Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Runtime/SpriteLib/SpriteLibraryAsset.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine.Assertions;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.U2D.Animation
{
internal interface INameHash
{
string name { get; set; }
int hash { get; }
}
[Serializable]
[MovedFrom("UnityEngine.Experimental.U2D.Animation")]
internal class SpriteCategoryEntry : INameHash
{
[SerializeField]
string m_Name;
[SerializeField]
[HideInInspector]
int m_Hash;
[SerializeField]
Sprite m_Sprite;
public string name
{
get => m_Name;
set
{
m_Name = value;
m_Hash = SpriteLibraryUtility.GetStringHash(m_Name);
}
}
public int hash => m_Hash;
public Sprite sprite
{
get => m_Sprite;
set => m_Sprite = value;
}
public void UpdateHash()
{
m_Hash = SpriteLibraryUtility.GetStringHash(m_Name);
}
}
[Serializable]
[MovedFrom("UnityEngine.Experimental.U2D.Animation")]
internal class SpriteLibCategory : INameHash
{
[SerializeField]
string m_Name;
[SerializeField]
int m_Hash;
[SerializeField]
List<SpriteCategoryEntry> m_CategoryList;
public string name
{
get { return m_Name; }
set
{
m_Name = value;
m_Hash = SpriteLibraryUtility.GetStringHash(m_Name);
}
}
public int hash { get { return m_Hash; } }
public List<SpriteCategoryEntry> categoryList
{
get => m_CategoryList;
set => m_CategoryList = value;
}
public void UpdateHash()
{
m_Hash = SpriteLibraryUtility.GetStringHash(m_Name);
foreach (var s in m_CategoryList)
s.UpdateHash();
}
internal void ValidateLabels()
{
SpriteLibraryAsset.RenameDuplicate(m_CategoryList,
(originalName, newName)
=>
{
Debug.LogWarning(string.Format("Label {0} renamed to {1} due to hash clash", originalName, newName));
});
}
}
/// <summary>
/// A custom Asset that stores Sprites grouping
/// </summary>
/// <Description>
/// Sprites are grouped under a given category as categories. Each category and label needs to have
/// a name specified so that it can be queried.
/// </Description>
[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/SLAsset.html")]
[MovedFrom("UnityEngine.Experimental.U2D.Animation")]
public class SpriteLibraryAsset : ScriptableObject
{
[SerializeField]
private List<SpriteLibCategory> m_Labels = new List<SpriteLibCategory>();
[SerializeField]
private long m_ModificationHash;
internal static SpriteLibraryAsset CreateAsset(List<SpriteLibCategory> categories, string assetName, long version)
{
var asset = ScriptableObject.CreateInstance<SpriteLibraryAsset>();
asset.m_Labels = categories;
asset.ValidateCategories();
asset.name = assetName;
asset.UpdateHashes();
asset.m_ModificationHash = version;
return asset;
}
internal List<SpriteLibCategory> categories
{
get => m_Labels;
set
{
m_Labels = value;
ValidateCategories();
UpdateModificationHash();
}
}
/// <summary>
/// Hash to quickly check if the library has any changes made to it.
/// </summary>
internal long modificationHash => m_ModificationHash;
internal Sprite GetSprite(int categoryHash, int labelHash)
{
var category = m_Labels.FirstOrDefault(x => x.hash == categoryHash);
if (category != null)
{
var spriteLabel = category.categoryList.FirstOrDefault(x => x.hash == labelHash);
if (spriteLabel != null)
{
return spriteLabel.sprite;
}
}
return null;
}
internal Sprite GetSprite(int categoryHash, int labelHash, out bool validEntry)
{
SpriteLibCategory category = null;
for (int i = 0; i < m_Labels.Count; ++i)
{
if (m_Labels[i].hash == categoryHash)
{
category = m_Labels[i];
break;
}
}
if (category != null)
{
SpriteCategoryEntry spritelabel = null;
for (int i = 0; i < category.categoryList.Count; ++i)
{
if (category.categoryList[i].hash == labelHash)
{
spritelabel = category.categoryList[i];
break;
}
}
if (spritelabel != null)
{
validEntry = true;
return spritelabel.sprite;
}
}
validEntry = false;
return null;
}
/// <summary>
/// Returns the Sprite registered in the Asset given the Category and Label value
/// </summary>
/// <param name="category">Category string value</param>
/// <param name="label">Label string value</param>
/// <returns></returns>
public Sprite GetSprite(string category, string label)
{
var categoryHash = SpriteLibraryUtility.GetStringHash(category);
var labelHash = SpriteLibraryUtility.GetStringHash(label);
return GetSprite(categoryHash, labelHash);
}
/// <summary>
/// Return all the Category names of the Sprite Library Asset that is associated.
