Singularity/Library/PackageCache/com.unity.2d.path@5.0.2/Editor/Selection/IndexedSelection.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.U2D.Path
{
[Serializable]
internal class IndexedSelection : SerializableSelection<int>
{
protected override int GetInvalidElement() { return -1; }
}
}