Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/SpriteBoneInfluence/SpriteBoneInfluenceTool.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.U2D.Layout;
namespace UnityEditor.U2D.Animation
{
internal class SpriteBoneInfluenceToolController
{
SkinningEvents m_Events;
ISpriteBoneInfluenceToolModel m_Model;
public SpriteBoneInfluenceToolController(ISpriteBoneInfluenceToolModel model, SkinningEvents events)
{
m_Events = events;
m_Model = model;
}
public void Activate()
{
m_Events.selectedSpriteChanged.AddListener(OnSpriteSelectionChanged);
m_Events.boneSelectionChanged.AddListener(OnBoneSelectionChanged);
m_Events.boneNameChanged.AddListener(OnBoneNameChanged);
m_Events.skeletonTopologyChanged.AddListener(OnSkeletonTopologyChanged);
m_Events.meshChanged.AddListener(OnMeshChanged);
m_Events.skinningModeChanged.AddListener(OnSkinningModeChanged);
ShowHideView(true);
}
public void Deactivate()
{
m_Events.selectedSpriteChanged.RemoveListener(OnSpriteSelectionChanged);
m_Events.boneSelectionChanged.RemoveListener(OnBoneSelectionChanged);
m_Events.boneNameChanged.RemoveListener(OnBoneNameChanged);
m_Events.skeletonTopologyChanged.RemoveListener(OnSkeletonTopologyChanged);
m_Events.meshChanged.RemoveListener(OnMeshChanged);
m_Events.skinningModeChanged.RemoveListener(OnSkinningModeChanged);
ShowHideView(false);
}
void OnMeshChanged(MeshCache mesh)
{
if (m_Model.view.visible)
{
m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
m_Model.view.UpdateSelection(m_Model.selectedBones);
UpdateAddRemoveButtons();
}
}
void OnSpriteSelectionChanged(SpriteCache sprite)
{
if (m_Model.view.visible)
{
UpdateSelectedSpriteBoneInfluence();
m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
m_Model.view.UpdateSelection(m_Model.selectedBones);
UpdateAddRemoveButtons();
SetViewHeaderText();
}
}
void OnBoneSelectionChanged()
{
if (m_Model.view.visible)
{
m_Model.view.UpdateSelection(m_Model.selectedBones);
UpdateAddRemoveButtons();
}
}
void OnBoneNameChanged(BoneCache bone)
{
if (m_Model.view.visible)
{
m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
m_Model.view.UpdateSelection(m_Model.selectedBones);
}
}
void OnSkeletonTopologyChanged(SkeletonCache skeleton)
{
if (m_Model.view.visible)
{
UpdateSelectedSpriteBoneInfluence();
m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
m_Model.view.UpdateSelection(m_Model.selectedBones);
}
}
void UpdateAddRemoveButtons()
{
m_Model.view.ToggleAddButton(ShouldEnableAddButton());
m_Model.view.ToggleRemoveButton(InCharacterMode());
}
public void OnViewCreated()
{
m_Model.view.onAddElement += AddSelectedBoneInfluenceToSprite;
m_Model.view.onRemoveElement += RemoveSelectedBoneInfluenceFromSprite;
m_Model.view.onReordered += OnReorderBoneInfluenceFromSprite;
m_Model.view.onSelectionChanged += SelectedBonesFromList;
ShowHideView(false);
}
void OnSkinningModeChanged(SkinningMode skinningMode)
{
UpdateAddRemoveButtons();
}
void AddSelectedBoneInfluenceToSprite()
{
var character = m_Model.characterSkeleton;
if (character == null)
return;
var characterPart = m_Model.GetSpriteCharacterPart(m_Model.selectedSprite);
var selectedBones = m_Model.selectedBones;
var characterBones = characterPart.bones.ToList();
foreach (var bone in selectedBones)
{
if (!characterBones.Contains(bone))
characterBones.Add(bone as BoneCache);
}
using (m_Model.UndoScope(TextContent.addBoneInfluence))
{
characterPart.bones = characterBones.ToArray();
m_Events.characterPartChanged.Invoke(characterPart);
UpdateSelectedSpriteBoneInfluence();
m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
m_Model.view.UpdateSelection(m_Model.selectedBones);
UpdateAddRemoveButtons();
}
}
void RemoveSelectedBoneInfluenceFromSprite()
{
var character = m_Model.characterSkeleton;
if (character == null)
return;
var characterPart = m_Model.GetSpriteCharacterPart(m_Model.selectedSprite);
var selectedBones = m_Model.selectedBones;
var characterBones = characterPart.bones.ToList();
characterBones.RemoveAll(b => selectedBones.Contains(b));
using (m_Model.UndoScope(TextContent.removeBoneInfluence))
{
characterPart.bones = characterBones.ToArray();
m_Events.characterPartChanged.Invoke(characterPart);
characterPart.sprite.SmoothFill();
m_Events.meshChanged.Invoke(characterPart.sprite.GetMesh());
UpdateSelectedSpriteBoneInfluence();
m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
m_Model.view.UpdateSelection(m_Model.selectedBones);
UpdateAddRemoveButtons();
}
}
void OnReorderBoneInfluenceFromSprite(IEnumerable<TransformCache> transformCache)
{
var boneCache = transformCache.Cast<BoneCache>();
var character = m_Model.characterSkeleton;
if (character != null)
{
var characterPart = m_Model.GetSpriteCharacterPart(m_Model.selectedSprite);
using (m_Model.UndoScope(TextContent.reorderBoneInfluence))
{
characterPart.bones = boneCache.ToArray();
m_Events.characterPartChanged.Invoke(characterPart);
