Singularity/Library/PackageCache/com.unity.2d.path@5.0.2/Editor/Shapes/IShape.cs

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2024-05-06 14:45:45 -04:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.U2D.Path
{
public enum ShapeType
{
Polygon,
Spline
}
public interface IShape
{
ShapeType type { get; }
bool isOpenEnded { get; }
ControlPoint[] ToControlPoints();
}
}