/// </summary>
/// <returns>A Enumerable string value representing the name</returns>
public IEnumerable<string> GetCategoryNames()
{
return m_Labels.Select(x => x.name);
}
/// <summary>
/// (Obsolete) Returns the labels' name for the given name
/// </summary>
/// <param name="category">Category name</param>
/// <returns>A Enumerable string representing labels' name</returns>
[Obsolete("GetCategorylabelNames has been deprecated. Please use GetCategoryLabelNames (UnityUpgradable) -> GetCategoryLabelNames(*)")]
public IEnumerable<string> GetCategorylabelNames(string category)
{
return GetCategoryLabelNames(category);
}
/// <summary>
/// Returns the labels' name for the given name
/// </summary>
/// <param name="category">Category name</param>
/// <returns>A Enumerable string representing labels' name</returns>
public IEnumerable<string> GetCategoryLabelNames(string category)
{
var label = m_Labels.FirstOrDefault(x => x.name == category);
return label == null ? new string[0] : label.categoryList.Select(x => x.name);
}
/// <summary>
/// Add or replace and existing Sprite into the given Category and Label
/// </summary>
/// <param name="sprite">Sprite to add</param>
/// <param name="category">Category to add the Sprite to</param>
/// <param name="label">Label of the Category to add the Sprite to. If this parameter is null or an empty string, it will attempt to add a empty category</param>
public void AddCategoryLabel(Sprite sprite, string category, string label)
{
category = category.Trim();
label = label?.Trim();
if (string.IsNullOrEmpty(category))
throw new ArgumentException("Cannot add empty or null Category string");
var catHash = SpriteLibraryUtility.GetStringHash(category);
SpriteCategoryEntry categorylabel = null;
SpriteLibCategory libCategory = null;
libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);
if (libCategory != null)
{
if(string.IsNullOrEmpty(label))
throw new ArgumentException("Cannot add empty or null Label string");
Assert.AreEqual(libCategory.name, category, "Category string hash clashes with another existing Category. Please use another string");
var labelHash = SpriteLibraryUtility.GetStringHash(label);
categorylabel = libCategory.categoryList.FirstOrDefault(y => y.hash == labelHash);
if (categorylabel != null)
{
Assert.AreEqual(categorylabel.name, label, "Label string hash clashes with another existing label. Please use another string");
categorylabel.sprite = sprite;
}
else
{
categorylabel = new SpriteCategoryEntry()
{
name = label,
sprite = sprite
};
libCategory.categoryList.Add(categorylabel);
}
}
else
{
var slc = new SpriteLibCategory()
{
categoryList = new List<SpriteCategoryEntry>(),
name = category
};
if (!string.IsNullOrEmpty(label))
{
slc.categoryList.Add(new SpriteCategoryEntry()
{
name = label,
sprite = sprite
});
}
m_Labels.Add(slc);
}
UpdateModificationHash();
#if UNITY_EDITOR
EditorUtility.SetDirty(this);
#endif
}
/// <summary>
/// Remove a Label from a given Category
/// </summary>
/// <param name="category">Category to remove from</param>
/// <param name="label">Label to remove</param>
/// <param name="deleteCategory">Indicate to remove the Category if it is empty</param>
public void RemoveCategoryLabel(string category, string label, bool deleteCategory)
{
var catHash = SpriteLibraryUtility.GetStringHash(category);
SpriteLibCategory libCategory = null;
libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);
if (libCategory != null)
{
var labelHash = SpriteLibraryUtility.GetStringHash(label);
libCategory.categoryList.RemoveAll(x => x.hash == labelHash);
if (deleteCategory && libCategory.categoryList.Count == 0)
m_Labels.RemoveAll(x => x.hash == libCategory.hash);
UpdateModificationHash();
#if UNITY_EDITOR
EditorUtility.SetDirty(this);
#endif
}
}
internal void UpdateHashes()
{
foreach (var e in m_Labels)
e.UpdateHash();
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(this);
#endif
}
internal void ValidateCategories()
{
RenameDuplicate(m_Labels, (originalName, newName)
=>
{
Debug.LogWarning($"Category {originalName} renamed to {newName} due to hash clash");
});
for (var i = 0; i < m_Labels.Count; ++i)
{
// Verify categories have no hash clash
var category = m_Labels[i];
// Verify labels have no clash
category.ValidateLabels();
}
}
internal static void RenameDuplicate(IEnumerable<INameHash> nameHashList, Action<string, string> onRename)
{
const int k_IncrementMax = 1000;
for (var i = 0; i < nameHashList.Count(); ++i)
{
// Verify categories have no hash clash
var category = nameHashList.ElementAt(i);
var categoriesClash = nameHashList.Where(x => (x.hash == category.hash || x.name == category.name) && x != category);
int increment = 0;
for (int j = 0; j < categoriesClash.Count(); ++j)
{
var categoryClash = categoriesClash.ElementAt(j);
while (increment < k_IncrementMax)
{
var name = categoryClash.name;
name = $"{name}_{increment}";
var nameHash = SpriteLibraryUtility.GetStringHash(name);
var exist = nameHashList.FirstOrDefault(x => (x.hash == nameHash || x.name == name) && x != categoryClash);
if (exist == null)
{
onRename(categoryClash.name, name);
categoryClash.name = name;
break;
}
++increment;
}
}
}
}
void UpdateModificationHash()
{
var hash = System.DateTime.Now.Ticks;
hash ^= m_Labels.GetHashCode();
m_ModificationHash = hash;
}
}
}