26 lines
731 B
C#
26 lines
731 B
C#
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using System;
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namespace UnityEditor.U2D.Animation
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{
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internal class SwitchModeTool : BaseTool
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{
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protected override void OnActivate()
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{
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if (skinningCache.mode != SkinningMode.SpriteSheet)
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{
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skinningCache.mode = SkinningMode.SpriteSheet;
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skinningCache.events.skinningModeChanged.Invoke(SkinningMode.SpriteSheet);
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}
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}
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protected override void OnDeactivate()
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{
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if (skinningCache.mode != SkinningMode.Character)
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{
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skinningCache.mode = SkinningMode.Character;
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skinningCache.events.skinningModeChanged.Invoke(SkinningMode.Character);
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}
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}
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}
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}
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