109 lines
4.5 KiB
C#
109 lines
4.5 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.U2D.Animation
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{
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internal class WeightToolbar : Toolbar
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{
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private const string k_UxmlPath = "SkinningModule/WeightToolbar.uxml";
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private const string k_ToolbarId = "WeightToolbar";
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private const string k_AutoGenerateWeightId = "AutoGenerateWeight";
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private const string k_WeightPainterSliderId = "WeightPainterSlider";
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private const string k_WeightPainterBrushId = "WeightPainterBrush";
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private const string k_BoneInfluenceWidgetId = "BoneInfluenceWidget";
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private const string k_SpriteInfluenceWidgetId = "SpriteInfluenceWidget";
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public class CustomUXMLFactor : UxmlFactory<WeightToolbar, UxmlTraits> {}
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public event Action<Tools> SetWeightTool = (mode) => {};
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public SkinningCache skinningCache { get; set; }
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public static WeightToolbar GenerateFromUXML()
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{
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var clone = GetClone(k_UxmlPath, k_ToolbarId) as WeightToolbar;
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clone.BindElements();
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clone.SetupShortcutUtility();
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clone.LocalizeTextInChildren();
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clone.AddShortcutsToToolTips();
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return clone;
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}
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public WeightToolbar()
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{
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styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/WeightToolbarStyle.uss"));
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}
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public void EnableBoneInfluenceWidget()
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{
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this.Q<Button>(k_BoneInfluenceWidgetId).SetEnabled(true);
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}
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public void DisableBoneInfluenceWidget()
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{
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this.Q<Button>(k_BoneInfluenceWidgetId).SetEnabled(false);
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}
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private void BindElements()
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{
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var button = this.Q<Button>(k_AutoGenerateWeightId);
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button.clickable.clicked += () => SetWeightTool(Tools.GenerateWeights);
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button = this.Q<Button>(k_WeightPainterSliderId);
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button.clickable.clicked += () => SetWeightTool(Tools.WeightSlider);
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button = this.Q<Button>(k_WeightPainterBrushId);
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button.clickable.clicked += () => SetWeightTool(Tools.WeightBrush);
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button = this.Q<Button>(k_BoneInfluenceWidgetId);
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button.clickable.clicked += () => SetWeightTool(Tools.BoneInfluence);
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button = this.Q<Button>(k_SpriteInfluenceWidgetId);
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button.clickable.clicked += () => SetWeightTool(Tools.SpriteInfluence);
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}
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private void SetupShortcutUtility()
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{
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m_ShortcutUtility = new ShortcutUtility(ShortcutIds.autoWeights,
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ShortcutIds.weightSlider,
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ShortcutIds.weightBrush,
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ShortcutIds.boneInfluence,
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ShortcutIds.spriteInfluence);
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m_ShortcutUtility.OnShortcutChanged = () =>
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{
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RestoreButtonTooltips(k_UxmlPath, k_ToolbarId);
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AddShortcutsToToolTips();
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};
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}
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public void UpdateToggleState()
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{
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//TODO: Make UI not be aware of BaseTool, Cache, etc. Use Tool enum
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var button = this.Q<Button>(k_AutoGenerateWeightId);
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SetButtonChecked(button, skinningCache.GetTool(Tools.GenerateWeights).isActive);
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button = this.Q<Button>(k_WeightPainterSliderId);
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SetButtonChecked(button, skinningCache.GetTool(Tools.WeightSlider).isActive);
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button = this.Q<Button>(k_WeightPainterBrushId);
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SetButtonChecked(button, skinningCache.GetTool(Tools.WeightBrush).isActive);
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button = this.Q<Button>(k_BoneInfluenceWidgetId);
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SetButtonChecked(button, skinningCache.GetTool(Tools.BoneInfluence).isActive);
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button = this.Q<Button>(k_SpriteInfluenceWidgetId);
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SetButtonChecked(button, skinningCache.GetTool(Tools.SpriteInfluence).isActive);
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}
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private void AddShortcutsToToolTips()
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{
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m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_AutoGenerateWeightId, ShortcutIds.autoWeights);
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m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_WeightPainterSliderId, ShortcutIds.weightSlider);
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m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_WeightPainterBrushId, ShortcutIds.weightBrush);
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m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_BoneInfluenceWidgetId, ShortcutIds.boneInfluence);
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m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_SpriteInfluenceWidgetId, ShortcutIds.spriteInfluence);
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}
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}
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}
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