Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/MeshTool/MeshTool.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal class MeshTool : BaseTool
{
MeshCache m_Mesh;
ISelection<int> m_SelectionOverride;
SpriteMeshController m_SpriteMeshController;
SpriteMeshView m_SpriteMeshView;
RectSelectionTool<int> m_RectSelectionTool = new RectSelectionTool<int>();
RectVertexSelector m_RectVertexSelector = new RectVertexSelector();
UnselectTool<int> m_UnselectTool = new UnselectTool<int>();
ITriangulator m_Triangulator;
public MeshCache mesh => m_Mesh;
public SpriteMeshViewMode mode
{
set => m_SpriteMeshView.mode = value;
}
public bool disable
{
set => m_SpriteMeshController.disable = value;
}
public ISelection<int> selectionOverride
{
get => m_SelectionOverride;
set => m_SelectionOverride = value;
}
public override int defaultControlID
{
get
{
if (m_Mesh == null)
return 0;
return m_RectSelectionTool.controlID;
}
}
ISelection<int> selection
{
get
{
if (selectionOverride != null)
return selectionOverride;
return skinningCache.vertexSelection;
}
}
internal override void OnCreate()
{
m_SpriteMeshController = new SpriteMeshController();
m_SpriteMeshView = new SpriteMeshView(new GUIWrapper());
m_Triangulator = new Triangulator();
}
protected override void OnActivate()
{
m_SpriteMeshController.disable = false;
m_SelectionOverride = null;
SetupSprite(skinningCache.selectedSprite);
skinningCache.events.selectedSpriteChanged.AddListener(OnSelectedSpriteChanged);
}
protected override void OnDeactivate()
{
skinningCache.events.selectedSpriteChanged.RemoveListener(OnSelectedSpriteChanged);
}
void OnSelectedSpriteChanged(SpriteCache sprite)
{
SetupSprite(sprite);
}
internal void SetupSprite(SpriteCache sprite)
{
var mesh = sprite.GetMesh();
if (m_Mesh != null
&& m_Mesh != mesh
&& selection.Count > 0)
selection.Clear();
m_Mesh = mesh;
m_SpriteMeshController.spriteMeshData = m_Mesh;
}
void SetupGUI()
{
m_SpriteMeshController.spriteMeshView = m_SpriteMeshView;
m_SpriteMeshController.triangulator = m_Triangulator;
m_SpriteMeshController.cacheUndo = skinningCache;
m_RectSelectionTool.cacheUndo = skinningCache;
m_RectSelectionTool.rectSelector = m_RectVertexSelector;
m_RectVertexSelector.selection = selection;
m_UnselectTool.cacheUndo = skinningCache;
m_UnselectTool.selection = selection;
m_SpriteMeshController.frame = new Rect(Vector2.zero, m_Mesh.sprite.textureRect.size);
m_SpriteMeshController.selection = selection;
m_SpriteMeshView.defaultControlID = defaultControlID;
m_RectVertexSelector.spriteMeshData = m_Mesh;
}
protected override void OnGUI()
{
if (m_Mesh == null)
return;
SetupGUI();
var handlesMatrix = Handles.matrix;
Handles.matrix *= m_Mesh.sprite.GetLocalToWorldMatrixFromMode();
BeginPositionOverride();
EditorGUI.BeginChangeCheck();
var guiEnabled = GUI.enabled;
var moveAction = m_SpriteMeshController.spriteMeshView.IsActionHot(MeshEditorAction.MoveEdge) || m_SpriteMeshController.spriteMeshView.IsActionHot(MeshEditorAction.MoveVertex);
GUI.enabled = (!skinningCache.IsOnVisualElement() && guiEnabled) || moveAction;
m_SpriteMeshController.OnGUI();
GUI.enabled = guiEnabled;
if (EditorGUI.EndChangeCheck())
UpdateMesh();
m_RectSelectionTool.OnGUI();
m_UnselectTool.OnGUI();
Handles.matrix = handlesMatrix;
EndPositionOverride();
}
public void BeginPositionOverride()
{
if (m_Mesh != null)
{
var skeleton = skinningCache.GetEffectiveSkeleton(m_Mesh.sprite);
Debug.Assert(skeleton != null);
if (skeleton.isPosePreview)
{
var overrideVertices = m_Mesh.sprite.GetMeshPreview().vertices;
var convertedVerts = new Vector2[overrideVertices.Count];
for (var i = 0; i < convertedVerts.Length; ++i)
convertedVerts[i] = new Vector2(overrideVertices[i].x, overrideVertices[i].y);
m_Mesh.SetVertexPositionsOverride(convertedVerts);
}
}
}
public void EndPositionOverride()
{
if(m_Mesh != null)
m_Mesh.ClearVertexPositionOverride();
}
public void UpdateWeights()
{
InvokeMeshChanged();
}
public void UpdateMesh()
{
InvokeMeshChanged();
}
void InvokeMeshChanged()
{
if(m_Mesh != null)
skinningCache.events.meshChanged.Invoke(m_Mesh);
}
}
}