537 lines
21 KiB
C#
537 lines
21 KiB
C#
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEditorInternal;
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using System.Collections.Generic;
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using System.Text;
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using UnityTexture2D = UnityEngine.Texture2D;
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using UnityEditor.ShortcutManagement;
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namespace UnityEditor.U2D.Sprites
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{
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[RequireSpriteDataProvider(typeof(ITextureDataProvider))]
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internal partial class SpriteFrameModule : SpriteFrameModuleBase
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{
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public enum AutoSlicingMethod
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{
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DeleteAll = 0,
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Smart = 1,
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Safe = 2
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}
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private bool[] m_AlphaPixelCache;
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SpriteFrameModuleContext m_SpriteFrameModuleContext;
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private const float kOverlapTolerance = 0.00001f;
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private StringBuilder m_SpriteNameStringBuilder;
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private List<Rect> m_PotentialRects;
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public List<Rect> potentialRects
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{
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set => m_PotentialRects = value;
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}
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public SpriteFrameModule(ISpriteEditor sw, IEventSystem es, IUndoSystem us, IAssetDatabase ad) :
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base("Sprite Editor", sw, es, us, ad)
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{}
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class SpriteFrameModuleContext : IShortcutToolContext
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{
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SpriteFrameModule m_SpriteFrameModule;
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public SpriteFrameModuleContext(SpriteFrameModule spriteFrame)
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{
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m_SpriteFrameModule = spriteFrame;
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}
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public bool active
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{
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get { return true; }
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}
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public SpriteFrameModule spriteFrameModule
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{
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get { return m_SpriteFrameModule; }
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}
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}
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[FormerlyPrefKeyAs("Sprite Editor/Trim", "#t")]
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[Shortcut("Sprite Editor/Trim", typeof(SpriteFrameModuleContext), KeyCode.T, ShortcutModifiers.Shift)]
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static void ShortcutTrim(ShortcutArguments args)
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{
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if (!string.IsNullOrEmpty(GUI.GetNameOfFocusedControl()))
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return;
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var spriteFrameContext = (SpriteFrameModuleContext)args.context;
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spriteFrameContext.spriteFrameModule.TrimAlpha();
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spriteFrameContext.spriteFrameModule.spriteEditor.RequestRepaint();
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}
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public override void OnModuleActivate()
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{
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base.OnModuleActivate();
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spriteEditor.enableMouseMoveEvent = true;
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m_SpriteFrameModuleContext = new SpriteFrameModuleContext(this);
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ShortcutIntegration.instance.contextManager.RegisterToolContext(m_SpriteFrameModuleContext);
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m_SpriteNameStringBuilder = new StringBuilder(GetSpriteNamePrefix() + "_");
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m_PotentialRects = null;
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}
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public override void OnModuleDeactivate()
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{
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base.OnModuleDeactivate();
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ShortcutIntegration.instance.contextManager.DeregisterToolContext(m_SpriteFrameModuleContext);
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m_PotentialRects = null;
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m_AlphaPixelCache = null;
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}
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public static SpriteImportMode GetSpriteImportMode(ISpriteEditorDataProvider dataProvider)
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{
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return dataProvider == null ? SpriteImportMode.None : dataProvider.spriteImportMode;
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}
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public override bool CanBeActivated()
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{
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return GetSpriteImportMode(spriteEditor.GetDataProvider<ISpriteEditorDataProvider>()) != SpriteImportMode.Polygon;
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}
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private string GenerateSpriteNameWithIndex(int startIndex)
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{
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int originalLength = m_SpriteNameStringBuilder.Length;
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m_SpriteNameStringBuilder.Append(startIndex);
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var name = m_SpriteNameStringBuilder.ToString();
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m_SpriteNameStringBuilder.Length = originalLength;
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return name;
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}
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// 1. Find top-most rectangle
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// 2. Sweep it vertically to find out all rects from that "row"
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// 3. goto 1.
