673 lines
23 KiB
C#
673 lines
23 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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[Serializable]
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internal class SkeletonController
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{
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private static readonly string k_DefaultRootName = "root";
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private static readonly string k_DefaultBoneName = "bone";
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private static Regex s_Regex = new Regex(@"\w+_\d+$", RegexOptions.IgnoreCase);
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private SkeletonCache m_Skeleton;
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[SerializeField]
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private Vector3 m_CreateBoneStartPosition;
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[SerializeField]
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private BoneCache m_PrevCreatedBone;
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private bool m_Moved = false;
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private ISkeletonStyle style
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{
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get
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{
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if (styleOverride != null)
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return styleOverride;
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return SkeletonStyles.Default;
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}
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}
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private SkinningCache skinningCache
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{
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get { return m_Skeleton.skinningCache; }
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}
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private BoneCache selectedBone
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{
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get { return selection.activeElement.ToSpriteSheetIfNeeded(); }
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set { selection.activeElement = value.ToCharacterIfNeeded(); }
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}
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private BoneCache[] selectedBones
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{
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get { return selection.elements.ToSpriteSheetIfNeeded(); }
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set { selection.elements = value.ToCharacterIfNeeded(); }
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}
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private BoneCache rootBone
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{
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get { return selection.root.ToSpriteSheetIfNeeded(); }
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}
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private BoneCache[] rootBones
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{
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get { return selection.roots.ToSpriteSheetIfNeeded(); }
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}
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public ISkeletonView view { get; set; }
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public ISkeletonStyle styleOverride { get; set; }
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public IBoneSelection selection { get; set; }
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public bool editBindPose { get; set; }
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public SkeletonCache skeleton
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{
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get { return m_Skeleton; }
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set { SetSkeleton(value); }
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}
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public BoneCache hoveredBone
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{
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get { return GetBone(view.hoveredBoneID); }
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}
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public BoneCache hoveredTail
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{
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get { return GetBone(view.hoveredTailID); }
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}
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public BoneCache hoveredBody
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{
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get { return GetBone(view.hoveredBodyID); }
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}
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public BoneCache hoveredJoint
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{
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get { return GetBone(view.hoveredJointID); }
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}
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public BoneCache hotBone
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{
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get { return GetBone(view.hotBoneID); }
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}
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private BoneCache GetBone(int instanceID)
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{
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return BaseObject.InstanceIDToObject(instanceID) as BoneCache;
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}
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private void SetSkeleton(SkeletonCache newSkeleton)
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{
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if (skeleton != newSkeleton)
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{
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m_Skeleton = newSkeleton;
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Reset();
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}
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}
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public void Reset()
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{
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view.DoCancelMultistepAction(true);
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}
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public void OnGUI()
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{
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if (skeleton == null)
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return;
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view.BeginLayout();
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if (view.CanLayout())
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LayoutBones();
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view.EndLayout();
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HandleSelectBone();
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HandleRotateBone();
