_PreviewTilemapRenderers[3].sortingOrder = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|