UpdateSelectedSpriteBoneInfluence();
m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
}
}
else
{
using (m_Model.UndoScope(TextContent.reorderBoneInfluence))
{
m_Model.selectedSprite.GetSkeleton().ReorderBones(boneCache);
m_Events.skeletonTopologyChanged.Invoke(m_Model.selectedSprite.GetSkeleton());
}
}
}
void SelectedBonesFromList(IEnumerable<object> selectedBones)
{
using (m_Model.UndoScope(TextContent.boneSelection))
{
m_Model.selectedBones = selectedBones.Cast<BoneCache>();
m_Events.boneSelectionChanged.Invoke();
}
}
private void ShowHideView(bool show)
{
m_Model.view.SetHiddenFromLayout(!show);
if (show)
{
UpdateSelectedSpriteBoneInfluence();
m_Model.view.UpdateList(m_Model.selectionInfluencedBones);
m_Model.view.UpdateSelection(m_Model.selectedBones);
m_Model.view.listLabelText = TextContent.boneInfluences;
m_Model.view.SetTooltips(TextContent.addBoneInfluenceTooltip, TextContent.removeBoneInfluenceTooltip);
UpdateAddRemoveButtons();
SetViewHeaderText();
}
}
void SetViewHeaderText()
{
var headerText = m_Model.selectedSprite != null ? m_Model.selectedSprite.name : TextContent.noSpriteSelected;
m_Model.view.headerText = headerText;
}
void UpdateSelectedSpriteBoneInfluence()
{
var selectedSpriteInfluences = new List<TransformCache>();
var selectedSprite = m_Model.selectedSprite;
if (selectedSprite != null)
{
if (m_Model.hasCharacter)
{
var characterPart = m_Model.GetSpriteCharacterPart(selectedSprite);
selectedSpriteInfluences = characterPart.bones.Cast<TransformCache>().ToList();
}
else
{
selectedSpriteInfluences = selectedSprite.GetSkeleton().bones.Cast<TransformCache>().ToList();
}
}
m_Model.selectionInfluencedBones = selectedSpriteInfluences;
}
public bool ShouldEnableAddButton()
{
if (InCharacterMode())
{
var hasSelectedSprite = m_Model.selectedSprite != null;
var selectedBones = m_Model.selectedBones;
return hasSelectedSprite && selectedBones.FirstOrDefault(x => !m_Model.selectionInfluencedBones.Contains(x)) != null;
}
return false;
}
private bool InCharacterMode()
{
return m_Model.hasCharacter && m_Model.skinningMode == SkinningMode.Character;
}
}
internal interface ISpriteBoneInfluenceToolModel
{
IInfluenceWindow view { get; }
IEnumerable<BoneCache> selectedBones { get; set; }
List<TransformCache> selectionInfluencedBones { get; set; }
SpriteCache selectedSprite { get; }
bool hasCharacter { get; }
SkinningMode skinningMode { get; }
SkeletonCache characterSkeleton { get; }
UndoScope UndoScope(string description);
CharacterPartCache GetSpriteCharacterPart(SpriteCache sprite);
}
internal class SpriteBoneInfluenceTool : BaseTool, ISpriteBoneInfluenceToolModel
{
private SpriteBoneInfluenceToolController m_Controller;
private MeshPreviewBehaviour m_MeshPreviewBehaviour = new MeshPreviewBehaviour();
private InfluenceWindow m_View;
public SkeletonTool skeletonTool { set; private get; }
public override IMeshPreviewBehaviour previewBehaviour => m_MeshPreviewBehaviour;
internal override void OnCreate()
{
m_Controller = new SpriteBoneInfluenceToolController(this, skinningCache.events);
}
IInfluenceWindow ISpriteBoneInfluenceToolModel.view => m_View;
IEnumerable<BoneCache> ISpriteBoneInfluenceToolModel.selectedBones
{
get => skinningCache.skeletonSelection.elements;
set => skinningCache.skeletonSelection.elements = value.ToArray();
}
List<TransformCache> ISpriteBoneInfluenceToolModel.selectionInfluencedBones { get; set; }
SpriteCache ISpriteBoneInfluenceToolModel.selectedSprite => skinningCache.selectedSprite;
bool ISpriteBoneInfluenceToolModel.hasCharacter => skinningCache.hasCharacter;
SkinningMode ISpriteBoneInfluenceToolModel.skinningMode => skinningCache.mode;
SkeletonCache ISpriteBoneInfluenceToolModel.characterSkeleton => skinningCache.character != null ? skinningCache.character.skeleton : null;
UndoScope ISpriteBoneInfluenceToolModel.UndoScope(string description) { return skinningCache.UndoScope(description); }
protected override void OnActivate()
{
m_Controller.Activate();
if (skeletonTool != null)
skeletonTool.Activate();
}
protected override void OnDeactivate()
{
m_Controller.Deactivate();
if (skeletonTool != null)
skeletonTool.Deactivate();
}
public override void Initialize(LayoutOverlay layout)
{
if (m_View == null)
{
m_View = InfluenceWindow.CreateFromUxml();
m_View.SetListReorderable(true);
m_View.SetAllowMultiselect(true);
m_View.LocalizeTextInChildren();
m_Controller.OnViewCreated();
}
layout.rightOverlay.Add(m_View);
}
protected override void OnGUI()
{
m_MeshPreviewBehaviour.showWeightMap = true;
m_MeshPreviewBehaviour.overlaySelected = true;
m_MeshPreviewBehaviour.drawWireframe = true;
skeletonTool.skeletonStyle = SkeletonStyles.WeightMap;
skeletonTool.mode = SkeletonMode.EditPose;
skeletonTool.editBindPose = false;
skeletonTool.DoGUI();
}
public CharacterPartCache GetSpriteCharacterPart(SpriteCache sprite)
{
return sprite.GetCharacterPart();
}
}
}