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HandleMoveBone();
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HandleFreeMoveBone();
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HandleMoveJoint();
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HandleMoveEndPosition();
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HandleChangeLength();
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HandleCreateBone();
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HandleSplitBone();
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HandleRemoveBone();
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HandleCancelMultiStepAction();
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DrawSkeleton();
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DrawSplitBonePreview();
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DrawCreateBonePreview();
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DrawCursors();
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}
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private void LayoutBones()
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{
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for (var i = 0; i < skeleton.boneCount; ++i)
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{
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var bone = skeleton.GetBone(i);
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if (bone.isVisible && bone != hotBone)
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view.LayoutBone(bone.GetInstanceID(), bone.position, bone.endPosition, bone.forward, bone.up, bone.right, bone.chainedChild == null);
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}
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}
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private void HandleSelectBone()
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{
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int instanceID;
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bool additive;
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if (view.DoSelectBone(out instanceID, out additive))
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{
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var bone = GetBone(instanceID).ToCharacterIfNeeded();
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using (skinningCache.UndoScope(TextContent.boneSelection, true))
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{
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if (!additive)
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{
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if (!selection.Contains(bone))
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selectedBone = bone;
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}
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else
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selection.Select(bone, !selection.Contains(bone));
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skinningCache.events.boneSelectionChanged.Invoke();
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}
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}
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}
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private void HandleRotateBone()
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{
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if (view.IsActionTriggering(SkeletonAction.RotateBone))
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m_Moved = false;
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var pivot = hoveredBone;
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if (view.IsActionHot(SkeletonAction.RotateBone))
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pivot = hotBone;
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if (pivot == null)
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return;
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var rootBones = selection.roots.ToSpriteSheetIfNeeded();
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pivot = pivot.FindRoot<BoneCache>(rootBones);
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if (pivot == null)
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return;
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float deltaAngle;
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if (view.DoRotateBone(pivot.position, pivot.forward, out deltaAngle))
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{
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if (!m_Moved)
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{
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skinningCache.BeginUndoOperation(TextContent.rotateBone);
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m_Moved = true;
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}
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m_Skeleton.RotateBones(selectedBones, deltaAngle);
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InvokePoseChanged();
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}
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}
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private void HandleMoveBone()
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{
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if (view.IsActionTriggering(SkeletonAction.MoveBone))
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m_Moved = false;
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Vector3 deltaPosition;
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if (view.DoMoveBone(out deltaPosition))
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{
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if (!m_Moved)
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{
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skinningCache.BeginUndoOperation(TextContent.moveBone);
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m_Moved = true;
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}
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m_Skeleton.MoveBones(rootBones, deltaPosition);
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InvokePoseChanged();
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}
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}
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private void HandleFreeMoveBone()
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{
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if (view.IsActionTriggering(SkeletonAction.FreeMoveBone))
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m_Moved = false;
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Vector3 deltaPosition;
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if (view.DoFreeMoveBone(out deltaPosition))
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{
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if (!m_Moved)
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{
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skinningCache.BeginUndoOperation(TextContent.freeMoveBone);
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m_Moved = true;
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}
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m_Skeleton.FreeMoveBones(selectedBones, deltaPosition);
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InvokePoseChanged();
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}