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// This will give us nicely sorted left->right top->down list of rectangles
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// Works for most sprite sheets pretty nicely
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private List<Rect> SortRects(List<Rect> rects)
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{
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List<Rect> result = new List<Rect>();
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while (rects.Count > 0)
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{
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// Because the slicing algorithm works from bottom-up, the topmost rect is the last one in the array
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Rect r = rects[rects.Count - 1];
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Rect sweepRect = new Rect(0, r.yMin, textureActualWidth, r.height);
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List<Rect> rowRects = RectSweep(rects, sweepRect);
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if (rowRects.Count > 0)
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result.AddRange(rowRects);
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else
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{
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// We didn't find any rects, just dump the remaining rects and continue
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result.AddRange(rects);
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break;
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}
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}
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return result;
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}
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private List<Rect> RectSweep(List<Rect> rects, Rect sweepRect)
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{
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if (rects == null || rects.Count == 0)
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return new List<Rect>();
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List<Rect> containedRects = new List<Rect>();
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foreach (Rect rect in rects)
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{
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if (rect.Overlaps(sweepRect))
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containedRects.Add(rect);
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}
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// Remove found rects from original list
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foreach (Rect rect in containedRects)
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rects.Remove(rect);
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// Sort found rects by x position
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containedRects.Sort((a, b) => a.x.CompareTo(b.x));
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return containedRects;
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}
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private int AddSprite(Rect frame, int alignment, Vector2 pivot, AutoSlicingMethod slicingMethod, int originalCount, ref int nameIndex)
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{
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int outSprite = -1;
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switch (slicingMethod)
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{
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case AutoSlicingMethod.DeleteAll:
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{
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while (outSprite == -1)
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{
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outSprite = AddSprite(frame, alignment, pivot, GenerateSpriteNameWithIndex(nameIndex++), Vector4.zero);
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}
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}
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break;
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case AutoSlicingMethod.Smart:
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{
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outSprite = GetExistingOverlappingSprite(frame, originalCount, true);
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if (outSprite != -1)
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{
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var existingRect = m_RectsCache.spriteRects[outSprite];
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existingRect.rect = frame;
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existingRect.alignment = (SpriteAlignment)alignment;
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existingRect.pivot = pivot;
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}
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else
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{
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while (outSprite == -1)
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{
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outSprite = AddSprite(frame, alignment, pivot, GenerateSpriteNameWithIndex(nameIndex++), Vector4.zero);
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}
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}
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}
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break;
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case AutoSlicingMethod.Safe:
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{
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outSprite = GetExistingOverlappingSprite(frame, originalCount);
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while (outSprite == -1)
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{
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outSprite = AddSprite(frame, alignment, pivot, GenerateSpriteNameWithIndex(nameIndex++), Vector4.zero);
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}
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}
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break;
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}
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return outSprite;
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}
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private int GetExistingOverlappingSprite(Rect rect, int originalCount, bool bestFit = false)
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{
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var count = Math.Min(originalCount, m_RectsCache.spriteRects.Count);
