Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/Assets/SkinningModule/WeightToolbar.uxml

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<?xml version="1.0" encoding="utf-8"?>
<UXML xmlns:ui="UnityEngine.UIElements" xmlns:aui="UnityEditor.U2D.Animation">
<aui:WeightToolbar name="WeightToolbar">
<ui:PopupWindow name="PopupWindow" text="Weights">
<ui:Button name="AutoGenerateWeight" tooltip="Automatically generates weights between existing bones and vertices.">
<ui:Image name="AutoGenerateWeightImage" />
<ui:Label text ="Auto Weights"/>
</ui:Button>
<ui:Button name="WeightPainterSlider" tooltip="Controls the individual bone weights on selected vertices or geometry.">
<ui:Image name="WeightPainterSliderImage" />
<ui:Label text ="Weight Slider"/>
</ui:Button>
<ui:Button name="WeightPainterBrush" tooltip="Paints bone weights across vertices in selected geometry.">
<ui:Image name="WeightPainterBrushImage" />
<ui:Label text ="Weight Brush"/>
</ui:Button>
<ui:Button name="BoneInfluenceWidget" tooltip="Selects which bones influence the selected Sprite.">
<ui:Image name="BoneInfluenceWidgetImage" />
<ui:Label text ="Bone Influence"/>
</ui:Button>
<ui:Button name="SpriteInfluenceWidget" tooltip="Selects which Sprites influence the selected bone.">
<ui:Image name="SpriteInfluenceWidgetImage" />
<ui:Label text ="Sprite Influence"/>
</ui:Button>
</ui:PopupWindow>
</aui:WeightToolbar>
</UXML>