Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/SkinningCache/SkinningEnums.cs

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2024-05-06 14:45:45 -04:00
namespace UnityEditor.U2D.Animation
{
internal enum SkinningMode
{
SpriteSheet,
Character
}
internal enum Tools
{
EditGeometry,
CreateVertex,
CreateEdge,
SplitEdge,
GenerateGeometry,
EditPose,
EditJoints,
CreateBone,
SplitBone,
ReparentBone,
WeightSlider,
WeightBrush,
GenerateWeights,
BoneInfluence,
SpriteInfluence,
CopyPaste,
Visibility,
SwitchMode
}
}