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int bestRect = -1;
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float rectArea = rect.width * rect.height;
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if (rectArea < kOverlapTolerance)
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return bestRect;
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float bestRatio = float.MaxValue;
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float bestArea = float.MaxValue;
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for (int i = 0; i < count; i++)
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{
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Rect existingRect = m_RectsCache.spriteRects[i].rect;
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if (existingRect.Overlaps(rect))
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{
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if (bestFit)
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{
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float dx = Math.Min(rect.xMax, existingRect.xMax) - Math.Max(rect.xMin, existingRect.xMin);
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float dy = Math.Min(rect.yMax, existingRect.yMax) - Math.Max(rect.yMin, existingRect.yMin);
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float overlapArea = dx * dy;
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float overlapRatio = Math.Abs((overlapArea / rectArea) - 1.0f);
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float existingArea = existingRect.width * existingRect.height;
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if (overlapRatio < bestRatio || (overlapRatio < kOverlapTolerance && existingArea < bestArea))
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{
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bestRatio = overlapRatio;
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if (overlapRatio < kOverlapTolerance)
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bestArea = existingArea;
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bestRect = i;
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}
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}
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else
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{
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bestRect = i;
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break;
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}
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}
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}
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return bestRect;
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}
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private bool PixelHasAlpha(int x, int y, UnityTexture2D texture)
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{
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if (m_AlphaPixelCache == null)
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{
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m_AlphaPixelCache = new bool[texture.width * texture.height];
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Color32[] pixels = texture.GetPixels32();
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for (int i = 0; i < pixels.Length; i++)
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m_AlphaPixelCache[i] = pixels[i].a != 0;
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}
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int index = y * (int)texture.width + x;
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return m_AlphaPixelCache[index];
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}
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private int AddSprite(Rect rect, int alignment, Vector2 pivot, string name, Vector4 border)
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{
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if (m_RectsCache.IsNameUsed(name))
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return -1;
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SpriteRect spriteRect = new SpriteRect();
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spriteRect.rect = rect;
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spriteRect.alignment = (SpriteAlignment)alignment;
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spriteRect.pivot = pivot;
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spriteRect.name = name;
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spriteRect.originalName = spriteRect.name;
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spriteRect.border = border;
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spriteRect.spriteID = GUID.Generate();
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m_RectsCache.Add(spriteRect);
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spriteEditor.SetDataModified();
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return m_RectsCache.spriteRects.Count - 1;
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}
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private string GetSpriteNamePrefix()
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{
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return Path.GetFileNameWithoutExtension(spriteAssetPath);
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}
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public void DoAutomaticSlicing(int minimumSpriteSize, int alignment, Vector2 pivot, AutoSlicingMethod slicingMethod)
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{
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undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Automatic Slicing");
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if (slicingMethod == AutoSlicingMethod.DeleteAll)
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m_RectsCache.Clear();
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var textureToUse = GetTextureToSlice();
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List<Rect> frames = new List<Rect>(InternalSpriteUtility.GenerateAutomaticSpriteRectangles((UnityTexture2D)textureToUse, minimumSpriteSize, 0));
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frames = SortRects(frames);
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int index = 0;
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int originalCount = m_RectsCache.spriteRects.Count;
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foreach (Rect frame in frames)
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AddSprite(frame, alignment, pivot, slicingMethod, originalCount, ref index);
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if (slicingMethod == AutoSlicingMethod.DeleteAll)
