183 lines
5.9 KiB
C#
183 lines
5.9 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine.UIElements;
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namespace UnityEditor.U2D.Animation
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{
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internal interface IInfluenceWindow
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{
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void UpdateList(List<TransformCache> transformsList);
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void UpdateSelection(IEnumerable<TransformCache> newSelection);
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void ToggleAddButton(bool enabled);
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void ToggleRemoveButton(bool enabled);
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string headerText { get; set; }
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string listLabelText { set; }
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void SetHiddenFromLayout(bool hide);
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void SetTooltips(string addButtonTooltip, string removeButtonTooltip);
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bool visible { get; }
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event Action onAddElement;
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event Action onRemoveElement;
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event Action<IEnumerable<TransformCache>> onReordered;
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event Action<IEnumerable<object>> onSelectionChanged;
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}
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internal class InfluenceWindow : VisualElement, IInfluenceWindow
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{
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public class CustomUxmlFactory : UxmlFactory<InfluenceWindow, UxmlTraits> { }
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public event Action onAddElement = () => {};
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public event Action onRemoveElement = () => {};
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public event Action<IEnumerable<TransformCache>> onReordered = _ => {};
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public event Action<IEnumerable<object>> onSelectionChanged = _ => {};
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UnityEngine.UIElements.PopupWindow m_HeaderLabel;
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Label m_ListLabel;
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IEnumerable<TransformCache> m_Selection;
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ListView m_ListView;
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List<TransformCache> m_Influences = new List<TransformCache>();
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Button m_AddButton;
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Button m_RemoveButton;
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bool m_IgnoreSelectionChange = false;
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public string headerText
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{
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get => m_HeaderLabel.text;
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set => m_HeaderLabel.text = value;
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}
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public string listLabelText
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{
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get => m_ListLabel.text;
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set => m_ListLabel.text = value;
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}
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public void SetTooltips(string addButtonTooltip, string removeButtonTooltip)
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{
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m_AddButton.tooltip = addButtonTooltip;
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m_RemoveButton.tooltip = removeButtonTooltip;
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}
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internal static InfluenceWindow CreateFromUxml()
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{
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var visualTree = ResourceLoader.Load<VisualTreeAsset>("SkinningModule/InfluenceWindow.uxml");
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var ve = (InfluenceWindow)visualTree.CloneTree().Q("InfluenceWindow");
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ve.styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/InfluenceWindowStyle.uss"));
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if (EditorGUIUtility.isProSkin)
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ve.AddToClassList("Dark");
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ve.LocalizeTextInChildren();
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ve.BindElements();
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return ve;
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}
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public void SetListReorderable(bool reorderable)
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{
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m_ListView.reorderable = reorderable;
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}
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public void SetAllowMultiselect(bool allowMultiselect)
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{
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m_ListView.selectionType = allowMultiselect ? SelectionType.Multiple : SelectionType.Single;
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}
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private void BindElements()
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{
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m_HeaderLabel = this.Q<UnityEngine.UIElements.PopupWindow>();
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m_ListLabel = this.Q<Label>();
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m_ListView = this.Q<ListView>();
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m_ListView.selectionType = SelectionType.Multiple;
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m_ListView.itemsSource = m_Influences;
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m_ListView.makeItem = () =>
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{
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var label = new Label()
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{
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name = "ListRow"
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};
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return label;
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};
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m_ListView.bindItem = (e, index) =>
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{
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if (m_Influences[index] == null)
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return;
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((Label)e).text = m_Influences[index].name;
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if (index % 2 == 0)
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{
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e.RemoveFromClassList("ListRowOddColor");
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e.AddToClassList("ListRowEvenColor");
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}
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else
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{
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e.RemoveFromClassList("ListRowEvenColor");
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e.AddToClassList("ListRowOddColor");
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}
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};
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m_ListView.onSelectionChange += OnListViewSelectionChanged;
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m_AddButton = this.Q<Button>("AddButton");
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m_AddButton.clickable.clicked += () =>
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{
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onAddElement.Invoke();
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};
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m_RemoveButton = this.Q<Button>("RemoveButton");
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m_RemoveButton.clickable.clicked += () =>
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{
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onRemoveElement.Invoke();
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};
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RegisterCallback<DragPerformEvent>(x => onReordered(m_Influences) );
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}
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public void UpdateList(List<TransformCache> transformsList)
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{
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m_Influences = transformsList;
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m_ListView.itemsSource = m_Influences;
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m_ListView.Rebuild();
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}
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public void UpdateSelection(IEnumerable<TransformCache> newSelection)
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{
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m_Selection = newSelection;
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m_IgnoreSelectionChange = true;
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m_ListView.ClearSelection();
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foreach (var selection in newSelection)
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{
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var index = m_Influences.IndexOf(selection);
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if(index >= 0)
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m_ListView.AddToSelection(index);
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}
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m_IgnoreSelectionChange = false;
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}
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private void OnListViewSelectionChanged(IEnumerable<object> newSelection)
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{
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if (m_IgnoreSelectionChange)
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return;
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onSelectionChanged(newSelection);
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}
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public void ToggleAddButton(bool enabled)
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{
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m_AddButton.SetEnabled(enabled);
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}
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public void ToggleRemoveButton(bool enabled)
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{
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m_RemoveButton.SetEnabled(enabled && m_ListView.selectedIndex >= 0);
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}
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void IInfluenceWindow.SetHiddenFromLayout(bool hide)
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{
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this.SetHiddenFromLayout(hide);
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}
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}
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}
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