Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/UI/PoseToolbar.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine.UIElements;
namespace UnityEditor.U2D.Animation
{
internal class PoseToolbar : Toolbar
{
private const string k_UxmlPath = "SkinningModule/PoseToolbar.uxml";
private const string k_UssPath = "SkinningModule/PoseToolbarStyle.uss";
private const string k_ToolbarId = "PoseToolbar";
private const string k_PreviewPoseId = "PreviewPose";
private const string k_RestorePoseId = "RestorePose";
public class CustomUXMLFactor : UxmlFactory<PoseToolbar, UxmlTraits> {}
public event Action ActivateEditPoseTool = () => {};
public SkinningCache skinningCache { get; set; }
private Button m_PreviewBtn;
private Button m_RestoreBtn;
public static PoseToolbar GenerateFromUXML()
{
var clone = GetClone(k_UxmlPath, k_ToolbarId) as PoseToolbar;
clone.BindElements();
clone.SetupShortcutUtility();
clone.LocalizeTextInChildren();
clone.AddShortcutsToToolTips();
return clone;
}
public PoseToolbar()
{
styleSheets.Add(ResourceLoader.Load<StyleSheet>(k_UssPath));
}
private void BindElements()
{
m_PreviewBtn = this.Q<Button>(k_PreviewPoseId);
m_PreviewBtn.clickable.clicked += () => { ActivateEditPoseTool(); };
m_RestoreBtn = this.Q<Button>(k_RestorePoseId);
m_RestoreBtn.clickable.clicked += RestorePose;
}
private void RestorePose()
{
using (skinningCache.UndoScope(TextContent.restorePose))
{
skinningCache.RestoreBindPose();
skinningCache.events.restoreBindPose.Invoke();
}
}
private void SetupShortcutUtility()
{
m_ShortcutUtility = new ShortcutUtility(ShortcutIds.previewPose,
ShortcutIds.restoreBindPose);
m_ShortcutUtility.OnShortcutChanged = () =>
{
RestoreButtonTooltips(k_UxmlPath, k_ToolbarId);
AddShortcutsToToolTips();
};
}
public void UpdatePreviewButtonCheckedState()
{
SetButtonChecked(m_PreviewBtn, skinningCache.GetTool(Tools.EditPose).isActive);
}
public void UpdateResetButtonState()
{
var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
var isResetEnabled = skeleton != null && skeleton.isPosePreview;
m_RestoreBtn.SetEnabled(isResetEnabled);
}
private void AddShortcutsToToolTips()
{
m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_PreviewPoseId, ShortcutIds.previewPose);
m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_RestorePoseId, ShortcutIds.restoreBindPose);
}
}
}