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}
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private void HandleMoveJoint()
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{
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if (view.IsActionTriggering(SkeletonAction.MoveJoint))
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m_Moved = false;
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if (view.IsActionFinishing(SkeletonAction.MoveJoint))
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{
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if (hoveredTail != null && hoveredTail.chainedChild == null && hotBone.parent == hoveredTail)
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hoveredTail.chainedChild = hotBone;
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}
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Vector3 deltaPosition;
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if (view.DoMoveJoint(out deltaPosition))
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{
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if (!m_Moved)
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{
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skinningCache.BeginUndoOperation(TextContent.moveJoint);
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m_Moved = true;
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}
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//Snap to parent endPosition
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if (hoveredTail != null && hoveredTail.chainedChild == null && hotBone.parent == hoveredTail)
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deltaPosition = hoveredTail.endPosition - hotBone.position;
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m_Skeleton.MoveJoints(selectedBones, deltaPosition);
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InvokePoseChanged();
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}
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}
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private void HandleMoveEndPosition()
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{
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if (view.IsActionTriggering(SkeletonAction.MoveEndPosition))
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m_Moved = false;
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if (view.IsActionFinishing(SkeletonAction.MoveEndPosition))
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{
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if (hoveredJoint != null && hoveredJoint.parent == hotBone)
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hotBone.chainedChild = hoveredJoint;
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}
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Vector3 endPosition;
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if (view.DoMoveEndPosition(out endPosition))
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{
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if (!m_Moved)
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{
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skinningCache.BeginUndoOperation(TextContent.moveEndPoint);
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m_Moved = true;
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}
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Debug.Assert(hotBone != null);
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Debug.Assert(hotBone.chainedChild == null);
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if (hoveredJoint != null && hoveredJoint.parent == hotBone)
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endPosition = hoveredJoint.position;
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m_Skeleton.SetEndPosition(hotBone, endPosition);
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InvokePoseChanged();
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}
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}
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private void HandleChangeLength()
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{
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if (view.IsActionTriggering(SkeletonAction.ChangeLength))
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m_Moved = false;
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Vector3 endPosition;
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if (view.DoChangeLength(out endPosition))
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{
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if (!m_Moved)
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{
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skinningCache.BeginUndoOperation(TextContent.boneLength);
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m_Moved = true;
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}
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Debug.Assert(hotBone != null);
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var direction = (Vector3)endPosition - hotBone.position;
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hotBone.length = Vector3.Dot(direction, hotBone.right);
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InvokePoseChanged();
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}
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}
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private void HandleCreateBone()
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{
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Vector3 position;
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if (view.DoCreateBoneStart(out position))
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{
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m_PrevCreatedBone = null;
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if (hoveredTail != null)
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{
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m_PrevCreatedBone = hoveredTail;
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m_CreateBoneStartPosition = hoveredTail.endPosition;
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}
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else
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{
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m_CreateBoneStartPosition = position;
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}
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}
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if (view.DoCreateBone(out position))
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{
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using (skinningCache.UndoScope(TextContent.createBone))
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{
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var isChained = m_PrevCreatedBone != null;
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var parentBone = isChained ? m_PrevCreatedBone : rootBone;
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if (isChained)
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m_CreateBoneStartPosition = m_PrevCreatedBone.endPosition;
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var name = AutoBoneName(parentBone, skeleton.bones);
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var bone = m_Skeleton.CreateBone(parentBone, m_CreateBoneStartPosition, position, isChained, name);