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m_RectsCache.ClearUnusedFileID();
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selected = null;
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spriteEditor.SetDataModified();
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Repaint();
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}
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UnityTexture2D GetTextureToSlice()
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{
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int width, height;
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m_TextureDataProvider.GetTextureActualWidthAndHeight(out width, out height);
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var readableTexture = m_TextureDataProvider.GetReadableTexture2D();
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if (readableTexture == null || (readableTexture.width == width && readableTexture.height == height))
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return readableTexture;
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// we want to slice based on the original texture slice. Upscale the imported texture
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var texture = UnityEditor.SpriteUtility.CreateTemporaryDuplicate(readableTexture, width, height);
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return texture;
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}
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public IEnumerable<Rect> GetGridRects(Vector2 size, Vector2 offset, Vector2 padding, bool keepEmptyRects)
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{
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var textureToUse = GetTextureToSlice();
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return InternalSpriteUtility.GenerateGridSpriteRectangles((UnityTexture2D)textureToUse, offset, size, padding, keepEmptyRects);
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}
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public void DoGridSlicing(Vector2 size, Vector2 offset, Vector2 padding, int alignment, Vector2 pivot, AutoSlicingMethod slicingMethod, bool keepEmptyRects = false)
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{
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var frames = GetGridRects(size, offset, padding, keepEmptyRects);
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undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Grid Slicing");
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if (slicingMethod == AutoSlicingMethod.DeleteAll)
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m_RectsCache.Clear();
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int index = 0;
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int originalCount = m_RectsCache.spriteRects.Count;
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foreach (Rect frame in frames)
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AddSprite(frame, alignment, pivot, slicingMethod, originalCount, ref index);
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if (slicingMethod == AutoSlicingMethod.DeleteAll)
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m_RectsCache.ClearUnusedFileID();
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selected = null;
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spriteEditor.SetDataModified();
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Repaint();
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}
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public IEnumerable<Rect> GetIsometricRects(Vector2 size, Vector2 offset, bool isAlternate, bool keepEmptyRects)
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{
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var textureToUse = GetTextureToSlice();
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var gradient = (size.x / 2) / (size.y / 2);
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bool isAlt = isAlternate;
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float x = offset.x;
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if (isAlt)
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x += size.x / 2;
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float y = textureToUse.height - offset.y;
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while (y - size.y >= 0)
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{
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while (x + size.x <= textureToUse.width)
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{
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var rect = new Rect(x, y - size.y, size.x, size.y);
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if (!keepEmptyRects)
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{
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int sx = (int)rect.x;
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int sy = (int)rect.y;
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int width = (int)size.x;
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int odd = ((int)size.y) % 2;
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int topY = ((int)size.y / 2) - 1;
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int bottomY = topY + odd;
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int totalPixels = 0;
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int alphaPixels = 0;
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{
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for (int ry = 0; ry <= topY; ry++)
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{
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var pixelOffset = Mathf.CeilToInt(gradient * ry);
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for (int rx = pixelOffset; rx < width - pixelOffset; ++rx)
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{
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if (PixelHasAlpha(sx + rx, sy + topY - ry, textureToUse))
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alphaPixels++;
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if (PixelHasAlpha(sx + rx, sy + bottomY + ry, textureToUse))
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alphaPixels++;
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totalPixels += 2;
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}
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}
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}
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if (odd > 0)
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{
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int ry = topY + 1;
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for (int rx = 0; rx < size.x; ++rx)
