Singularity/Library/PackageCache/com.unity.2d.path@5.0.2/Editor/EditorTool/GenericScriptablePathInspec...

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2024-05-06 14:45:45 -04:00
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.EditorTools;
namespace UnityEditor.U2D.Path
{
public class GenericScriptablePathInspector<U,T> : ScriptablePathInspector where U : ScriptableData<T>
{
private List<U> m_DataObjects = new List<U>();
private List<U> m_SelectedDataObjects = new List<U>();
private Editor m_CachedEditor = null;
private void OnEnable()
{
PrepareDataObjects();
}
private void OnDestroy()
{
DestroyDataObjects();
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
DoCustomDataInspector();
}
protected void DoCustomDataInspector()
{
PrepareDataObjects();
if (m_SelectedDataObjects.Count > 0)
{
CreateCachedEditor(m_SelectedDataObjects.ToArray(), null, ref m_CachedEditor);
EditorGUI.BeginChangeCheck();
m_CachedEditor.OnInspectorGUI();
if (EditorGUI.EndChangeCheck())
SetDataObjects();
}
}
private void PrepareDataObjects()
{
var elementCount = 0;
m_SelectedDataObjects.Clear();
foreach(var path in paths)
elementCount += path.pointCount;
while (m_DataObjects.Count < elementCount)
CreateDataObject();
var index = 0;
foreach(var path in paths)
{
var genericPath = path as GenericScriptablePath<T>;
var customDataArray = genericPath.data;
var length = customDataArray.Length;
for (var i = 0; i < length; ++i)
{
var dataObject = m_DataObjects[index + i];
dataObject.data = customDataArray[i];
if (path.selection.Contains(i))
{
dataObject.owner = path.owner;
dataObject.index = i;
m_SelectedDataObjects.Add(dataObject);
}
}
index += length;
}
}
private void SetDataObjects()
{
var index = 0;
foreach(var path in paths)
{
var genericPath = path as GenericScriptablePath<T>;
var customDataArray = genericPath.data;
var length = customDataArray.Length;
for (var i = 0; i < length; ++i)
customDataArray[i] = m_DataObjects[index + i].data;
genericPath.data = customDataArray;
index += length;
}
}
private U CreateDataObject()
{
var dataObject = ScriptableObject.CreateInstance<U>();
dataObject.hideFlags = HideFlags.HideAndDontSave;
m_DataObjects.Add(dataObject);
return dataObject;
}
private void DestroyDataObjects()
{
foreach (var customDataObject in m_DataObjects)
DestroyImmediate(customDataObject);
m_DataObjects.Clear();
m_SelectedDataObjects.Clear();
}
}
}