Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/Assets/SkinningModule/MeshToolbar.uxml

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<?xml version="1.0" encoding="utf-8"?>
<UXML xmlns:ui="UnityEngine.UIElements" xmlns:aui="UnityEditor.U2D.Animation">
<aui:MeshToolbar name="MeshToolbar">
<ui:PopupWindow name="PopupWindow" text="Geometry">
<ui:Button name="GenerateGeometry" tooltip="Automatically generates mesh geometry.">
<ui:Image name="GenerateGeometryImage" />
<ui:Label text="Auto Geometry"/>
</ui:Button>
<ui:Button name="SelectGeometry" tooltip="Double-click a Sprite to edit its vertices. Add, remove, or change the position of its vertices to change the Sprite's geometry.">
<ui:Image name="SelectGeometryImage" />
<ui:Label text="Edit Geometry"/>
</ui:Button>
<ui:Button name="CreateVertex" tooltip="Creates new vertices on the selected geometry.">
<ui:Image name="CreateVertexImage" />
<ui:Label text="Create Vertex"/>
</ui:Button>
<ui:Button name="CreateEdge" tooltip="Creates new edges on selected geometry.">
<ui:Image name="CreateEdgeImage" />
<ui:Label text="Create Edge"/>
</ui:Button>
<ui:Button name="SplitEdge" tooltip="Splits the edges of selected geometry at the point you hover over.">
<ui:Image name="SplitEdgeImage" />
<ui:Label text="Split Edge"/>
</ui:Button>
</ui:PopupWindow>
</aui:MeshToolbar>
</UXML>