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{
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if (PixelHasAlpha(sx + rx, sy + ry, textureToUse))
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alphaPixels++;
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totalPixels++;
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}
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}
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if (totalPixels > 0 && ((float)alphaPixels) / totalPixels > 0.01f)
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yield return rect;
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}
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else
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yield return rect;
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x += size.x;
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}
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isAlt = !isAlt;
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x = offset.x;
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if (isAlt)
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x += size.x / 2;
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y -= size.y / 2;
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}
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}
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public void DoIsometricGridSlicing(Vector2 size, Vector2 offset, int alignment, Vector2 pivot, AutoSlicingMethod slicingMethod, bool keepEmptyRects = false, bool isAlternate = false)
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{
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var frames = GetIsometricRects(size, offset, isAlternate, keepEmptyRects);
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List<Vector2[]> outlines = new List<Vector2[]>(4);
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outlines.Add(new[] { new Vector2(0.0f, -size.y / 2)
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, new Vector2(size.x / 2, 0.0f)
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, new Vector2(0.0f, size.y / 2)
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, new Vector2(-size.x / 2, 0.0f)});
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undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Isometric Grid Slicing");
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if (slicingMethod == AutoSlicingMethod.DeleteAll)
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m_RectsCache.Clear();
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int index = 0;
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var spriteRects = m_RectsCache.GetSpriteRects();
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int originalCount = spriteRects.Count;
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foreach (var frame in frames)
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{
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var spriteIndex = AddSprite(frame, alignment, pivot, slicingMethod, originalCount, ref index);
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var outlineRect = new OutlineSpriteRect(spriteRects[spriteIndex]);
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outlineRect.outlines = outlines;
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spriteRects[spriteIndex] = outlineRect;
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}
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if (slicingMethod == AutoSlicingMethod.DeleteAll)
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m_RectsCache.ClearUnusedFileID();
|
||
|
selected = null;
|
||
|
spriteEditor.SetDataModified();
|
||
|
Repaint();
|
||
|
}
|
||
|
|
||
|
public void ScaleSpriteRect(Rect r)
|
||
|
{
|
||
|
if (selected != null)
|
||
|
{
|
||
|
undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Scale sprite");
|
||
|
selected.rect = ClampSpriteRect(r, textureActualWidth, textureActualHeight);
|
||
|
selected.border = ClampSpriteBorderToRect(selected.border, selected.rect);
|
||
|
spriteEditor.SetDataModified();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void TrimAlpha()
|
||
|
{
|
||
|
var texture = GetTextureToSlice();
|
||
|
if (texture == null)
|
||
|
return;
|
||
|
|
||
|
Rect rect = selected.rect;
|
||
|
|
||
|
int xMin = (int)rect.xMax;
|
||
|
int xMax = (int)rect.xMin;
|
||
|
int yMin = (int)rect.yMax;
|
||
|
int yMax = (int)rect.yMin;
|
||
|
|
||
|
for (int y = (int)rect.yMin; y < (int)rect.yMax; y++)
|
||
|
{
|
||
|
for (int x = (int)rect.xMin; x < (int)rect.xMax; x++)
|
||
|
{
|
||
|
if (PixelHasAlpha(x, y, texture))
|
||
|
{
|
||
|
xMin = Mathf.Min(xMin, x);
|
||
|
xMax = Mathf.Max(xMax, x);
|
||
|
yMin = Mathf.Min(yMin, y);
|
||
|
yMax = Mathf.Max(yMax, y);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// Case 582309: Return an empty rectangle if no pixel has an alpha
|
||
|
if (xMin > xMax || yMin > yMax)
|
||
|
rect = new Rect(0, 0, 0, 0);
|
||
|
else
|
||
|
rect = new Rect(xMin, yMin, xMax - xMin + 1, yMax - yMin + 1);
|
||
|
|
||
|
if (rect.width <= 0 && rect.height <= 0)
|
||
|
{
|
||
|
m_RectsCache.Remove(selected);
|
||
|
spriteEditor.SetDataModified();
|
||
|
selected = null;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rect = ClampSpriteRect(rect, texture.width, texture.height);
|
||
|
if (selected.rect != rect)
|
||
|
spriteEditor.SetDataModified();
|
||
|
|
||
|
selected.rect = rect;
|
||
|
PopulateSpriteFrameInspectorField();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void DuplicateSprite()
|
||
|
{
|
||
|
if (selected != null)
|
||
|
{
|
||
|
undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Duplicate sprite");
|
||
|
var index = 0;
|
||
|
var createdIndex = -1;
|
||
|
while (createdIndex == -1)
|
||
|
{
|
||
|
createdIndex = AddSprite(selected.rect, (int)selected.alignment, selected.pivot, GenerateSpriteNameWithIndex(index++), selected.border);
|
||
|
}
|
||
|
selected = m_RectsCache.spriteRects[createdIndex];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void CreateSprite(Rect rect)
|
||
|
{
|
||
|
rect = ClampSpriteRect(rect, textureActualWidth, textureActualHeight);
|
||
|
undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Create sprite");
|
||
|
var index = 0;
|
||
|
var createdIndex = -1;
|
||
|
while (createdIndex == -1)
|
||
|
{
|
||
|
createdIndex = AddSprite(rect, 0, Vector2.zero, GenerateSpriteNameWithIndex(index++), Vector4.zero);
|
||
|
}
|
||
|
selected = m_RectsCache.spriteRects[createdIndex];
|
||
|
}
|
||
|
|
||
|
public void DeleteSprite()
|
||
|
{
|
||
|
if (selected != null)
|
||
|
{
|
||
|
undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Delete sprite");
|
||
|
m_RectsCache.Remove(selected);
|
||
|
selected = null;
|
||
|
spriteEditor.SetDataModified();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|