72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
|
using UnityEngine;
|
||
|
using UnityEngine.Assertions;
|
||
|
using UnityEngine.U2D.Common;
|
||
|
using UnityEngine.UIElements;
|
||
|
|
||
|
namespace UnityEditor.U2D.Animation
|
||
|
{
|
||
|
internal class Toolbar : VisualElement
|
||
|
{
|
||
|
private const string k_UssPath = "SkinningModule/ToolbarStyle.uss";
|
||
|
|
||
|
public class ToolbarFactory : UxmlFactory<Toolbar, ToolbarUxmlTraits> {}
|
||
|
public class ToolbarUxmlTraits : UxmlTraits {}
|
||
|
|
||
|
protected ShortcutUtility m_ShortcutUtility;
|
||
|
|
||
|
protected static Toolbar GetClone(string uxmlPath, string toolbarId)
|
||
|
{
|
||
|
var visualTree = ResourceLoader.Load<VisualTreeAsset>(uxmlPath);
|
||
|
return visualTree.CloneTree().Q<Toolbar>(toolbarId);
|
||
|
}
|
||
|
|
||
|
public Toolbar()
|
||
|
{
|
||
|
AddToClassList("Toolbar");
|
||
|
styleSheets.Add(ResourceLoader.Load<StyleSheet>(k_UssPath));
|
||
|
if (EditorGUIUtility.isProSkin)
|
||
|
AddToClassList("Dark");
|
||
|
}
|
||
|
|
||
|
public void SetButtonChecked(Button toCheck)
|
||
|
{
|
||
|
var buttons = this.Query<Button>();
|
||
|
buttons.ForEach((button) => { button.SetChecked(button == toCheck); });
|
||
|
}
|
||
|
|
||
|
protected void SetButtonChecked(Button button, bool check)
|
||
|
{
|
||
|
if (button.IsChecked() != check)
|
||
|
{
|
||
|
if (check)
|
||
|
button.AddToClassList("Checked");
|
||
|
else
|
||
|
button.RemoveFromClassList("Checked");
|
||
|
button.SetChecked(check);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void CollapseToolBar(bool collapse)
|
||
|
{
|
||
|
if (collapse)
|
||
|
AddToClassList("Collapse");
|
||
|
else
|
||
|
RemoveFromClassList("Collapse");
|
||
|
}
|
||
|
|
||
|
protected void RestoreButtonTooltips(string uxmlPath, string toolbarId)
|
||
|
{
|
||
|
var clone = GetClone(uxmlPath, toolbarId);
|
||
|
var clonedButtons = clone.Query<Button>().ToList();
|
||
|
var originalButtons = this.Query<Button>().ToList();
|
||
|
|
||
|
Assert.AreEqual(originalButtons.Count, clonedButtons.Count);
|
||
|
for (var i = 0; i < clonedButtons.Count; ++i)
|
||
|
{
|
||
|
originalButtons[i].tooltip = clonedButtons[i].tooltip;
|
||
|
originalButtons[i].LocalizeTextInChildren();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|