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m_PrevCreatedBone = bone;
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m_CreateBoneStartPosition = bone.endPosition;
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InvokeTopologyChanged();
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InvokePoseChanged();
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}
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}
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}
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private void HandleSplitBone()
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{
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int instanceID;
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Vector3 position;
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if (view.DoSplitBone(out instanceID, out position))
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{
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using (skinningCache.UndoScope(TextContent.splitBone))
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{
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var boneToSplit = GetBone(instanceID);
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Debug.Assert(boneToSplit != null);
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var splitLength = Vector3.Dot(hoveredBone.right, position - boneToSplit.position);
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var name = AutoBoneName(boneToSplit, skeleton.bones);
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m_Skeleton.SplitBone(boneToSplit, splitLength, name);
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InvokeTopologyChanged();
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InvokePoseChanged();
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}
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}
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}
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private void HandleRemoveBone()
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{
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if (view.DoRemoveBone())
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{
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using (skinningCache.UndoScope(TextContent.removeBone))
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{
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m_Skeleton.DestroyBones(selectedBones);
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selection.Clear();
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skinningCache.events.boneSelectionChanged.Invoke();
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InvokeTopologyChanged();
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InvokePoseChanged();
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}
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}
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}
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private void HandleCancelMultiStepAction()
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{
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if (view.DoCancelMultistepAction(false))
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m_PrevCreatedBone = null;
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}
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private void DrawSkeleton()
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{
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if (!view.IsRepainting())
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return;
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bool isNotOnVisualElement = !skinningCache.IsOnVisualElement();
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if (view.IsActionActive(SkeletonAction.CreateBone) || view.IsActionHot(SkeletonAction.CreateBone))
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{
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if (isNotOnVisualElement)
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{
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var endPoint = view.GetMouseWorldPosition(Vector3.forward, Vector3.zero);
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if (view.IsActionHot(SkeletonAction.CreateBone))
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endPoint = m_CreateBoneStartPosition;
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if (m_PrevCreatedBone == null && hoveredTail == null)
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{
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var root = rootBone;
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if (root != null)
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view.DrawBoneParentLink(root.position, endPoint, Vector3.forward, style.GetParentLinkPreviewColor(skeleton.boneCount));
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}
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}
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}
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for (var i = 0; i < skeleton.boneCount; ++i)
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{
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var bone = skeleton.GetBone(i);
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if (bone.isVisible == false || bone.parentBone == null || bone.parentBone.chainedChild == bone)
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continue;
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view.DrawBoneParentLink(bone.parent.position, bone.position, Vector3.forward, style.GetParentLinkColor(bone));
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}
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for (var i = 0; i < skeleton.boneCount; ++i)
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{
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var bone = skeleton.GetBone(i);
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if ((view.IsActionActive(SkeletonAction.SplitBone) && hoveredBone == bone && isNotOnVisualElement) || bone.isVisible == false)
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continue;
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var isSelected = selection.Contains(bone.ToCharacterIfNeeded());
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var isHovered = hoveredBody == bone && view.IsActionHot(SkeletonAction.None) && isNotOnVisualElement;
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DrawBoneOutline(bone, style.GetOutlineColor(bone, isSelected, isHovered), style.GetOutlineScale(isSelected));
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}
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for (var i = 0; i < skeleton.boneCount; ++i)
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{
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var bone = skeleton.GetBone(i);
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if ((view.IsActionActive(SkeletonAction.SplitBone) && hoveredBone == bone && isNotOnVisualElement) || bone.isVisible == false)
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continue;
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DrawBone(bone, style.GetColor(bone));
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}
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}
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private void DrawBone(BoneCache bone, Color color)
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{
