12 lines
224 B
C#
12 lines
224 B
C#
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using System;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal interface ITransformSelection<T> : ISelection<T> where T : TransformCache
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{
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T root { get; }
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T[] roots { get; }
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}
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}
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