Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/UI/BoneInspectorPanel.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.U2D.Animation
{
internal class BoneInspectorPanel : VisualElement
{
[Flags]
internal enum PropertyReadOnly
{
None,
Name = 1,
Depth = 1 << 2,
Position = 1 << 3,
Rotation = 1 << 4,
Color = 1 << 5
}
public class BoneInspectorPanelFactory : UxmlFactory<BoneInspectorPanel, BoneInspectorPanelUxmlTraits> {}
public class BoneInspectorPanelUxmlTraits : UxmlTraits {}
public event Action<BoneCache, int> onBoneDepthChanged = (bone, depth) => {};
public event Action<BoneCache, Vector2> onBonePositionChanged = (bone, position) => {};
public event Action<BoneCache, float> onBoneRotationChanged = (bone, rotation) => {};
public event Action<BoneCache, string> onBoneNameChanged = (bone, name) => {};
public event Action<BoneCache, Color32> onBoneColorChanged = (bone, color) => {};
private TextField m_BoneNameField;
private IntegerField m_BoneDepthField;
private FloatField m_BoneRotationField;
private Vector2Field m_BonePositionField;
private ColorField m_BoneColorField;
public string boneName
{
get { return m_BoneNameField.value; }
set { m_BoneNameField.value = value; }
}
public BoneCache target { get; set; }
public int boneDepth
{
get { return m_BoneDepthField.value; }
set { m_BoneDepthField.value = value; }
}
public Vector2 bonePosition
{
get { return m_BonePositionField.value; }
set { m_BonePositionField.SetValueWithoutNotify(value);}
}
public float boneRotation
{
get { return m_BoneRotationField.value; }
set { m_BoneRotationField.SetValueWithoutNotify(value);}
}
public Color32 boneColor
{
get => m_BoneColorField.value;
set { m_BoneColorField.SetValueWithoutNotify(value);}
}
public BoneInspectorPanel()
{
styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/BoneInspectorPanelStyle.uss"));
RegisterCallback<MouseDownEvent>((e) => { e.StopPropagation(); });
RegisterCallback<MouseUpEvent>((e) => { e.StopPropagation(); });
}
public void BindElements()
{
m_BoneNameField = this.Q<TextField>("BoneNameField");
m_BoneDepthField = this.Q<IntegerField>("BoneDepthField");
m_BoneRotationField = this.Q<FloatField>("BoneRotationField");
m_BonePositionField = this.Q<Vector2Field>("BonePositionField");
m_BoneColorField = this.Q<ColorField>("BoneColorField");
m_BoneNameField.RegisterCallback<FocusOutEvent>(BoneNameFocusChanged);
m_BoneDepthField.RegisterCallback<FocusOutEvent>(BoneDepthFocusChanged);
m_BoneRotationField.RegisterValueChangedCallback(evt => onBoneRotationChanged(target, evt.newValue));
m_BonePositionField.RegisterValueChangedCallback(evt => onBonePositionChanged(target, evt.newValue));
m_BoneColorField.RegisterValueChangedCallback(evt => onBoneColorChanged(target, evt.newValue));
}
private void BoneNameFocusChanged(FocusOutEvent evt)
{
onBoneNameChanged(target, boneName);
}
private void BoneDepthFocusChanged(FocusOutEvent evt)
{
onBoneDepthChanged(target, boneDepth);
}
public void HidePanel()
{
// We are hidding the panel, sent any unchanged value
this.SetHiddenFromLayout(true);
onBoneNameChanged(target, boneName);
onBoneDepthChanged(target, boneDepth);
}
public static BoneInspectorPanel GenerateFromUXML()
{
var visualTree = ResourceLoader.Load<VisualTreeAsset>("SkinningModule/BoneInspectorPanel.uxml");
var clone = visualTree.CloneTree().Q<BoneInspectorPanel>("BoneInspectorPanel");
clone.LocalizeTextInChildren();
clone.BindElements();
return clone;
}
public void SetReadOnly(PropertyReadOnly property)
{
m_BoneDepthField.SetEnabled(!property.HasFlag(PropertyReadOnly.Depth));
m_BoneNameField.SetEnabled(!property.HasFlag(PropertyReadOnly.Name));
m_BonePositionField.SetEnabled(!property.HasFlag(PropertyReadOnly.Position));
m_BoneRotationField.SetEnabled(!property.HasFlag(PropertyReadOnly.Rotation));
m_BoneColorField.SetEnabled(!property.HasFlag(PropertyReadOnly.Color));
}
}
}