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var isSelected = selection.Contains(bone.ToCharacterIfNeeded());
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var isNotOnVisualElement = !skinningCache.IsOnVisualElement();
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var isJointHovered = view.IsActionHot(SkeletonAction.None) && hoveredJoint == bone && isNotOnVisualElement;
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var isTailHovered = view.IsActionHot(SkeletonAction.None) && hoveredTail == bone && isNotOnVisualElement;
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view.DrawBone(bone.position, bone.right, Vector3.forward, bone.length, color, bone.chainedChild != null, isSelected, isJointHovered, isTailHovered, bone == hotBone);
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}
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private void DrawBoneOutline(BoneCache bone, Color color, float outlineScale)
|
||
|
{
|
||
|
view.DrawBoneOutline(bone.position, bone.right, Vector3.forward, bone.length, color, outlineScale);
|
||
|
}
|
||
|
|
||
|
private void DrawSplitBonePreview()
|
||
|
{
|
||
|
if (!view.IsRepainting())
|
||
|
return;
|
||
|
|
||
|
if (skinningCache.IsOnVisualElement())
|
||
|
return;
|
||
|
|
||
|
if (view.IsActionActive(SkeletonAction.SplitBone) && hoveredBone != null)
|
||
|
{
|
||
|
var splitLength = Vector3.Dot(hoveredBone.right, view.GetMouseWorldPosition(hoveredBone.forward, hoveredBody.position) - hoveredBone.position);
|
||
|
var position = hoveredBone.position + hoveredBone.right * splitLength;
|
||
|
var length = hoveredBone.length - splitLength;
|
||
|
var isSelected = selection.Contains(hoveredBone.ToCharacterIfNeeded());
|
||
|
|
||
|
{
|
||
|
var color = style.GetOutlineColor(hoveredBone, false, false);
|
||
|
if (color.a > 0f)
|
||
|
view.DrawBoneOutline(hoveredBone.position, hoveredBone.right, Vector3.forward, splitLength, style.GetOutlineColor(hoveredBone, isSelected, true), style.GetOutlineScale(false));
|
||
|
|
||
|
}
|
||
|
{
|
||
|
var color = style.GetPreviewOutlineColor(skeleton.boneCount);
|
||
|
if (color.a > 0f)
|
||
|
view.DrawBoneOutline(position, hoveredBone.right, Vector3.forward, length, style.GetPreviewOutlineColor(skeleton.boneCount), style.GetOutlineScale(false));
|
||
|
|
||
|
}
|
||
|
|
||
|
view.DrawBone(hoveredBone.position,
|
||
|
hoveredBone.right,
|
||
|
Vector3.forward,
|
||
|
splitLength,
|
||
|
style.GetColor(hoveredBone),
|
||
|
hoveredBone.chainedChild != null,
|
||
|
false, false, false, false);
|
||
|
view.DrawBone(position,
|
||
|
hoveredBone.right,
|
||
|
Vector3.forward,
|
||
|
length,
|
||
|
style.GetPreviewColor(skeleton.boneCount),
|
||
|
hoveredBone.chainedChild != null,
|
||
|
false, false, false, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DrawCreateBonePreview()
|
||
|
{
|
||
|
if (!view.IsRepainting())
|
||
|
return;
|
||
|
|
||
|
if (skinningCache.IsOnVisualElement())
|
||
|
return;
|
||
|
|
||
|
var color = style.GetPreviewColor(skeleton.boneCount);
|
||
|
var outlineColor = style.GetPreviewOutlineColor(skeleton.boneCount);
|
||
|
|
||
|
var startPosition = m_CreateBoneStartPosition;
|
||
|
var mousePosition = view.GetMouseWorldPosition(Vector3.forward, Vector3.zero);
|
||
|
|
||
|
if (view.IsActionActive(SkeletonAction.CreateBone))
|
||
|
{
|
||
|
startPosition = mousePosition;
|
||
|
|
||
|
if (hoveredTail != null)
|
||
|
startPosition = hoveredTail.endPosition;
|
||
|
|
||
|
if (outlineColor.a > 0f)
|
||
|
view.DrawBoneOutline(startPosition, Vector3.right, Vector3.forward, 0f, outlineColor, style.GetOutlineScale(false));
|
||
|
|
||
|
view.DrawBone(startPosition, Vector3.right, Vector3.forward, 0f, color, false, false, false, false, false);
|
||
|
}
|
||
|
|
||
|
if (view.IsActionHot(SkeletonAction.CreateBone))
|
||
|
{
|
||
|
var direction = (mousePosition - startPosition);
|
||
|
|
||
|
if (outlineColor.a > 0f)
|
||
|
view.DrawBoneOutline(startPosition, direction.normalized, Vector3.forward, direction.magnitude, outlineColor, style.GetOutlineScale(false));
|
||
|
|
||
|
view.DrawBone(startPosition, direction.normalized, Vector3.forward, direction.magnitude, color, false, false, false, false, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DrawCursors()
|
||
|
{
|
||
|
if (!view.IsRepainting())
|
||
|
return;
|
||
|
|
||
|
view.DrawCursors(!skinningCache.IsOnVisualElement());
|
||
|
}
|
||
|
|
||
|
public static string AutoBoneName(BoneCache parent, IEnumerable<BoneCache> bones)
|
||
|
{
|
||
|
string parentName = "root";
|
||
|
string inheritedName;
|
||
|
int counter;
|
||
|
|
||
|
if (parent != null)
|
||
|
parentName = parent.name;
|
||
|
|
||
|
DissectBoneName(parentName, out inheritedName, out counter);
|
||
|
int nameCounter = FindBiggestNameCounter(bones);
|
||
|
|
||
|
if (inheritedName == k_DefaultRootName)
|
||
|
inheritedName = k_DefaultBoneName;
|
||
|
|
||
|
return String.Format("{0}_{1}", inheritedName, ++nameCounter);
|
||
|
}
|
||
|
|
||
|
public static string AutoNameBoneCopy(string originalBoneName, IEnumerable<BoneCache> bones)
|
||
|
{
|
||
|
DissectBoneName(originalBoneName, out var inheritedName, out _);
|
||
|
int nameCounter = FindBiggestNameCounterForBone(inheritedName, bones);
|
||
|
|
||
|
if (inheritedName == k_DefaultRootName)
|
||
|
inheritedName = k_DefaultBoneName;
|
||
|
|
||
|
return String.Format("{0}_{1}", inheritedName, ++nameCounter);
|
||
|
}
|
||
|
|
||
|
private static int FindBiggestNameCounter(IEnumerable<BoneCache> bones)
|
||
|
{
|
||
|
int autoNameCounter = 0;
|
||
|
string inheritedName;
|
||
|
int counter;
|
||
|
foreach (var bone in bones)
|
||
|
{
|
||
|
DissectBoneName(bone.name, out inheritedName, out counter);
|
||
|
if (counter > autoNameCounter)
|
||
|
autoNameCounter = counter;
|
||
|
}
|
||
|
return autoNameCounter;
|
||
|
}
|
||
|
|
||
|
static int FindBiggestNameCounterForBone(string boneName, IEnumerable<BoneCache> bones)
|
||
|
{
|
||
|
var autoNameCounter = 0;
|
||
|
foreach (var bone in bones)
|
||
|
{
|
||
|
DissectBoneName(bone.name, out var inheritedName, out var counter);
|
||
|
{
|
||
|
if (inheritedName == boneName)
|
||
|
{
|
||
|
if (counter > autoNameCounter)
|
||
|
autoNameCounter = counter;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return autoNameCounter;
|
||
|
}
|
||
|
|
||
|
private static void DissectBoneName(string boneName, out string inheritedName, out int counter)
|
||
|
{
|
||
|
if (IsBoneNameMatchAutoFormat(boneName))
|
||
|
{
|
||
|
var tokens = boneName.Split('_');
|
||
|
var lastTokenIndex = tokens.Length - 1;
|
||
|
|
||
|
var tokensWithoutLast = new string[lastTokenIndex];
|
||
|
Array.Copy(tokens, tokensWithoutLast, lastTokenIndex);
|
||
|
inheritedName = string.Join("_", tokensWithoutLast);
|
||
|
counter = int.Parse(tokens[lastTokenIndex]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
inheritedName = boneName;
|
||
|
counter = -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static bool IsBoneNameMatchAutoFormat(string boneName)
|
||
|
{
|
||
|
return s_Regex.IsMatch(boneName);
|
||
|
}
|
||
|
|
||
|
private void InvokeTopologyChanged()
|
||
|
{
|
||
|
skinningCache.events.skeletonTopologyChanged.Invoke(skeleton);
|
||
|
}
|
||
|
|
||
|
internal void InvokePoseChanged()
|
||
|
{
|
||
|
skeleton.SetPosePreview();
|
||
|
|
||
|
if (editBindPose)
|
||
|
{
|
||
|
skeleton.SetDefaultPose();
|
||
|
skinningCache.events.skeletonBindPoseChanged.Invoke(skeleton);
|
||
|
}
|
||
|
else
|
||
|
skinningCache.events.skeletonPreviewPoseChanged.Invoke(skeleton);
|
||
|
}
|
||
|
}
|
||
|
}
|